2025-03-14 23:36:16.351 - Main Thread -> Timezone (local - UTC): -5h 2025-03-14 23:36:16.354 - Main Thread -> App Version: 1.1.200.3832 2025-03-14 23:36:16.361 - Main Thread -> Running application with arguments: 2025-03-14 23:36:16.361 - Main Thread -> Runtime Framework: .NET 8.0.5 2025-03-14 23:36:16.515 - Main Thread -> Environment.ProcessorCount: 8 2025-03-14 23:36:16.515 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26100 2025-03-14 23:36:16.515 - Main Thread -> Environment.CommandLine: F:\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-03-14 23:36:16.515 - Main Thread -> Environment.CurrentDirectory: F:\SteamLibrary\steamapps\common\SpaceEngineers2 2025-03-14 23:36:16.641 - Main Thread -> CPU: AMD Ryzen 7 7800X3D 8-Core Processor, 8/8 Logical/Physical Cores, 4201MHz Nominal Maximum Frequency 2025-03-14 23:36:16.641 - Main Thread -> IntPtr.Size: 8 2025-03-14 23:36:16.641 - Main Thread -> Default Culture: en-001 2025-03-14 23:36:16.641 - Main Thread -> Default UI Culture: en-US 2025-03-14 23:36:16.641 - Main Thread -> LogEnvironmentInformation - START 2025-03-14 23:36:16.648 - Main Thread -> Win32_ComputerSystem.Manufacturer: ASUS 2025-03-14 23:36:16.648 - Main Thread -> Win32_ComputerSystem.Model: System Product Name 2025-03-14 23:36:16.653 - Main Thread -> Virtualized: False 2025-03-14 23:36:16.656 - Main Thread -> Environment.ProcessorName: AMD Ryzen 7 7800X3D 8-Core Processor 2025-03-14 23:36:16.656 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 68,411,592,704 bytes 2025-03-14 23:36:16.656 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2025-03-14 23:36:16.656 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 49,196,081,152 bytes 2025-03-14 23:36:16.656 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,325,296,128 bytes 2025-03-14 23:36:16.661 - Main Thread -> Drive C: | Capacity: 496,330,862,592 bytes | Free space: 98,474,696,704 bytes 2025-03-14 23:36:16.661 - Main Thread -> Drive D: | Capacity: 419,430,395,904 bytes | Free space: 124,090,724,352 bytes 2025-03-14 23:36:16.661 - Main Thread -> Drive F: | Capacity: 526,581,231,616 bytes | Free space: 68,322,820,096 bytes 2025-03-14 23:36:16.661 - Main Thread -> Drive G: | Capacity: 6,001,173,458,944 bytes | Free space: 4,995,253,329,920 bytes 2025-03-14 23:36:16.661 - Main Thread -> LogEnvironmentInformation - END 2025-03-14 23:36:16.777 - Main Thread -> Pushing Core Configs {"$Bundles": {"Game2": "1.1.200.3832","System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"ApplyRenderOptionsPart": true,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"WarningAsError": false,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": true,"UseUserShaderCacheOnly": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"Game2": "1.1.200.3832","System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"SpawnPillars": true,"DumpJobs": false,"SaveValidationEnabled": false}} {"$Bundles": {"Game2": "1.1.200.3832","System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "1.1.200.3832","System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": false,"HighlightCorruptedGrids": false}} {"$Bundles": {"Game2": "1.1.200.3832","System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.Tools.ToolbarBlockSelectionConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseGScreenSizeCategories": false,"RememberLastSelectedBlock": true,"HardRememberLastSelectedBlock": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRun": false,"PerformanceTestRecordRate": 0,"RecordFrames": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Core.EngineComponents.LimitedDefSetConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseLimitedDefs": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3832"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null}} 2025-03-14 23:36:16.780 - Main Thread -> Info: Started loading definition set CoreConfigurations 2025-03-14 23:36:16.860 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2025-03-14 23:36:16.867 - Main Thread -> Sorting jobs for scene of 27 jobs with seed '0' 2025-03-14 23:36:16.970 - Main Thread -> Configuring worker pool as: (workerCount: 6, highPriorityBias: 0, forceSynchronousExecution: False) 2025-03-14 23:36:16.970 - Main Thread -> Workers configured. 2025-03-14 23:36:16.971 - Main Thread -> [Crash Handler] : Logging runtime paths data 2025-03-14 23:36:16.971 - Main Thread -> Command line argument 0: F:\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-03-14 23:36:16.971 - Main Thread -> Working directory: F:\SteamLibrary\steamapps\common\SpaceEngineers2 2025-03-14 23:36:16.971 - Main Thread -> App Data Path: C:\Users\anima\AppData\Roaming\SpaceEngineers2 2025-03-14 23:36:16.971 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2025-03-14 23:36:17.573 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: TEAM TM8FP6001T : Type: SSD 2025-03-14 23:36:17.610 - Main Thread -> [Crash Handler]: For AppData found drive type: TEAM TM8FP6001T : Type: SSD 2025-03-14 23:36:17.612 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2025-03-14 23:36:17.612 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\anima\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2025-03-14 23:36:17.634 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2025-03-14 23:36:17.675 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 0.5 BusVolumes: {"bus:/Music": 0.5,"bus:/Reverb": 0,"bus:/UI": 0.5,"bus:/SFX": 0.5} 2025-03-14 23:36:17.680 - Main Thread -> Loaded Options part: CrashReportingOptionsPart : ShareContactInformation: false ContactInformation: "" 2025-03-14 23:36:17.684 - Main Thread -> Loaded Options part: EarlyAccessOptions : ShowDisclaimer: false 2025-03-14 23:36:17.703 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "$Content:CRF"},"$Value": "2025-03-08T00:48:20.9650113Z"},{"$Key": {"Name": "Concordia Research Facility 1"},"$Value": "2025-01-27T21:25:33.9062071Z"},{"$Key": {"Name": "Concordia Research Facility 2"},"$Value": "2025-01-28T00:22:57.5406743Z"},{"$Key": {"Name": "Concordia Research Facility 3"},"$Value": "2025-01-29T00:13:12.6442967Z"},{"$Key": {"Name": "Concordia Research Facility 4"},"$Value": "2025-03-08T00:40:56.8695522Z"},{"$Key": {"Name": "$Content:EmptyWorld"},"$Value": "2025-02-01T02:41:17.2402123Z"},{"$Key": {"Name": "Empty World 1"},"$Value": "2025-02-03T03:57:59.8107924Z"},{"$Key": {"Name": "Concordia Research Facility 5"},"$Value": "2025-03-10T22:13:40.8005393Z"}] LatestGame: {"Name": "Concordia Research Facility 5"} LatestBackup: null AutoSave: true EnableToastNotifications: true 2025-03-14 23:36:17.711 - Main Thread -> Loaded Options part: GUIOptions : UIBackgroundOpacity: 0.95 SpeedUnit: "MetersPerSecond" HideCrosshairWithUI: false 2025-03-14 23:36:17.718 - Main Thread -> Loaded Options part: RenderDisplayOptionsPart : AdapterName: "NVIDIA GeForce RTX 2070" FullScreen: true Resolution: {"X": 3440,"Y": 1440} VSyncMode: "None" 2025-03-14 23:36:17.747 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedPreset2: "Custom" SerializedAntiAliasing: "FSR" SerializedArmorBevel: "Enabled" SerializedRaytracing: "High" SerializedFieldOfView: 1.3962634 SerializedShadow: "Extreme" SerializedLighting: "Extreme" SerializedTerrain: "High" SerializedTexture: "High" SerializedParallax: "High" SerializedParticles: "High" SerializedRenderingDistanceQuality: "Medium" 2025-03-14 23:36:17.760 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'F:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData' in 'F:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'F:\SteamLibrary\steamapps\common\VRage\GameData'; directory does not exist at path 'F:\SteamLibrary\steamapps\common\SpaceEngineers2\VRage\GameData' in 'F:\SteamLibrary\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2025-03-14 23:36:17.854 - Main Thread -> Info: Reading contentcache.json for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2025-03-14 23:36:17.914 - Main Thread -> [Crash Handler]: For Project Engine found drive type: TEAM TM8FP6001T : Type: SSD 2025-03-14 23:36:17.915 - Main Thread -> Info: Reading contentcache.json for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2025-03-14 23:36:18.847 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: TEAM TM8FP6001T : Type: SSD 2025-03-14 23:36:18.980 - Main Thread -> Info: Started loading definition set Engine 2025-03-14 23:36:19.749 - Main Thread -> Info: Finished loading definition set Engine 2025-03-14 23:36:19.863 - Main Thread -> STEAM_API: Steam Active Status: True 2025-03-14 23:36:19.863 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2025-03-14 23:36:19.863 - Main Thread -> [Crash Handler] : [Client Branch] : default 2025-03-14 23:36:19.957 - Main Thread -> Adjusting Main Memory Streaming Budget to 5,349,466,368 bytes. 2025-03-14 23:36:20.090 - Main Thread -> Initialize Voxels 2025-03-14 23:36:21.005 - Main Thread -> RenderOptionsPart2.Preset = Custom 2025-03-14 23:36:21.080 - Main Thread -> Sorting jobs for scene of 122 jobs with seed '0' 2025-03-14 23:36:21.107 - Main Thread -> Initializing Render System 2025-03-14 23:36:21.116 - Main Thread -> Render Device initialized 2025-03-14 23:36:21.117 - Main Thread -> LOADING_TIME|Render_Init|462.736 2025-03-14 23:36:21.117 - Main Thread -> LOADING_TIME_FULL|Render_Init|1007.0746 2025-03-14 23:36:21.140 - Main Thread -> Initialize DebugDraw 2025-03-14 23:36:21.252 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2025-03-14 23:36:21.254 - Main Thread -> Initialize UI 2025-03-14 23:36:21.255 - Main Thread -> Initialize Stats 2025-03-14 23:36:21.256 - Main Thread -> Initialize DebugMenu 2025-03-14 23:36:21.317 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High Shadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = Medium } 2025-03-14 23:36:21.513 - Main Thread -> Info: Started loading definition set Core 2025-03-14 23:36:21.950 - Render thread -> LOADING_TIME|Render_SystemCoreInit|722.9013 2025-03-14 23:36:23.870 - Render thread -> LOADING_TIME|Render_CreateDevice|823.4672999999998 2025-03-14 23:36:23.870 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|2747.091 2025-03-14 23:36:23.871 - Render thread -> Client frequency set to: 60.00024Hz 2025-03-14 23:36:23.871 - Render thread -> Render loop frequency capped to: 200Hz 2025-03-14 23:36:23.871 - Render thread -> LOADING_TIME|Render_Window|8.027700000000095 2025-03-14 23:36:23.871 - Render thread -> LOADING_TIME_FULL|Render_Window|2755.8138 2025-03-14 23:36:24.004 - Render thread -> LOADING_TIME|Render_FirstFrame|92.1792 2025-03-14 23:36:24.004 - Render thread -> LOADING_TIME|Render|1427.2720999999997 2025-03-14 23:36:24.004 - Render thread -> LOADING_TIME_FULL|Render|3895.2344 2025-03-14 23:36:24.571 - Main Thread -> 27 Layers added to the GameInputProcessorComponent 2025-03-14 23:36:24.572 - Main Thread -> 205 Mapping added to the GameInputProcessorComponent 2025-03-14 23:36:24.573 - Main Thread -> 6 Alias added to the GameInputProcessorComponent 2025-03-14 23:36:24.602 - Main Thread -> [Audio]: Loading Audio Configuration 2025-03-14 23:36:24.717 - Main Thread -> [Audio]: Loading master bank. 2025-03-14 23:36:24.739 - Main Thread -> [Audio]: Loading bank 0257b15b-21be-4cc8-82f3-6e32f6e5f017. 2025-03-14 23:36:24.807 - Main Thread -> [Audio]: Loading bank 02aa9d50-0da3-4a50-b368-d04d9f372fce. 2025-03-14 23:36:24.857 - Main Thread -> [Audio]: Loading bank 63c4b083-4295-45d8-af20-9df59087df68. 2025-03-14 23:36:24.887 - Main Thread -> [Audio]: Loading bank fcad6995-aed6-49ef-b573-baa843cb26a8. 2025-03-14 23:36:24.908 - Main Thread -> [Audio]: Reloading paths. 2025-03-14 23:36:24.938 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High Shadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = Medium } 2025-03-14 23:36:24.938 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High Shadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = Medium } 2025-03-14 23:36:24.938 - Main Thread -> Info: Finished loading definition set Core 2025-03-14 23:36:25.411 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2025-03-14 23:36:25.413 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2025-03-14 23:36:25.654 - Main Thread -> LOADING_TIME|Application|9594.2322 2025-03-14 23:36:25.654 - Main Thread -> LOADING_TIME_FULL|Application|13157.6764 2025-03-14 23:36:25.654 - Main Thread -> LOADING_TIME|Main|9602.1304 2025-03-14 23:36:25.654 - Main Thread -> LOADING_TIME_FULL|Main|13165.5746 2025-03-14 23:36:25.675 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name LoadingApplication 2025-03-14 23:36:25.714 - Splash Screen Thread -> Game Form Closing. Reason: UserClosing 2025-03-14 23:36:26.681 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing. 2025-03-14 23:36:30.448 - VRageWorker 1 -> Info: Started loading definition set World 2025-03-14 23:36:34.482 - Main Thread -> LOCALIZATION WARNING: Could not find key On in the culture set en-US. Evaluating to string id. 2025-03-14 23:36:34.482 - Main Thread -> LOCALIZATION WARNING: Could not find key Off in the culture set en-US. Evaluating to string id. 2025-03-14 23:36:39.453 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High Shadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = Low } 2025-03-14 23:36:41.766 - Main Thread -> LOCALIZATION WARNING: Could not find key Expert navigators mark points of interest with GPS waypoints, including their home base! in the culture set en-US. Evaluating to string id. 2025-03-14 23:36:42.707 - Main Thread -> Info: Blocks occupancy and mount points loaded in 439 ms (133 block definitions patched) 2025-03-14 23:36:42.745 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name StartingGame 2025-03-14 23:36:42.759 - Main Thread -> Info: Finished loading definition set World 2025-03-14 23:36:43.215 - Main Thread -> Sorting jobs for scene of 355 jobs with seed '0' 2025-03-14 23:36:43.377 - Main Thread -> Loading save Concordia Research Facility 5 - version: 0.12.23.42 2025-03-14 23:36:44.442 - Main Thread -> Sorting jobs for scene of 315 jobs with seed '0' 2025-03-14 23:36:46.919 - Main Thread -> Sorting jobs for scene of 338 jobs with seed '0' 2025-03-14 23:36:49.019 - Render thread -> Frame [4357] Parallel Render Command Batch RCB-1 created 41970077 2025-03-14 23:36:54.398 - Main Thread -> LOCALIZATION WARNING: Could not find key in the culture set en-US. Evaluating to string id. 2025-03-14 23:36:55.861 - Main Thread -> STATS_RECORDING_LEGEND,FRAME,TIME,PROCESS,GCTOTAL,GCDELTA,AVAILABLEMEMORY 2025-03-14 23:36:55.862 - Main Thread -> STATS_RECORDING,1172,19.5332552,43.4468773,673922280,0,Normal 2025-03-14 23:36:55.864 - Main Thread -> LOADING_TIME|Session|14105.6236 2025-03-14 23:36:56.764 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing. 2025-03-14 23:36:59.678 - Main Thread -> Info: Active device changed to Keyboard 2025-03-14 23:37:07.772 - Monitor Worker -> [Watchdog]: The application froze with freeze type RenderThreadFreeze. Capturing dump. 2025-03-14 23:37:13.188 - Render thread -> VideoMemoryInfo report: Budget: 15,702,183,936.00 Bytes CurrentUsage: 7,929,036,800.00 Bytes AvailableForReservation: 7,985,309,696.00 Bytes CurrentReservation: 0.00 Bytes 2025-03-14 23:37:13.207 - Render thread -> Exception in render! Exception: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (ClipmapSewJob) ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Systems.SparseUpdateData.ScheduleUpdate[T](Int32 index, T data) at Keen.VRage.Render12.Resources.Models.RuntimeModel..ctor(ManagerLink managerLink, Buffer`1 lodDataToUpload, String name, Boolean immediateUpload) at Keen.VRage.Render12.SceneSystem.Components.RuntimeModelEntityComponent.Init(Builder builder) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Render12.SceneSystem.RenderEntitySerializer.BuildWithEntityId(DEntityArchetype archetype, DEntity dataEntity, EntityObjectBuilder builder) at Keen.VRage.Render12.SceneSystem.Builders.CompositeBuilder.UtilizeBuilderArray(RenderId dataEntity, String name, OBsToken data) at Keen.VRage.Render12.SceneSystem.Builders.RuntimeModelEntityBuilder.Build(RenderId dataEntity, GeneratedResourceHandle handle, Buffer`1 lodData, Boolean immediateUpload, Boolean prepareBLAS) at Keen.VRage.Render12.SceneSystem.SceneManager.Keen.VRage.Render12.Core.Contracts.IRenderContracts.CreateRuntimeModel(RenderId renderEntityId, IRuntimeMeshData meshData, Boolean immediateUpload, Boolean prepareBLAS) at Keen.VRage.Render.FrameData.RenderCommandBuffer.Replay_Impl(ValueTuple`2[] handlers, Byte& dataPtr, IntPtr offset, IntPtr activeBytes) at Keen.VRage.Render.FrameData.RenderCommandBuffer.ReplayInternal(ValueTuple`2[] handlers, IntPtr& totalBytesProcessed, ReplayToken token, ReplayBudget budget, Boolean consumeAllCommands, Stopwatch sleepTimer, Stopwatch firstSleepTimer) at Keen.VRage.Render12.Core.Contracts.ContractsProcessor.ReplayCommandBuffer(RenderCommandBuffer cb, ValueTuple`2[] replayTable, Boolean trackMetrics) at Keen.VRage.Render12.Core.Contracts.ContractsProcessor.ProcessRenderFrame(UpdateFrame frame, Boolean draw, Boolean flipUIOnCompleted, Boolean returnShared) at Keen.VRage.Render12.Core.Contracts.ContractsProcessor.ProcessMessageQueue(Boolean draw) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.ProcessMessages(MessageProcessingStats& stats) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrame() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrameGuard() 2025-03-14 23:37:13.207 - Render thread -> Additional information -- Statistics: 2025-03-14 23:37:13.212 - Render thread -> [Crash Handler] : A fatal exception was caught by the crash handler. Preparing the crash report. 2025-03-14 23:37:13.213 - Render thread -> Exception occurred: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (ClipmapSewJob) ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Systems.SparseUpdateData.ScheduleUpdate[T](Int32 index, T data) at Keen.VRage.Render12.Resources.Models.RuntimeModel..ctor(ManagerLink managerLink, Buffer`1 lodDataToUpload, String name, Boolean immediateUpload) at Keen.VRage.Render12.SceneSystem.Components.RuntimeModelEntityComponent.Init(Builder builder) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Render12.SceneSystem.RenderEntitySerializer.BuildWithEntityId(DEntityArchetype archetype, DEntity dataEntity, EntityObjectBuilder builder) at Keen.VRage.Render12.SceneSystem.Builders.CompositeBuilder.UtilizeBuilderArray(RenderId dataEntity, String name, OBsToken data) at Keen.VRage.Render12.SceneSystem.Builders.RuntimeModelEntityBuilder.Build(RenderId dataEntity, GeneratedResourceHandle handle, Buffer`1 lodData, Boolean immediateUpload, Boolean prepareBLAS) at Keen.VRage.Render12.SceneSystem.SceneManager.Keen.VRage.Render12.Core.Contracts.IRenderContracts.CreateRuntimeModel(RenderId renderEntityId, IRuntimeMeshData meshData, Boolean immediateUpload, Boolean prepareBLAS) at Keen.VRage.Render.FrameData.RenderCommandBuffer.Replay_Impl(ValueTuple`2[] handlers, Byte& dataPtr, IntPtr offset, IntPtr activeBytes) at Keen.VRage.Render.FrameData.RenderCommandBuffer.ReplayInternal(ValueTuple`2[] handlers, IntPtr& totalBytesProcessed, ReplayToken token, ReplayBudget budget, Boolean consumeAllCommands, Stopwatch sleepTimer, Stopwatch firstSleepTimer) at Keen.VRage.Render12.Core.Contracts.ContractsProcessor.ReplayCommandBuffer(RenderCommandBuffer cb, ValueTuple`2[] replayTable, Boolean trackMetrics) at Keen.VRage.Render12.Core.Contracts.ContractsProcessor.ProcessRenderFrame(UpdateFrame frame, Boolean draw, Boolean flipUIOnCompleted, Boolean returnShared) at Keen.VRage.Render12.Core.Contracts.ContractsProcessor.ProcessMessageQueue(Boolean draw) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.ProcessMessages(MessageProcessingStats& stats) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrame() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrameGuard() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.<>c__DisplayClass112_0.b__0(TimeSpan t) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) 2025-03-14 23:37:13.213 - Render thread -> InnerException: 2025-03-14 23:37:13.213 - Render thread -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Systems.SparseUpdateData.ScheduleUpdate[T](Int32 index, T data) at Keen.VRage.Render12.Resources.Models.RuntimeModel..ctor(ManagerLink managerLink, Buffer`1 lodDataToUpload, String name, Boolean immediateUpload) at Keen.VRage.Render12.SceneSystem.Components.RuntimeModelEntityComponent.Init(Builder builder) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) 2025-03-14 23:37:15.947 - Render thread -> Assertion Failure: Cannot block-wait without a VRage continuation queue.; 'SynchronizationContext.Current?.Queue' was null at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\VRage\VRage.Core\Analytics\ElasticAnalyticsReporter.cs:108 il offset: 37 at Keen.VRage.Core.Analytics.ElasticAnalyticsReporterComponent.ReportEvent(ParsedAnalyticsEvent eventToSend, Boolean block) at Keen.VRage.Core.Analytics.AnalyticsReporterBaseComponent.ReportEvent(IAnalyticsEvent analyticsEvent, EventGameMetadata gameMetadata, Exception exception, Boolean block) at Keen.VRage.Core.Analytics.AnalyticsManagerComponent.ReportEvent(IAnalyticsEvent analyticsEvent, EventGameMetadata gameMetadata, Exception exception, Boolean block) at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.HandlePrimaryException(Exception ex) at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.OnUnhandledException(Exception ex) at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.<>c.b__66_0(Object _, UnhandledExceptionEventArgs args) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) 2025-03-14 23:37:16.404 - Render thread -> LOCALIZATION WARNING: Could not find key We apologize for inconvenience. See the log for details. in the culture set en-US. Evaluating to string id. 2025-03-14 23:37:16.404 - Render thread -> LOCALIZATION WARNING: Could not find key Application has crashed! in the culture set en-US. Evaluating to string id. 2025-03-14 23:38:23.262 - Render thread -> [CrashHandler]: Starting crash report sender... 2025-03-14 23:38:23.263 - Render thread -> WriteLine Closed