2025-03-18 23:40:39.444 - Main Thread -> Timezone (local - UTC): 11h 2025-03-18 23:40:39.447 - Main Thread -> App Version: 1.1.200.3832 2025-03-18 23:40:39.452 - Main Thread -> Running application with arguments: 2025-03-18 23:40:39.452 - Main Thread -> Runtime Framework: .NET 8.0.2 2025-03-18 23:40:39.577 - Main Thread -> Environment.ProcessorCount: 20 2025-03-18 23:40:39.577 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26100 2025-03-18 23:40:39.577 - Main Thread -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll" 2025-03-18 23:40:39.583 - Main Thread -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2025-03-18 23:40:39.618 - Main Thread -> CPU: 12th Gen Intel(R) Core(TM) i7-12700KF, 20/12 Logical/Physical Cores, 3610MHz Nominal Maximum Frequency 2025-03-18 23:40:39.618 - Main Thread -> IntPtr.Size: 8 2025-03-18 23:40:39.618 - Main Thread -> Default Culture: en-AU 2025-03-18 23:40:39.618 - Main Thread -> Default UI Culture: en-GB 2025-03-18 23:40:39.619 - Main Thread -> LogEnvironmentInformation - START 2025-03-18 23:40:39.623 - Main Thread -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd. 2025-03-18 23:40:39.623 - Main Thread -> Win32_ComputerSystem.Model: B660M AORUS PRO AX DDR4 2025-03-18 23:40:39.629 - Main Thread -> Virtualized: False 2025-03-18 23:40:39.632 - Main Thread -> Environment.ProcessorName: 12th Gen Intel(R) Core(TM) i7-12700KF 2025-03-18 23:40:39.632 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 68,553,658,368 bytes 2025-03-18 23:40:39.632 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2025-03-18 23:40:39.632 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 58,330,312,704 bytes 2025-03-18 23:40:39.632 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,300,834,816 bytes 2025-03-18 23:40:39.635 - Main Thread -> Drive C: | Capacity: 2,047,601,537,024 bytes | Free space: 1,191,848,402,944 bytes 2025-03-18 23:40:39.636 - Main Thread -> LogEnvironmentInformation - END 2025-03-18 23:40:39.692 - Main Thread -> Pushing Core Configs {"$Bundles": {"Game2": "1.1.200.3832","System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"ApplyRenderOptionsPart": true,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"WarningAsError": false,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": true,"UseUserShaderCacheOnly": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"Game2": "1.1.200.3832","System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"SpawnPillars": true,"DumpJobs": false,"SaveValidationEnabled": false}} {"$Bundles": {"Game2": "1.1.200.3832","System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "1.1.200.3832","System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": false,"HighlightCorruptedGrids": false}} {"$Bundles": {"Game2": "1.1.200.3832","System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.Tools.ToolbarBlockSelectionConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseGScreenSizeCategories": false,"RememberLastSelectedBlock": true,"HardRememberLastSelectedBlock": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRun": false,"PerformanceTestRecordRate": 0,"RecordFrames": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Core.EngineComponents.LimitedDefSetConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseLimitedDefs": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null}} 2025-03-18 23:40:39.695 - Main Thread -> Info: Started loading definition set CoreConfigurations 2025-03-18 23:40:39.764 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2025-03-18 23:40:39.770 - Main Thread -> Sorting jobs for scene of 27 jobs with seed '0' 2025-03-18 23:40:39.820 - Main Thread -> Clamping maximum number of workers threads, 20 cores detected. 2025-03-18 23:40:39.820 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2025-03-18 23:40:39.820 - Main Thread -> Workers configured. 2025-03-18 23:40:39.821 - Main Thread -> [Crash Handler] : Logging runtime paths data 2025-03-18 23:40:39.821 - Main Thread -> Command line argument 0: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-03-18 23:40:39.821 - Main Thread -> Working directory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2025-03-18 23:40:39.821 - Main Thread -> App Data Path: C:\Users\james\AppData\Roaming\SpaceEngineers2 2025-03-18 23:40:39.821 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2025-03-18 23:40:39.877 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: KINGSTON SKC3000D2048G : Type: SSD 2025-03-18 23:40:39.900 - Main Thread -> [Crash Handler]: For AppData found drive type: KINGSTON SKC3000D2048G : Type: SSD 2025-03-18 23:40:39.902 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2025-03-18 23:40:39.902 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\james\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2025-03-18 23:40:39.917 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2025-03-18 23:40:39.946 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 0.5 BusVolumes: {"bus:/Music": 0.5,"bus:/Reverb": 0,"bus:/UI": 0.5,"bus:/SFX": 0.5} 2025-03-18 23:40:39.960 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "$Content:CRF"},"$Value": "2025-03-13T07:28:19.0756703Z"},{"$Key": {"Name": "Concordia Research Facility 1"},"$Value": "2025-02-08T10:52:25.3454339Z"},{"$Key": {"Name": "Concordia Research Facility 2"},"$Value": "2025-03-13T07:35:22.2846314Z"}] LatestGame: {"Name": "Concordia Research Facility 1"} LatestBackup: null AutoSave: true EnableToastNotifications: true 2025-03-18 23:40:39.962 - Main Thread -> Loaded Options part: LoadMenuOptionsPart : CurrentSortMethod: 2 SortAscending: false 2025-03-18 23:40:39.986 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedPreset2: "Medium" SerializedAntiAliasing: "FXAA" SerializedArmorBevel: "Disabled" SerializedRaytracing: "Disabled" SerializedFieldOfView: 1.2217305 SerializedShadow: "Medium" SerializedLighting: "Medium" SerializedTerrain: "Medium" SerializedTexture: "Medium" SerializedParallax: "Low" SerializedParticles: "Medium" SerializedRenderingDistanceQuality: "Medium" 2025-03-18 23:40:39.993 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'C:\Program Files (x86)\Steam\steamapps\common\VRage\GameData'; directory does not exist at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2025-03-18 23:40:40.076 - Main Thread -> Info: Reading contentcache.json for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2025-03-18 23:40:40.120 - Main Thread -> [Crash Handler]: For Project Engine found drive type: KINGSTON SKC3000D2048G : Type: SSD 2025-03-18 23:40:40.121 - Main Thread -> Info: Reading contentcache.json for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2025-03-18 23:40:41.225 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: KINGSTON SKC3000D2048G : Type: SSD 2025-03-18 23:40:41.282 - Main Thread -> Info: Started loading definition set Engine 2025-03-18 23:40:41.416 - Main Thread -> Info: Finished loading definition set Engine 2025-03-18 23:40:41.490 - Main Thread -> STEAM_API: Steam Active Status: True 2025-03-18 23:40:41.493 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2025-03-18 23:40:41.493 - Main Thread -> [Crash Handler] : [Client Branch] : default 2025-03-18 23:40:41.519 - Main Thread -> Adjusting Main Memory Streaming Budget to 5,358,345,472 bytes. 2025-03-18 23:40:41.578 - Main Thread -> Initialize Voxels 2025-03-18 23:40:41.939 - Main Thread -> RenderOptionsPart2.Preset = Medium 2025-03-18 23:40:42.002 - Main Thread -> Sorting jobs for scene of 122 jobs with seed '0' 2025-03-18 23:40:42.010 - Main Thread -> Initializing Render System 2025-03-18 23:40:42.018 - Main Thread -> Render Device initialized 2025-03-18 23:40:42.019 - Main Thread -> LOADING_TIME|Render_Init|105.45850000000002 2025-03-18 23:40:42.019 - Main Thread -> LOADING_TIME_FULL|Render_Init|437.6486 2025-03-18 23:40:42.035 - Main Thread -> Initialize DebugDraw 2025-03-18 23:40:42.138 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2025-03-18 23:40:42.139 - Main Thread -> Initialize UI 2025-03-18 23:40:42.140 - Main Thread -> Initialize Stats 2025-03-18 23:40:42.141 - Main Thread -> Initialize DebugMenu 2025-03-18 23:40:42.196 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Disabled Raytracing = Disabled Shadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-03-18 23:40:42.328 - Main Thread -> Info: Started loading definition set Core 2025-03-18 23:40:42.812 - Render thread -> LOADING_TIME|Render_SystemCoreInit|650.2456 2025-03-18 23:40:42.866 - Render thread -> LOADING_TIME|Render_CreateDevice|803.828 2025-03-18 23:40:42.866 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|842.5294 2025-03-18 23:40:42.867 - Render thread -> Client frequency set to: 60.00024Hz 2025-03-18 23:40:42.867 - Render thread -> Render loop frequency capped to: 200Hz 2025-03-18 23:40:42.867 - Render thread -> LOADING_TIME|Render_Window|6.056799999999953 2025-03-18 23:40:42.867 - Render thread -> LOADING_TIME_FULL|Render_Window|849.419 2025-03-18 23:40:42.871 - Main Thread -> 27 Layers added to the GameInputProcessorComponent 2025-03-18 23:40:42.873 - Main Thread -> 205 Mapping added to the GameInputProcessorComponent 2025-03-18 23:40:42.873 - Main Thread -> 6 Alias added to the GameInputProcessorComponent 2025-03-18 23:40:42.934 - Main Thread -> [Audio]: Loading Audio Configuration 2025-03-18 23:40:42.982 - Main Thread -> [Audio]: Loading master bank. 2025-03-18 23:40:42.988 - Render thread -> LOADING_TIME|Render_FirstFrame|106.8737 2025-03-18 23:40:42.988 - Render thread -> LOADING_TIME|Render|1036.2642 2025-03-18 23:40:42.988 - Render thread -> LOADING_TIME_FULL|Render|1407.1557 2025-03-18 23:40:42.999 - Main Thread -> [Audio]: Loading bank 0257b15b-21be-4cc8-82f3-6e32f6e5f017. 2025-03-18 23:40:43.058 - Main Thread -> [Audio]: Loading bank 02aa9d50-0da3-4a50-b368-d04d9f372fce. 2025-03-18 23:40:43.088 - Main Thread -> [Audio]: Loading bank 63c4b083-4295-45d8-af20-9df59087df68. 2025-03-18 23:40:43.108 - Main Thread -> [Audio]: Loading bank fcad6995-aed6-49ef-b573-baa843cb26a8. 2025-03-18 23:40:43.129 - Main Thread -> [Audio]: Reloading paths. 2025-03-18 23:40:43.140 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Disabled Raytracing = Disabled Shadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-03-18 23:40:43.140 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Disabled Raytracing = Disabled Shadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-03-18 23:40:43.140 - Main Thread -> Info: Finished loading definition set Core 2025-03-18 23:40:43.536 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2025-03-18 23:40:43.541 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2025-03-18 23:40:43.808 - Main Thread -> LOADING_TIME|Application|4454.743 2025-03-18 23:40:43.808 - Main Thread -> LOADING_TIME_FULL|Application|4893.3806 2025-03-18 23:40:43.808 - Main Thread -> LOADING_TIME|Main|4461.9816 2025-03-18 23:40:43.808 - Main Thread -> LOADING_TIME_FULL|Main|4900.6192 2025-03-18 23:40:43.921 - Splash Screen Thread -> Game Form Closing. Reason: UserClosing 2025-03-18 23:40:43.955 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name LoadingApplication 2025-03-18 23:40:43.955 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing. 2025-03-18 23:40:44.308 - VRageWorker 3 -> Info: Started loading definition set World 2025-03-18 23:40:58.999 - Main Thread -> Info: Blocks occupancy and mount points loaded in 485 ms (133 block definitions patched) 2025-03-18 23:40:59.045 - Main Thread -> Info: Finished loading definition set World 2025-03-18 23:40:59.390 - Main Thread -> LOCALIZATION WARNING: Could not find key On in the culture set en-US. Evaluating to string id. 2025-03-18 23:40:59.390 - Main Thread -> LOCALIZATION WARNING: Could not find key Off in the culture set en-US. Evaluating to string id. 2025-03-18 23:41:06.111 - Main Thread -> LOCALIZATION WARNING: Could not find key Symmetry mode: Symmetry tools turn minutes into seconds. Build one side, let technology mirror your work. in the culture set en-US. Evaluating to string id. 2025-03-18 23:41:06.631 - Main Thread -> Sorting jobs for scene of 355 jobs with seed '0' 2025-03-18 23:41:06.798 - Main Thread -> Loading save Concordia Research Facility 1_5 - version: 0.12.23.39 2025-03-18 23:41:06.967 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name StartingGame 2025-03-18 23:41:08.894 - Main Thread -> Sorting jobs for scene of 315 jobs with seed '0' 2025-03-18 23:41:10.563 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(Keen.VRage.Core.Game.Systems.GameEntitySerializer+BundleInitArgs, bool) has thrown an exception. 2025-03-18 23:41:10.569 - Main Thread -> Info: Unawaited exception: System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (Grid) ---> System.Exception: Overlapping block 'Root Entity (560ad1d9-819b-4c94-b6df-51ab69d6621f : Vanilla\Armors\Inverted Corner\50\Light\ArmorInvCornerLight50_ServerComposition.def)' on grid 'Grid (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:10, Y:-13, Z:108]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.PostInit() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFrom(DEntityBuilder dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) 2025-03-18 23:41:10.773 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Keen.VRage.DCS.Builders.EntityBuilder?, Keen.VRage.DCS.Builders.EntityBuilder?) has thrown an exception. 2025-03-18 23:41:10.774 - Main Thread -> Info: Unawaited exception: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (Game Server) ---> System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (Grid) ---> System.Exception: Overlapping block 'Root Entity (560ad1d9-819b-4c94-b6df-51ab69d6621f : Vanilla\Armors\Inverted Corner\50\Light\ArmorInvCornerLight50_ServerComposition.def)' on grid 'Grid (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:10, Y:-13, Z:108]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.PostInit() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFrom(DEntityBuilder dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SpawnEntities(EntityBundle bundle) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.LoadWorldSession(Container`1 saveGameContainer, Nullable`1 overrideContainerId, Nullable`1 backupId, SessionBuilder sessionBuilder, Func`1 sessionFactory) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass48_0.<g__AsyncSection|3>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient) 2025-03-18 23:41:10.775 - Main Thread -> Error: Loading of save 'Concordia Research Facility 1' ended with exception. 2025-03-18 23:41:10.776 - Main Thread -> Exception occurred: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (Game Server) ---> System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (Grid) ---> System.Exception: Overlapping block 'Root Entity (560ad1d9-819b-4c94-b6df-51ab69d6621f : Vanilla\Armors\Inverted Corner\50\Light\ArmorInvCornerLight50_ServerComposition.def)' on grid 'Grid (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:10, Y:-13, Z:108]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.PostInit() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFrom(DEntityBuilder dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SpawnEntities(EntityBundle bundle) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.LoadWorldSession(Container`1 saveGameContainer, Nullable`1 overrideContainerId, Nullable`1 backupId, SessionBuilder sessionBuilder, Func`1 sessionFactory) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass48_0.<g__AsyncSection|3>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.TransitionToGame(Nullable`1 server, Nullable`1 client, String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.BuildAndRunSinglePlayerGame(Boolean buildDefaultObjects, Boolean isMission, Nullable`1 saveToLoad, Nullable`1 overrideContainerId, Nullable`1 backupId, String overrideDisplayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.LoadGameAsync(WorldLoadArgs args) 2025-03-18 23:41:10.777 - Main Thread -> InnerException: 2025-03-18 23:41:10.777 - Main Thread -> Exception occurred: System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (Grid) ---> System.Exception: Overlapping block 'Root Entity (560ad1d9-819b-4c94-b6df-51ab69d6621f : Vanilla\Armors\Inverted Corner\50\Light\ArmorInvCornerLight50_ServerComposition.def)' on grid 'Grid (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:10, Y:-13, Z:108]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.PostInit() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFrom(DEntityBuilder dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SpawnEntities(EntityBundle bundle) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.LoadWorldSession(Container`1 saveGameContainer, Nullable`1 overrideContainerId, Nullable`1 backupId, SessionBuilder sessionBuilder, Func`1 sessionFactory) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass48_0.<g__AsyncSection|3>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) 2025-03-18 23:41:10.777 - Main Thread -> InnerException: 2025-03-18 23:41:10.777 - Main Thread -> Exception occurred: System.Exception: Overlapping block 'Root Entity (560ad1d9-819b-4c94-b6df-51ab69d6621f : Vanilla\Armors\Inverted Corner\50\Light\ArmorInvCornerLight50_ServerComposition.def)' on grid 'Grid (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:10, Y:-13, Z:108]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.PostInit() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) 2025-03-18 23:41:10.777 - Main Thread -> LOADING_TIME|Session|4674.9593 2025-03-18 23:41:10.801 - Main Thread -> LOCALIZATION WARNING: Could not find key (unset) in the culture set en-US. Evaluating to string id. 2025-03-18 23:41:10.802 - Main Thread -> LOCALIZATION WARNING: Could not find key Loading Failed in the culture set en-US. Evaluating to string id. 2025-03-18 23:41:10.802 - Main Thread -> LOCALIZATION WARNING: Could not find key World could not be loaded. See log for details. in the culture set en-US. Evaluating to string id. 2025-03-18 23:41:10.802 - Main Thread -> LOCALIZATION WARNING: Could not find key Ok in the culture set en-US. Evaluating to string id. 2025-03-18 23:41:10.967 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing. 2025-03-18 23:41:12.969 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name ReturningToMenu 2025-03-18 23:41:12.969 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing. 2025-03-18 23:41:20.551 - Main Thread -> LOCALIZATION WARNING: Could not find key Delete World in the culture set en-US. Evaluating to string id. 2025-03-18 23:41:20.551 - Main Thread -> LOCALIZATION WARNING: Could not find key Are you sure you want to delete this world? in the culture set en-US. Evaluating to string id. 2025-03-18 23:41:20.551 - Main Thread -> LOCALIZATION WARNING: Could not find key Cancel in the culture set en-US. Evaluating to string id. 2025-03-18 23:41:29.921 - Main Thread -> LOCALIZATION WARNING: Could not find key To rotate a block use: 'Control+W' , 'Control+A', 'Control+S', 'Control+D', 'Control+E' or 'Control+Q'. in the culture set en-US. Evaluating to string id. 2025-03-18 23:41:29.982 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name StartingGame 2025-03-18 23:41:30.287 - Main Thread -> Loading save Concordia Research Facility 1_5 - version: 0.12.23.39 2025-03-18 23:41:32.151 - Main Thread -> Sorting jobs for scene of 315 jobs with seed '0' 2025-03-18 23:41:33.046 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(Keen.VRage.Core.Game.Systems.GameEntitySerializer+BundleInitArgs, bool) has thrown an exception. 2025-03-18 23:41:33.046 - Main Thread -> Info: Unawaited exception: System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (Grid) ---> System.Exception: Overlapping block 'Root Entity (560ad1d9-819b-4c94-b6df-51ab69d6621f : Vanilla\Armors\Inverted Corner\50\Light\ArmorInvCornerLight50_ServerComposition.def)' on grid 'Grid (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:10, Y:-13, Z:108]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.PostInit() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFrom(DEntityBuilder dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) 2025-03-18 23:41:33.179 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Keen.VRage.DCS.Builders.EntityBuilder?, Keen.VRage.DCS.Builders.EntityBuilder?) has thrown an exception. 2025-03-18 23:41:33.179 - Main Thread -> Info: Unawaited exception: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (Game Server) ---> System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (Grid) ---> System.Exception: Overlapping block 'Root Entity (560ad1d9-819b-4c94-b6df-51ab69d6621f : Vanilla\Armors\Inverted Corner\50\Light\ArmorInvCornerLight50_ServerComposition.def)' on grid 'Grid (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:10, Y:-13, Z:108]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.PostInit() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFrom(DEntityBuilder dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SpawnEntities(EntityBundle bundle) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.LoadWorldSession(Container`1 saveGameContainer, Nullable`1 overrideContainerId, Nullable`1 backupId, SessionBuilder sessionBuilder, Func`1 sessionFactory) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass48_0.<g__AsyncSection|3>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient) 2025-03-18 23:41:33.180 - Main Thread -> Error: Loading of save 'Concordia Research Facility 1' ended with exception. 2025-03-18 23:41:33.180 - Main Thread -> Exception occurred: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (Game Server) ---> System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (Grid) ---> System.Exception: Overlapping block 'Root Entity (560ad1d9-819b-4c94-b6df-51ab69d6621f : Vanilla\Armors\Inverted Corner\50\Light\ArmorInvCornerLight50_ServerComposition.def)' on grid 'Grid (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:10, Y:-13, Z:108]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.PostInit() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFrom(DEntityBuilder dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SpawnEntities(EntityBundle bundle) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.LoadWorldSession(Container`1 saveGameContainer, Nullable`1 overrideContainerId, Nullable`1 backupId, SessionBuilder sessionBuilder, Func`1 sessionFactory) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass48_0.<g__AsyncSection|3>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.TransitionToGame(Nullable`1 server, Nullable`1 client, String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.BuildAndRunSinglePlayerGame(Boolean buildDefaultObjects, Boolean isMission, Nullable`1 saveToLoad, Nullable`1 overrideContainerId, Nullable`1 backupId, String overrideDisplayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.LoadGameAsync(WorldLoadArgs args) 2025-03-18 23:41:33.180 - Main Thread -> InnerException: 2025-03-18 23:41:33.180 - Main Thread -> Exception occurred: System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (Grid) ---> System.Exception: Overlapping block 'Root Entity (560ad1d9-819b-4c94-b6df-51ab69d6621f : Vanilla\Armors\Inverted Corner\50\Light\ArmorInvCornerLight50_ServerComposition.def)' on grid 'Grid (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:10, Y:-13, Z:108]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.PostInit() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFrom(DEntityBuilder dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SpawnEntities(EntityBundle bundle) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.LoadWorldSession(Container`1 saveGameContainer, Nullable`1 overrideContainerId, Nullable`1 backupId, SessionBuilder sessionBuilder, Func`1 sessionFactory) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass48_0.<g__AsyncSection|3>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) 2025-03-18 23:41:33.180 - Main Thread -> InnerException: 2025-03-18 23:41:33.180 - Main Thread -> Exception occurred: System.Exception: Overlapping block 'Root Entity (560ad1d9-819b-4c94-b6df-51ab69d6621f : Vanilla\Armors\Inverted Corner\50\Light\ArmorInvCornerLight50_ServerComposition.def)' on grid 'Grid (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:10, Y:-13, Z:108]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.PostInit() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) 2025-03-18 23:41:33.984 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing. 2025-03-18 23:41:34.984 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name ReturningToMenu 2025-03-18 23:41:34.984 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing. 2025-03-18 23:42:19.316 - Main Thread -> Info: Active device changed to Keyboard 2025-03-18 23:42:22.483 - Main Thread -> LOCALIZATION WARNING: Could not find key Exit To Windows in the culture set en-US. Evaluating to string id. 2025-03-18 23:42:22.483 - Main Thread -> LOCALIZATION WARNING: Could not find key Are you sure you want to exit? in the culture set en-US. Evaluating to string id. 2025-03-18 23:42:22.483 - Main Thread -> LOCALIZATION WARNING: Could not find key Yes in the culture set en-US. Evaluating to string id. 2025-03-18 23:42:22.483 - Main Thread -> LOCALIZATION WARNING: Could not find key No in the culture set en-US. Evaluating to string id. 2025-03-18 23:42:23.466 - Main Thread -> [Audio]: Loading Audio Configuration 2025-03-18 23:42:23.492 - Main Thread -> [Audio]: Loading master bank. 2025-03-18 23:42:23.510 - Main Thread -> [Audio]: Loading bank 0257b15b-21be-4cc8-82f3-6e32f6e5f017. 2025-03-18 23:42:23.550 - Main Thread -> [Audio]: Loading bank 02aa9d50-0da3-4a50-b368-d04d9f372fce. 2025-03-18 23:42:23.580 - Main Thread -> [Audio]: Loading bank 63c4b083-4295-45d8-af20-9df59087df68. 2025-03-18 23:42:23.669 - Main Thread -> [Audio]: Loading bank fcad6995-aed6-49ef-b573-baa843cb26a8. 2025-03-18 23:42:23.689 - Main Thread -> [Audio]: Reloading paths. 2025-03-18 23:42:23.689 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Disabled Raytracing = Disabled Shadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-03-18 23:42:23.689 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Disabled Raytracing = Disabled Shadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-03-18 23:42:23.697 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Disabled Raytracing = Disabled Shadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-03-18 23:42:23.698 - Main Thread -> Adjusting Main Memory Streaming Budget to 5,358,345,472 bytes. 2025-03-18 23:42:23.698 - Main Thread -> [VRAGE_CORE]: Disposing of the engine systems initiated. 2025-03-18 23:42:23.699 - Main Thread -> [VRAGE_CORE]: Disposing the engine entity. 2025-03-18 23:42:23.790 - Render thread -> VideoMemoryInfo report: Budget: 5,575,540,736.00 Bytes CurrentUsage: 1,805,033,472.00 Bytes AvailableForReservation: 2,921,988,096.00 Bytes CurrentReservation: 0.00 Bytes 2025-03-18 23:42:23.790 - Render thread -> Info: CoreSystems.Dispose - Entering 2025-03-18 23:42:23.793 - Render thread -> Info: CoreSystems.Dispose - All tasks in Render12 completed: True 2025-03-18 23:42:24.010 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name ApplicationEnd 2025-03-18 23:42:24.043 - Render thread -> Info: CoreSystems.Dispose - Exiting 2025-03-18 23:42:24.159 - Main Thread -> Error serializing event SessionEnd: System.Threading.Tasks.TaskCanceledException: The lifetime for the task has ended and the task was canceled. at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Core.Analytics.ElasticAnalyticsReporterComponent.SendEventToElasticOrStore(ParsedAnalyticsEvent eventToSend) 2025-03-18 23:42:25.012 - Main Thread -> [Watchdog]: Setting the monitoring state to Waiting with name ApplicationClosed 2025-03-18 23:42:25.017 - Main Thread -> [VRAGE_CORE]: Disposing filesystem, crash handler and definition manager. 2025-03-18 23:42:25.022 - Main Thread -> [VRAGE_CORE]: Exiting application loop. 2025-03-18 23:42:25.022 - Main Thread -> [VRAGE_CORE]: Disposing pools. 2025-03-18 23:42:25.043 - Main Thread -> LOADING_TIME|ApplicationExit|1756.4873 2025-03-18 23:42:25.043 - Main Thread -> [VRAGE_CORE]: Disposing logs and creating termination log. 2025-03-18 23:42:25.043 - Main Thread -> Errors and or Warnings were detected. First message: Error: line 298: Loading of save 'Concordia Research Facility 1' ended with exception. 2025-03-18 23:42:26.619 - Main Thread -> [CrashHandler]: Starting crash report sender... 2025-03-18 23:42:26.620 - Main Thread -> Message repeated 2 time(s): Audio Event Instance for snapshot:/MusicFadeOut not returned to pool 2025-03-18 23:42:26.620 - Main Thread -> WriteLine Closed