2025-03-17 20:25:19.682 - Main Thread -> Timezone (local - UTC): 1h 2025-03-17 20:25:19.685 - Main Thread -> App Version: 1.1.200.3832 2025-03-17 20:25:19.690 - Main Thread -> Running application with arguments: -hideversion 2025-03-17 20:25:19.690 - Main Thread -> Runtime Framework: .NET 8.0.2 2025-03-17 20:25:19.808 - Main Thread -> Environment.ProcessorCount: 24 2025-03-17 20:25:19.808 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.22631 2025-03-17 20:25:19.808 - Main Thread -> Environment.CommandLine: D:\Programme\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll -hideversion 2025-03-17 20:25:19.809 - Main Thread -> Environment.CurrentDirectory: D:\Programme\Steam\steamapps\common\SpaceEngineers2 2025-03-17 20:25:19.917 - Main Thread -> CPU: AMD Ryzen 9 7900X 12-Core Processor, 24/12 Logical/Physical Cores, 4701MHz Nominal Maximum Frequency 2025-03-17 20:25:19.917 - Main Thread -> IntPtr.Size: 8 2025-03-17 20:25:19.917 - Main Thread -> Default Culture: de-DE 2025-03-17 20:25:19.917 - Main Thread -> Default UI Culture: de-DE 2025-03-17 20:25:19.917 - Main Thread -> LogEnvironmentInformation - START 2025-03-17 20:25:19.922 - Main Thread -> Win32_ComputerSystem.Manufacturer: Micro-Star International Co., Ltd. 2025-03-17 20:25:19.922 - Main Thread -> Win32_ComputerSystem.Model: MS-7D75 2025-03-17 20:25:19.926 - Main Thread -> Virtualized: False 2025-03-17 20:25:19.928 - Main Thread -> Environment.ProcessorName: AMD Ryzen 9 7900X 12-Core Processor 2025-03-17 20:25:19.929 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 67,814,076,416 bytes 2025-03-17 20:25:19.929 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2025-03-17 20:25:19.929 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 58,738,110,464 bytes 2025-03-17 20:25:19.929 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,276,439,040 bytes 2025-03-17 20:25:19.932 - Main Thread -> Drive C: | Capacity: 1,000,081,453,056 bytes | Free space: 866,899,955,712 bytes 2025-03-17 20:25:19.932 - Main Thread -> Drive D: | Capacity: 2,000,382,062,592 bytes | Free space: 904,134,057,984 bytes 2025-03-17 20:25:19.932 - Main Thread -> LogEnvironmentInformation - END 2025-03-17 20:25:20.027 - Main Thread -> Pushing Core Configs {"$Bundles": {"Game2": "1.1.200.3832","System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"ApplyRenderOptionsPart": true,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"WarningAsError": false,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": true,"UseUserShaderCacheOnly": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"Game2": "1.1.200.3832","System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"SpawnPillars": true,"DumpJobs": false,"SaveValidationEnabled": false}} {"$Bundles": {"Game2": "1.1.200.3832","System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "1.1.200.3832","System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": false,"HighlightCorruptedGrids": false}} {"$Bundles": {"Game2": "1.1.200.3832","System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.Tools.ToolbarBlockSelectionConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseGScreenSizeCategories": false,"RememberLastSelectedBlock": true,"HardRememberLastSelectedBlock": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRun": false,"PerformanceTestRecordRate": 0,"RecordFrames": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Core.EngineComponents.LimitedDefSetConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseLimitedDefs": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null}} 2025-03-17 20:25:20.029 - Main Thread -> Info: Started loading definition set CoreConfigurations 2025-03-17 20:25:20.091 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2025-03-17 20:25:20.096 - Main Thread -> Sorting jobs for scene of 27 jobs with seed '0' 2025-03-17 20:25:20.181 - Main Thread -> Clamping maximum number of workers threads, 24 cores detected. 2025-03-17 20:25:20.181 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2025-03-17 20:25:20.182 - Main Thread -> Workers configured. 2025-03-17 20:25:20.182 - Main Thread -> [Crash Handler] : Logging runtime paths data 2025-03-17 20:25:20.182 - Main Thread -> Command line argument 0: D:\Programme\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-03-17 20:25:20.182 - Main Thread -> Working directory: D:\Programme\Steam\steamapps\common\SpaceEngineers2 2025-03-17 20:25:20.182 - Main Thread -> App Data Path: C:\Users\alull\AppData\Roaming\SpaceEngineers2 2025-03-17 20:25:20.182 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2025-03-17 20:25:20.750 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: Samsung SSD 980 PRO 2TB : Type: SSD 2025-03-17 20:25:20.768 - Main Thread -> [Crash Handler]: For AppData found drive type: Samsung SSD 980 PRO 1TB : Type: SSD 2025-03-17 20:25:20.772 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2025-03-17 20:25:20.772 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\alull\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2025-03-17 20:25:20.787 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2025-03-17 20:25:20.829 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 0.5 BusVolumes: {"bus:/Music": 0.5,"bus:/Reverb": 0,"bus:/UI": 0.5,"bus:/SFX": 0.5} 2025-03-17 20:25:20.836 - Main Thread -> Loaded Options part: EarlyAccessOptions : ShowDisclaimer: false 2025-03-17 20:25:20.855 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "$Content:CRF"},"$Value": "2025-01-27T21:27:18.5964020Z"},{"$Key": {"Name": "Concordia Research Facility 1"},"$Value": "2025-03-16T22:05:44.2230498Z"}] LatestGame: {"Name": "Concordia Research Facility 1"} LatestBackup: null AutoSave: true EnableToastNotifications: false 2025-03-17 20:25:20.863 - Main Thread -> Loaded Options part: GUIOptions : UIBackgroundOpacity: 0.95 SpeedUnit: "MetersPerSecond" HideCrosshairWithUI: false 2025-03-17 20:25:20.889 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedPreset2: "High" SerializedAntiAliasing: "FSR" SerializedArmorBevel: "Enabled" SerializedRaytracing: "Medium" SerializedFieldOfView: 1.2217305 SerializedShadow: "High" SerializedLighting: "High" SerializedTerrain: "High" SerializedTexture: "High" SerializedParallax: "High" SerializedParticles: "High" SerializedRenderingDistanceQuality: "High" 2025-03-17 20:25:20.901 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'D:\Programme\Steam\steamapps\common\SpaceEngineers2\GameData' in 'D:\Programme\Steam\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'D:\Programme\Steam\steamapps\common\VRage\GameData'; directory does not exist at path 'D:\Programme\Steam\steamapps\common\SpaceEngineers2\VRage\GameData' in 'D:\Programme\Steam\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2025-03-17 20:25:21.005 - Main Thread -> Info: Reading contentcache.json for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2025-03-17 20:25:21.040 - Main Thread -> [Crash Handler]: For Project Engine found drive type: Samsung SSD 980 PRO 2TB : Type: SSD 2025-03-17 20:25:21.041 - Main Thread -> Info: Reading contentcache.json for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2025-03-17 20:25:21.804 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: Samsung SSD 980 PRO 2TB : Type: SSD 2025-03-17 20:25:21.930 - Main Thread -> Info: Started loading definition set Engine 2025-03-17 20:25:22.562 - Main Thread -> Info: Finished loading definition set Engine 2025-03-17 20:25:23.125 - Main Thread -> STEAM_API: Steam Active Status: True 2025-03-17 20:25:23.125 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2025-03-17 20:25:23.125 - Main Thread -> [Crash Handler] : [Client Branch] : default 2025-03-17 20:25:23.205 - Main Thread -> Adjusting Main Memory Streaming Budget to 5,312,121,600 bytes. 2025-03-17 20:25:23.315 - Main Thread -> Initialize Voxels 2025-03-17 20:25:24.024 - Main Thread -> RenderOptionsPart2.Preset = High 2025-03-17 20:25:24.086 - Main Thread -> Sorting jobs for scene of 122 jobs with seed '0' 2025-03-17 20:25:24.115 - Main Thread -> Initializing Render System 2025-03-17 20:25:24.122 - Main Thread -> Render Device initialized 2025-03-17 20:25:24.123 - Main Thread -> LOADING_TIME|Render_Init|254.2025 2025-03-17 20:25:24.123 - Main Thread -> LOADING_TIME_FULL|Render_Init|787.0767 2025-03-17 20:25:24.140 - Main Thread -> Initialize DebugDraw 2025-03-17 20:25:24.350 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2025-03-17 20:25:24.353 - Main Thread -> Initialize UI 2025-03-17 20:25:24.355 - Main Thread -> Initialize Stats 2025-03-17 20:25:24.355 - Main Thread -> Initialize DebugMenu 2025-03-17 20:25:24.447 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-03-17 20:25:24.771 - Main Thread -> Info: Started loading definition set Core 2025-03-17 20:25:25.255 - Render thread -> LOADING_TIME|Render_SystemCoreInit|918.9046 2025-03-17 20:25:26.004 - Render thread -> LOADING_TIME|Render_CreateDevice|1123.597 2025-03-17 20:25:26.004 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|1876.3433 2025-03-17 20:25:26.004 - Render thread -> Client frequency set to: 60.00024Hz 2025-03-17 20:25:26.004 - Render thread -> Render loop frequency capped to: 60.00024Hz 2025-03-17 20:25:26.005 - Render thread -> LOADING_TIME|Render_Window|6.218199999999797 2025-03-17 20:25:26.005 - Render thread -> LOADING_TIME_FULL|Render_Window|1883.2758 2025-03-17 20:25:26.139 - Render thread -> LOADING_TIME|Render_FirstFrame|81.0277 2025-03-17 20:25:26.139 - Render thread -> LOADING_TIME|Render|1518.6895 2025-03-17 20:25:26.139 - Render thread -> LOADING_TIME_FULL|Render|2804.31 2025-03-17 20:25:26.817 - Main Thread -> 27 Layers added to the GameInputProcessorComponent 2025-03-17 20:25:26.818 - Main Thread -> 205 Mapping added to the GameInputProcessorComponent 2025-03-17 20:25:26.819 - Main Thread -> 6 Alias added to the GameInputProcessorComponent 2025-03-17 20:25:26.850 - Main Thread -> [Audio]: Loading Audio Configuration 2025-03-17 20:25:26.936 - Main Thread -> [Audio]: Loading master bank. 2025-03-17 20:25:26.965 - Main Thread -> [Audio]: Loading bank 0257b15b-21be-4cc8-82f3-6e32f6e5f017. 2025-03-17 20:25:27.003 - Main Thread -> [Audio]: Loading bank 02aa9d50-0da3-4a50-b368-d04d9f372fce. 2025-03-17 20:25:27.113 - Main Thread -> [Audio]: Loading bank 63c4b083-4295-45d8-af20-9df59087df68. 2025-03-17 20:25:27.144 - Main Thread -> [Audio]: Loading bank fcad6995-aed6-49ef-b573-baa843cb26a8. 2025-03-17 20:25:27.164 - Main Thread -> [Audio]: Reloading paths. 2025-03-17 20:25:27.197 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-03-17 20:25:27.197 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-03-17 20:25:27.197 - Main Thread -> Info: Finished loading definition set Core 2025-03-17 20:25:27.822 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name LoadingApplication 2025-03-17 20:25:27.842 - Main Thread -> Info: [Input]: Device connected: Maus[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2025-03-17 20:25:27.844 - Main Thread -> Info: [Input]: Device connected: Tastatur[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2025-03-17 20:25:28.026 - Main Thread -> LOADING_TIME|Application|8680.8213 2025-03-17 20:25:28.026 - Main Thread -> LOADING_TIME_FULL|Application|11834.2056 2025-03-17 20:25:28.026 - Main Thread -> LOADING_TIME|Main|8697.3634 2025-03-17 20:25:28.026 - Main Thread -> LOADING_TIME_FULL|Main|11850.7477 2025-03-17 20:25:28.599 - VRageWorker 11 -> Info: Started loading definition set World 2025-03-17 20:25:28.724 - Splash Screen Thread -> Game Form Closing. Reason: UserClosing 2025-03-17 20:25:28.823 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing. 2025-03-17 20:25:32.313 - Main Thread -> LOCALIZATION WARNING: Could not find key Trust your instruments, but verify their readings. in the culture set en-US. Evaluating to string id. 2025-03-17 20:25:32.833 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name StartingGame 2025-03-17 20:25:38.351 - Main Thread -> Info: Blocks occupancy and mount points loaded in 409 ms (133 block definitions patched) 2025-03-17 20:25:38.410 - Main Thread -> Info: Finished loading definition set World 2025-03-17 20:25:38.890 - Main Thread -> Sorting jobs for scene of 355 jobs with seed '0' 2025-03-17 20:25:39.034 - Main Thread -> Loading save Concordia Research Facility 1 - version: 1.1.200.3832 2025-03-17 20:25:41.337 - Main Thread -> Sorting jobs for scene of 315 jobs with seed '0' 2025-03-17 20:25:43.645 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(Keen.VRage.Core.Game.Systems.GameEntitySerializer+BundleInitArgs, bool) has thrown an exception. 2025-03-17 20:25:43.672 - Main Thread -> Info: Unawaited exception: System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (f7a663bd-c8cd-44a1-81ee-36fde0857747) ---> System.Exception: Overlapping block 'Root Entity (e011dbad-6bdb-4f45-8aa4-d3d7bbf86b19 : Vanilla\Blocks\CargoContainers\CargoContainers\750\CargoContainer750_ServerComposition.def)' on grid 'f7a663bd-c8cd-44a1-81ee-36fde0857747 (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:1, Y:0, Z:1]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.PostInit() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFrom(DEntityBuilder dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.ParallelWorkHandle.Wait(Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) 2025-03-17 20:25:43.907 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Keen.VRage.DCS.Builders.EntityBuilder?, Keen.VRage.DCS.Builders.EntityBuilder?) has thrown an exception. 2025-03-17 20:25:43.908 - Main Thread -> Info: Unawaited exception: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (Game Server) ---> System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (f7a663bd-c8cd-44a1-81ee-36fde0857747) ---> System.Exception: Overlapping block 'Root Entity (e011dbad-6bdb-4f45-8aa4-d3d7bbf86b19 : Vanilla\Blocks\CargoContainers\CargoContainers\750\CargoContainer750_ServerComposition.def)' on grid 'f7a663bd-c8cd-44a1-81ee-36fde0857747 (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:1, Y:0, Z:1]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.PostInit() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFrom(DEntityBuilder dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.ParallelWorkHandle.Wait(Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SpawnEntities(EntityBundle bundle) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.LoadWorldSession(Container`1 saveGameContainer, Nullable`1 overrideContainerId, Nullable`1 backupId, SessionBuilder sessionBuilder, Func`1 sessionFactory) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass48_0.<g__AsyncSection|3>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient) 2025-03-17 20:25:43.908 - Main Thread -> Error: Loading of save 'Concordia Research Facility 1' ended with exception. 2025-03-17 20:25:43.911 - Main Thread -> Exception occurred: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (Game Server) ---> System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (f7a663bd-c8cd-44a1-81ee-36fde0857747) ---> System.Exception: Overlapping block 'Root Entity (e011dbad-6bdb-4f45-8aa4-d3d7bbf86b19 : Vanilla\Blocks\CargoContainers\CargoContainers\750\CargoContainer750_ServerComposition.def)' on grid 'f7a663bd-c8cd-44a1-81ee-36fde0857747 (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:1, Y:0, Z:1]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.PostInit() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFrom(DEntityBuilder dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.ParallelWorkHandle.Wait(Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SpawnEntities(EntityBundle bundle) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.LoadWorldSession(Container`1 saveGameContainer, Nullable`1 overrideContainerId, Nullable`1 backupId, SessionBuilder sessionBuilder, Func`1 sessionFactory) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass48_0.<g__AsyncSection|3>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.TransitionToGame(Nullable`1 server, Nullable`1 client, String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.BuildAndRunSinglePlayerGame(Boolean buildDefaultObjects, Boolean isMission, Nullable`1 saveToLoad, Nullable`1 overrideContainerId, Nullable`1 backupId, String overrideDisplayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.LoadGameAsync(WorldLoadArgs args) 2025-03-17 20:25:43.911 - Main Thread -> InnerException: 2025-03-17 20:25:43.911 - Main Thread -> Exception occurred: System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (f7a663bd-c8cd-44a1-81ee-36fde0857747) ---> System.Exception: Overlapping block 'Root Entity (e011dbad-6bdb-4f45-8aa4-d3d7bbf86b19 : Vanilla\Blocks\CargoContainers\CargoContainers\750\CargoContainer750_ServerComposition.def)' on grid 'f7a663bd-c8cd-44a1-81ee-36fde0857747 (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:1, Y:0, Z:1]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.PostInit() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFrom(DEntityBuilder dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.ParallelWorkHandle.Wait(Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SpawnEntities(EntityBundle bundle) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.LoadWorldSession(Container`1 saveGameContainer, Nullable`1 overrideContainerId, Nullable`1 backupId, SessionBuilder sessionBuilder, Func`1 sessionFactory) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass48_0.<g__AsyncSection|3>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) 2025-03-17 20:25:43.911 - Main Thread -> InnerException: 2025-03-17 20:25:43.911 - Main Thread -> Exception occurred: System.Exception: Overlapping block 'Root Entity (e011dbad-6bdb-4f45-8aa4-d3d7bbf86b19 : Vanilla\Blocks\CargoContainers\CargoContainers\750\CargoContainer750_ServerComposition.def)' on grid 'f7a663bd-c8cd-44a1-81ee-36fde0857747 (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:1, Y:0, Z:1]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.PostInit() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) 2025-03-17 20:25:43.911 - Main Thread -> LOADING_TIME|Session|11614.3967 2025-03-17 20:25:43.936 - Main Thread -> LOCALIZATION WARNING: Could not find key (unset) in the culture set en-US. Evaluating to string id. 2025-03-17 20:25:43.937 - Main Thread -> LOCALIZATION WARNING: Could not find key Loading Failed in the culture set en-US. Evaluating to string id. 2025-03-17 20:25:43.938 - Main Thread -> LOCALIZATION WARNING: Could not find key World could not be loaded. See log for details. in the culture set en-US. Evaluating to string id. 2025-03-17 20:25:43.938 - Main Thread -> LOCALIZATION WARNING: Could not find key Ok in the culture set en-US. Evaluating to string id. 2025-03-17 20:25:44.839 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing. 2025-03-17 20:25:47.784 - Main Thread -> Info: Active device changed to Tastatur 2025-03-17 20:25:47.840 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name ReturningToMenu 2025-03-17 20:25:48.841 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing. 2025-03-17 20:25:50.268 - Main Thread -> LOCALIZATION WARNING: Could not find key They say Verdure's mountains hold secrets older than recorded history. in the culture set en-US. Evaluating to string id. 2025-03-17 20:25:50.660 - Main Thread -> Loading save Concordia Research Facility 1 - version: 1.1.200.3832 2025-03-17 20:25:50.842 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name StartingGame 2025-03-17 20:25:52.186 - Main Thread -> Sorting jobs for scene of 315 jobs with seed '0' 2025-03-17 20:25:53.075 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(Keen.VRage.Core.Game.Systems.GameEntitySerializer+BundleInitArgs, bool) has thrown an exception. 2025-03-17 20:25:53.076 - Main Thread -> Info: Unawaited exception: System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (f7a663bd-c8cd-44a1-81ee-36fde0857747) ---> System.Exception: Overlapping block 'Root Entity (e011dbad-6bdb-4f45-8aa4-d3d7bbf86b19 : Vanilla\Blocks\CargoContainers\CargoContainers\750\CargoContainer750_ServerComposition.def)' on grid 'f7a663bd-c8cd-44a1-81ee-36fde0857747 (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:1, Y:0, Z:1]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.PostInit() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFrom(DEntityBuilder dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) 2025-03-17 20:25:53.195 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Keen.VRage.DCS.Builders.EntityBuilder?, Keen.VRage.DCS.Builders.EntityBuilder?) has thrown an exception. 2025-03-17 20:25:53.196 - Main Thread -> Info: Unawaited exception: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (Game Server) ---> System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (f7a663bd-c8cd-44a1-81ee-36fde0857747) ---> System.Exception: Overlapping block 'Root Entity (e011dbad-6bdb-4f45-8aa4-d3d7bbf86b19 : Vanilla\Blocks\CargoContainers\CargoContainers\750\CargoContainer750_ServerComposition.def)' on grid 'f7a663bd-c8cd-44a1-81ee-36fde0857747 (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:1, Y:0, Z:1]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.PostInit() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFrom(DEntityBuilder dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SpawnEntities(EntityBundle bundle) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.LoadWorldSession(Container`1 saveGameContainer, Nullable`1 overrideContainerId, Nullable`1 backupId, SessionBuilder sessionBuilder, Func`1 sessionFactory) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass48_0.<g__AsyncSection|3>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient) 2025-03-17 20:25:53.196 - Main Thread -> Error: Loading of save 'Concordia Research Facility 1' ended with exception. 2025-03-17 20:25:53.196 - Main Thread -> Exception occurred: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (Game Server) ---> System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (f7a663bd-c8cd-44a1-81ee-36fde0857747) ---> System.Exception: Overlapping block 'Root Entity (e011dbad-6bdb-4f45-8aa4-d3d7bbf86b19 : Vanilla\Blocks\CargoContainers\CargoContainers\750\CargoContainer750_ServerComposition.def)' on grid 'f7a663bd-c8cd-44a1-81ee-36fde0857747 (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:1, Y:0, Z:1]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.PostInit() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFrom(DEntityBuilder dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SpawnEntities(EntityBundle bundle) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.LoadWorldSession(Container`1 saveGameContainer, Nullable`1 overrideContainerId, Nullable`1 backupId, SessionBuilder sessionBuilder, Func`1 sessionFactory) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass48_0.<g__AsyncSection|3>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.TransitionToGame(Nullable`1 server, Nullable`1 client, String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.BuildAndRunSinglePlayerGame(Boolean buildDefaultObjects, Boolean isMission, Nullable`1 saveToLoad, Nullable`1 overrideContainerId, Nullable`1 backupId, String overrideDisplayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.LoadGameAsync(WorldLoadArgs args) 2025-03-17 20:25:53.196 - Main Thread -> InnerException: 2025-03-17 20:25:53.197 - Main Thread -> Exception occurred: System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (f7a663bd-c8cd-44a1-81ee-36fde0857747) ---> System.Exception: Overlapping block 'Root Entity (e011dbad-6bdb-4f45-8aa4-d3d7bbf86b19 : Vanilla\Blocks\CargoContainers\CargoContainers\750\CargoContainer750_ServerComposition.def)' on grid 'f7a663bd-c8cd-44a1-81ee-36fde0857747 (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:1, Y:0, Z:1]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.PostInit() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFrom(DEntityBuilder dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SpawnEntities(EntityBundle bundle) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.LoadWorldSession(Container`1 saveGameContainer, Nullable`1 overrideContainerId, Nullable`1 backupId, SessionBuilder sessionBuilder, Func`1 sessionFactory) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass48_0.<g__AsyncSection|3>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) 2025-03-17 20:25:53.197 - Main Thread -> InnerException: 2025-03-17 20:25:53.197 - Main Thread -> Exception occurred: System.Exception: Overlapping block 'Root Entity (e011dbad-6bdb-4f45-8aa4-d3d7bbf86b19 : Vanilla\Blocks\CargoContainers\CargoContainers\750\CargoContainer750_ServerComposition.def)' on grid 'f7a663bd-c8cd-44a1-81ee-36fde0857747 (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:1, Y:0, Z:1]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.PostInit() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) 2025-03-17 20:25:53.844 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing. 2025-03-17 20:26:02.848 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name ReturningToMenu 2025-03-17 20:26:02.848 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing. 2025-03-17 20:26:07.061 - Main Thread -> LOCALIZATION WARNING: Could not find key Voxel Hand: Reshape asteroids, carve mountains, change surface materials - the voxel hand tool turns space itself into your canvas. in the culture set en-US. Evaluating to string id. 2025-03-17 20:26:07.454 - Main Thread -> Loading save Concordia Research Facility 1 - version: 1.1.200.3832 2025-03-17 20:26:07.850 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name StartingGame 2025-03-17 20:26:09.179 - Main Thread -> Sorting jobs for scene of 315 jobs with seed '0' 2025-03-17 20:26:10.015 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(Keen.VRage.Core.Game.Systems.GameEntitySerializer+BundleInitArgs, bool) has thrown an exception. 2025-03-17 20:26:10.015 - Main Thread -> Info: Unawaited exception: System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (f7a663bd-c8cd-44a1-81ee-36fde0857747) ---> System.Exception: Overlapping block 'Root Entity (e011dbad-6bdb-4f45-8aa4-d3d7bbf86b19 : Vanilla\Blocks\CargoContainers\CargoContainers\750\CargoContainer750_ServerComposition.def)' on grid 'f7a663bd-c8cd-44a1-81ee-36fde0857747 (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:1, Y:0, Z:1]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.PostInit() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFrom(DEntityBuilder dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) 2025-03-17 20:26:10.118 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Keen.VRage.DCS.Builders.EntityBuilder?, Keen.VRage.DCS.Builders.EntityBuilder?) has thrown an exception. 2025-03-17 20:26:10.119 - Main Thread -> Info: Unawaited exception: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (Game Server) ---> System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (f7a663bd-c8cd-44a1-81ee-36fde0857747) ---> System.Exception: Overlapping block 'Root Entity (e011dbad-6bdb-4f45-8aa4-d3d7bbf86b19 : Vanilla\Blocks\CargoContainers\CargoContainers\750\CargoContainer750_ServerComposition.def)' on grid 'f7a663bd-c8cd-44a1-81ee-36fde0857747 (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:1, Y:0, Z:1]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.PostInit() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFrom(DEntityBuilder dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SpawnEntities(EntityBundle bundle) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.LoadWorldSession(Container`1 saveGameContainer, Nullable`1 overrideContainerId, Nullable`1 backupId, SessionBuilder sessionBuilder, Func`1 sessionFactory) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass48_0.<g__AsyncSection|3>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient) 2025-03-17 20:26:10.119 - Main Thread -> Error: Loading of save 'Concordia Research Facility 1' ended with exception. 2025-03-17 20:26:10.119 - Main Thread -> Exception occurred: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (Game Server) ---> System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (f7a663bd-c8cd-44a1-81ee-36fde0857747) ---> System.Exception: Overlapping block 'Root Entity (e011dbad-6bdb-4f45-8aa4-d3d7bbf86b19 : Vanilla\Blocks\CargoContainers\CargoContainers\750\CargoContainer750_ServerComposition.def)' on grid 'f7a663bd-c8cd-44a1-81ee-36fde0857747 (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:1, Y:0, Z:1]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.PostInit() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFrom(DEntityBuilder dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SpawnEntities(EntityBundle bundle) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.LoadWorldSession(Container`1 saveGameContainer, Nullable`1 overrideContainerId, Nullable`1 backupId, SessionBuilder sessionBuilder, Func`1 sessionFactory) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass48_0.<g__AsyncSection|3>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.TransitionToGame(Nullable`1 server, Nullable`1 client, String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.BuildAndRunSinglePlayerGame(Boolean buildDefaultObjects, Boolean isMission, Nullable`1 saveToLoad, Nullable`1 overrideContainerId, Nullable`1 backupId, String overrideDisplayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.LoadGameAsync(WorldLoadArgs args) 2025-03-17 20:26:10.119 - Main Thread -> InnerException: 2025-03-17 20:26:10.119 - Main Thread -> Exception occurred: System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (f7a663bd-c8cd-44a1-81ee-36fde0857747) ---> System.Exception: Overlapping block 'Root Entity (e011dbad-6bdb-4f45-8aa4-d3d7bbf86b19 : Vanilla\Blocks\CargoContainers\CargoContainers\750\CargoContainer750_ServerComposition.def)' on grid 'f7a663bd-c8cd-44a1-81ee-36fde0857747 (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:1, Y:0, Z:1]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.PostInit() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFrom(DEntityBuilder dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SpawnEntities(EntityBundle bundle) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.LoadWorldSession(Container`1 saveGameContainer, Nullable`1 overrideContainerId, Nullable`1 backupId, SessionBuilder sessionBuilder, Func`1 sessionFactory) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass48_0.<g__AsyncSection|3>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) 2025-03-17 20:26:10.119 - Main Thread -> InnerException: 2025-03-17 20:26:10.119 - Main Thread -> Exception occurred: System.Exception: Overlapping block 'Root Entity (e011dbad-6bdb-4f45-8aa4-d3d7bbf86b19 : Vanilla\Blocks\CargoContainers\CargoContainers\750\CargoContainer750_ServerComposition.def)' on grid 'f7a663bd-c8cd-44a1-81ee-36fde0857747 (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:1, Y:0, Z:1]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.PostInit() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) 2025-03-17 20:26:10.853 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing. 2025-03-17 20:26:13.854 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name ReturningToMenu 2025-03-17 20:26:13.854 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing. 2025-03-17 20:33:39.404 - Main Thread -> LOCALIZATION WARNING: Could not find key Exit To Windows in the culture set en-US. Evaluating to string id. 2025-03-17 20:33:39.404 - Main Thread -> LOCALIZATION WARNING: Could not find key Are you sure you want to exit? in the culture set en-US. Evaluating to string id. 2025-03-17 20:33:39.405 - Main Thread -> LOCALIZATION WARNING: Could not find key Yes in the culture set en-US. Evaluating to string id. 2025-03-17 20:33:39.405 - Main Thread -> LOCALIZATION WARNING: Could not find key No in the culture set en-US. Evaluating to string id. 2025-03-17 20:33:40.413 - Main Thread -> [Audio]: Loading Audio Configuration 2025-03-17 20:33:40.423 - Main Thread -> [Audio]: Loading master bank. 2025-03-17 20:33:40.443 - Main Thread -> [Audio]: Loading bank 0257b15b-21be-4cc8-82f3-6e32f6e5f017. 2025-03-17 20:33:40.472 - Main Thread -> [Audio]: Loading bank 02aa9d50-0da3-4a50-b368-d04d9f372fce. 2025-03-17 20:33:40.503 - Main Thread -> [Audio]: Loading bank 63c4b083-4295-45d8-af20-9df59087df68. 2025-03-17 20:33:40.522 - Main Thread -> [Audio]: Loading bank fcad6995-aed6-49ef-b573-baa843cb26a8. 2025-03-17 20:33:40.543 - Main Thread -> [Audio]: Reloading paths. 2025-03-17 20:33:40.549 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-03-17 20:33:40.549 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-03-17 20:33:40.565 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-03-17 20:33:40.565 - Main Thread -> Adjusting Main Memory Streaming Budget to 5,312,121,600 bytes. 2025-03-17 20:33:40.566 - Main Thread -> [VRAGE_CORE]: Disposing of the engine systems initiated. 2025-03-17 20:33:40.566 - Main Thread -> [VRAGE_CORE]: Disposing the engine entity. 2025-03-17 20:33:40.600 - Render thread -> VideoMemoryInfo report: Budget: 11,790,188,544.00 Bytes CurrentUsage: 2,839,351,296.00 Bytes AvailableForReservation: 6,029,312,000.00 Bytes CurrentReservation: 0.00 Bytes 2025-03-17 20:33:40.600 - Render thread -> Info: CoreSystems.Dispose - Entering 2025-03-17 20:33:40.604 - Render thread -> Info: CoreSystems.Dispose - All tasks in Render12 completed: True 2025-03-17 20:33:40.871 - Render thread -> Info: CoreSystems.Dispose - Exiting 2025-03-17 20:33:41.089 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name ApplicationEnd 2025-03-17 20:33:42.091 - Main Thread -> [Watchdog]: Setting the monitoring state to Waiting with name ApplicationClosed 2025-03-17 20:33:42.093 - Main Thread -> [VRAGE_CORE]: Disposing filesystem, crash handler and definition manager. 2025-03-17 20:33:42.094 - Main Thread -> [VRAGE_CORE]: Exiting application loop. 2025-03-17 20:33:42.095 - Main Thread -> [VRAGE_CORE]: Disposing pools. 2025-03-17 20:33:42.126 - Main Thread -> LOADING_TIME|ApplicationExit|1879.1834 2025-03-17 20:33:42.126 - Main Thread -> [VRAGE_CORE]: Disposing logs and creating termination log. 2025-03-17 20:33:42.127 - Main Thread -> Errors and or Warnings were detected. First message: Error: line 293: Loading of save 'Concordia Research Facility 1' ended with exception. 2025-03-17 20:33:43.822 - Main Thread -> [CrashHandler]: Starting crash report sender... 2025-03-17 20:33:43.823 - Main Thread -> Message repeated 2 time(s): Audio Event Instance for snapshot:/MusicFadeOut not returned to pool 2025-03-17 20:33:43.823 - Main Thread -> WriteLine Closed