2025-03-13 12:08:03.698 - Main Thread -> Timezone (local - UTC): -6h 2025-03-13 12:08:03.701 - Main Thread -> App Version: 1.1.200.3829 2025-03-13 12:08:03.708 - Main Thread -> Running application with arguments: 2025-03-13 12:08:03.708 - Main Thread -> Runtime Framework: .NET 8.0.12 2025-03-13 12:08:03.875 - Main Thread -> Environment.ProcessorCount: 12 2025-03-13 12:08:03.875 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.19045 2025-03-13 12:08:03.875 - Main Thread -> Environment.CommandLine: C:\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-03-13 12:08:03.876 - Main Thread -> Environment.CurrentDirectory: C:\SteamLibrary\steamapps\common\SpaceEngineers2 2025-03-13 12:08:03.915 - Main Thread -> CPU: AMD Ryzen 5 5600X 6-Core Processor, 12/6 Logical/Physical Cores, 3701MHz Nominal Maximum Frequency 2025-03-13 12:08:03.915 - Main Thread -> IntPtr.Size: 8 2025-03-13 12:08:03.915 - Main Thread -> Default Culture: en-US 2025-03-13 12:08:03.915 - Main Thread -> Default UI Culture: en-US 2025-03-13 12:08:03.916 - Main Thread -> LogEnvironmentInformation - START 2025-03-13 12:08:03.920 - Main Thread -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd. 2025-03-13 12:08:03.920 - Main Thread -> Win32_ComputerSystem.Model: X570 AORUS ELITE WIFI 2025-03-13 12:08:03.927 - Main Thread -> Virtualized: False 2025-03-13 12:08:03.929 - Main Thread -> Environment.ProcessorName: AMD Ryzen 5 5600X 6-Core Processor 2025-03-13 12:08:03.930 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 34,300,772,352 bytes 2025-03-13 12:08:03.930 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2025-03-13 12:08:03.930 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 23,866,818,560 bytes 2025-03-13 12:08:03.930 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,243,875,840 bytes 2025-03-13 12:08:03.933 - Main Thread -> Drive C: | Capacity: 4,000,106,504,192 bytes | Free space: 3,596,393,967,616 bytes 2025-03-13 12:08:03.933 - Main Thread -> Drive D: | Capacity: 524,283,904 bytes | Free space: 490,819,584 bytes 2025-03-13 12:08:03.933 - Main Thread -> Drive E: | Capacity: 1,999,873,593,344 bytes | Free space: 197,244,309,504 bytes 2025-03-13 12:08:03.934 - Main Thread -> LogEnvironmentInformation - END 2025-03-13 12:08:04.005 - Main Thread -> Pushing Core Configs {"$Bundles": {"Game2": "1.1.200.3829","System.Runtime": "1.0.0.0","VRage": "1.1.200.3829"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3829"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"ApplyRenderOptionsPart": true,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"WarningAsError": false,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": true,"UseUserShaderCacheOnly": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3829"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3829"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3829"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"Game2": "1.1.200.3829","System.Runtime": "1.0.0.0","VRage": "1.1.200.3829"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"SpawnPillars": true,"DumpJobs": false,"SaveValidationEnabled": false}} {"$Bundles": {"Game2": "1.1.200.3829","System.Runtime": "1.0.0.0","VRage": "1.1.200.3829"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "1.1.200.3829","System.Runtime": "1.0.0.0","VRage": "1.1.200.3829"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": false,"HighlightCorruptedGrids": false}} {"$Bundles": {"Game2": "1.1.200.3829","System.Runtime": "1.0.0.0","VRage": "1.1.200.3829"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.Tools.ToolbarBlockSelectionConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseGScreenSizeCategories": false,"RememberLastSelectedBlock": true,"HardRememberLastSelectedBlock": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3829"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3829"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3829"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3829"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3829"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3829"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3829"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3829"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRun": false,"PerformanceTestRecordRate": 0,"RecordFrames": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3829"},"$Type": "VRage:Keen.VRage.Core.EngineComponents.LimitedDefSetConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseLimitedDefs": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3829"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3829"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3829"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3829"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null}} 2025-03-13 12:08:04.009 - Main Thread -> Info: Started loading definition set CoreConfigurations 2025-03-13 12:08:04.098 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2025-03-13 12:08:04.104 - Main Thread -> Sorting jobs for scene of 27 jobs with seed '0' 2025-03-13 12:08:04.166 - Main Thread -> Configuring worker pool as: (workerCount: 10, highPriorityBias: 0, forceSynchronousExecution: False) 2025-03-13 12:08:04.166 - Main Thread -> Workers configured. 2025-03-13 12:08:04.167 - Main Thread -> [Crash Handler] : Logging runtime paths data 2025-03-13 12:08:04.167 - Main Thread -> Command line argument 0: C:\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-03-13 12:08:04.167 - Main Thread -> Working directory: C:\SteamLibrary\steamapps\common\SpaceEngineers2 2025-03-13 12:08:04.167 - Main Thread -> App Data Path: C:\Users\gelatoman\AppData\Roaming\SpaceEngineers2 2025-03-13 12:08:04.167 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2025-03-13 12:08:04.199 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: WD_BLACK SN850X HS 4000GB : Type: SSD 2025-03-13 12:08:04.223 - Main Thread -> [Crash Handler]: For AppData found drive type: WD_BLACK SN850X HS 4000GB : Type: SSD 2025-03-13 12:08:04.226 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2025-03-13 12:08:04.226 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\gelatoman\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2025-03-13 12:08:04.327 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2025-03-13 12:08:04.374 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 0.5 BusVolumes: {"bus:/Music": 0.5,"bus:/Reverb": 0,"bus:/UI": 0.5,"bus:/SFX": 0.5} 2025-03-13 12:08:04.377 - Main Thread -> Loaded Options part: EarlyAccessOptions : ShowDisclaimer: false 2025-03-13 12:08:04.394 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "$Content:CRF"},"$Value": "2025-03-13T17:48:35.6261710Z"},{"$Key": {"Name": "Concordia Research Facility 1"},"$Value": "2025-01-29T21:28:40.9043464Z"},{"$Key": {"Name": "Concordia Research Facility 2"},"$Value": "2025-01-30T23:35:33.0142885Z"},{"$Key": {"Name": "Concordia Research Facility 3"},"$Value": "2025-01-31T20:01:23.7372545Z"},{"$Key": {"Name": "Concordia Research Facility 4"},"$Value": "2025-01-31T20:08:40.0466397Z"},{"$Key": {"Name": "Concordia Research Facility 5"},"$Value": "2025-03-13T18:06:49.4813768Z"},{"$Key": {"Name": "Concordia Research Facility 6"},"$Value": "2025-02-04T00:19:59.8141872Z"},{"$Key": {"Name": "Concordia Research Facility 7"},"$Value": "2025-03-12T21:49:05.4162325Z"},{"$Key": {"Name": "$Content:EmptyWorld"},"$Value": "2025-03-12T21:53:21.6840612Z"},{"$Key": {"Name": "Empty World 1"},"$Value": "2025-03-12T22:00:23.9326667Z"},{"$Key": {"Name": "Concordia Research Facility 8"},"$Value": "2025-03-13T17:47:26.8984457Z"},{"$Key": {"Name": "Concordia Research Facility 9"},"$Value": "2025-03-13T18:02:34.6546885Z"}] LatestGame: {"Name": "Concordia Research Facility 5"} LatestBackup: null AutoSave: true EnableToastNotifications: true 2025-03-13 12:08:04.399 - Main Thread -> Loaded Options part: GUIOptions : UIBackgroundOpacity: 0.95 SpeedUnit: "MetersPerSecond" HideCrosshairWithUI: false 2025-03-13 12:08:04.403 - Main Thread -> Loaded Options part: RenderDisplayOptionsPart : AdapterName: "AMD Radeon RX 6700 XT" FullScreen: true Resolution: {"X": 3840,"Y": 2160} VSyncMode: "VSync" 2025-03-13 12:08:04.434 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedPreset2: "Custom" SerializedAntiAliasing: "FSR" SerializedArmorBevel: "Enabled" SerializedRaytracing: "Disabled" SerializedFieldOfView: 1.2217305 SerializedShadow: "Medium" SerializedLighting: "Medium" SerializedTerrain: "High" SerializedTexture: "High" SerializedParallax: "High" SerializedParticles: "High" SerializedRenderingDistanceQuality: "High" 2025-03-13 12:08:04.442 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'C:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData' in 'C:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'C:\SteamLibrary\steamapps\common\VRage\GameData'; directory does not exist at path 'C:\SteamLibrary\steamapps\common\SpaceEngineers2\VRage\GameData' in 'C:\SteamLibrary\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2025-03-13 12:08:04.553 - Main Thread -> Info: Reading contentcache.json for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2025-03-13 12:08:04.592 - Main Thread -> [Crash Handler]: For Project Engine found drive type: WD_BLACK SN850X HS 4000GB : Type: SSD 2025-03-13 12:08:04.592 - Main Thread -> Info: Reading contentcache.json for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2025-03-13 12:08:05.928 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: WD_BLACK SN850X HS 4000GB : Type: SSD 2025-03-13 12:08:06.016 - Main Thread -> Info: Started loading definition set Engine 2025-03-13 12:08:06.170 - Main Thread -> Info: Finished loading definition set Engine 2025-03-13 12:08:06.279 - Main Thread -> STEAM_API: Steam Active Status: True 2025-03-13 12:08:06.279 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2025-03-13 12:08:06.279 - Main Thread -> [Crash Handler] : [Client Branch] : default 2025-03-13 12:08:06.311 - Main Thread -> Adjusting Main Memory Streaming Budget to 3,217,540,096 bytes. 2025-03-13 12:08:06.374 - Main Thread -> Initialize Voxels 2025-03-13 12:08:06.920 - Main Thread -> RenderOptionsPart2.Preset = Custom 2025-03-13 12:08:07.013 - Main Thread -> Sorting jobs for scene of 122 jobs with seed '0' 2025-03-13 12:08:07.026 - Main Thread -> Initializing Render System 2025-03-13 12:08:07.037 - Main Thread -> Render Device initialized 2025-03-13 12:08:07.038 - Main Thread -> LOADING_TIME|Render_Init|499.82739999999995 2025-03-13 12:08:07.038 - Main Thread -> LOADING_TIME_FULL|Render_Init|659.2751 2025-03-13 12:08:07.056 - Main Thread -> Initialize DebugDraw 2025-03-13 12:08:07.176 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2025-03-13 12:08:07.178 - Main Thread -> Initialize UI 2025-03-13 12:08:07.180 - Main Thread -> Initialize Stats 2025-03-13 12:08:07.180 - Main Thread -> Initialize DebugMenu 2025-03-13 12:08:07.213 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled Shadow = Medium Lighting = Medium Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-03-13 12:08:07.397 - Main Thread -> Info: Started loading definition set Core 2025-03-13 12:08:07.772 - Render thread -> LOADING_TIME|Render_SystemCoreInit|676.5465 2025-03-13 12:08:07.943 - Render thread -> LOADING_TIME|Render_CreateDevice|731.9872 2025-03-13 12:08:07.943 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|897.9506 2025-03-13 12:08:07.944 - Render thread -> Client frequency set to: 60.00024Hz 2025-03-13 12:08:07.944 - Render thread -> Render loop frequency capped to: 200Hz 2025-03-13 12:08:07.944 - Render thread -> LOADING_TIME|Render_Window|9.013400000000047 2025-03-13 12:08:07.944 - Render thread -> LOADING_TIME_FULL|Render_Window|907.8704 2025-03-13 12:08:08.049 - Main Thread -> 27 Layers added to the GameInputProcessorComponent 2025-03-13 12:08:08.051 - Main Thread -> 205 Mapping added to the GameInputProcessorComponent 2025-03-13 12:08:08.051 - Main Thread -> 6 Alias added to the GameInputProcessorComponent 2025-03-13 12:08:08.083 - Main Thread -> [Audio]: Loading Audio Configuration 2025-03-13 12:08:08.110 - Main Thread -> [Audio]: Loading master bank. 2025-03-13 12:08:08.132 - Main Thread -> [Audio]: Loading bank 0257b15b-21be-4cc8-82f3-6e32f6e5f017. 2025-03-13 12:08:08.162 - Main Thread -> [Audio]: Loading bank 02aa9d50-0da3-4a50-b368-d04d9f372fce. 2025-03-13 12:08:08.193 - Main Thread -> [Audio]: Loading bank 63c4b083-4295-45d8-af20-9df59087df68. 2025-03-13 12:08:08.213 - Main Thread -> [Audio]: Loading bank fcad6995-aed6-49ef-b573-baa843cb26a8. 2025-03-13 12:08:08.234 - Main Thread -> [Audio]: Reloading paths. 2025-03-13 12:08:08.290 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled Shadow = Medium Lighting = Medium Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-03-13 12:08:08.290 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled Shadow = Medium Lighting = Medium Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-03-13 12:08:08.290 - Main Thread -> Info: Finished loading definition set Core 2025-03-13 12:08:08.370 - Render thread -> LOADING_TIME|Render_FirstFrame|416.4652 2025-03-13 12:08:08.370 - Render thread -> LOADING_TIME|Render|1666.7281 2025-03-13 12:08:08.370 - Render thread -> LOADING_TIME_FULL|Render|1992.1392 2025-03-13 12:08:08.723 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2025-03-13 12:08:08.726 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2025-03-13 12:08:08.978 - Main Thread -> LOADING_TIME|Application|5397.2818 2025-03-13 12:08:08.978 - Main Thread -> LOADING_TIME_FULL|Application|6017.7136 2025-03-13 12:08:08.978 - Main Thread -> LOADING_TIME|Main|5410.023099999999 2025-03-13 12:08:08.978 - Main Thread -> LOADING_TIME_FULL|Main|6030.4549 2025-03-13 12:08:09.184 - VRageWorker 2 -> Info: Started loading definition set World 2025-03-13 12:08:09.345 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name LoadingApplication 2025-03-13 12:08:10.371 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing. 2025-03-13 12:08:28.962 - Main Thread -> LOCALIZATION WARNING: Could not find key by Keen Software House in the culture set en-US. Evaluating to string id. 2025-03-13 12:08:29.102 - Main Thread -> LOCALIZATION WARNING: Could not find key Type in the culture set en-US. Evaluating to string id. 2025-03-13 12:08:31.270 - Main Thread -> LOCALIZATION WARNING: Could not find key Empty World in the culture set en-US. Evaluating to string id. 2025-03-13 12:08:31.289 - Main Thread -> LOCALIZATION WARNING: Could not find key Study a Legionnaire's work long enough, and you'll see echoes of ancient Roman engineering. in the culture set en-US. Evaluating to string id. 2025-03-13 12:08:31.388 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name StartingGame 2025-03-13 12:08:32.231 - Main Thread -> Info: Blocks occupancy and mount points loaded in 632 ms (133 block definitions patched) 2025-03-13 12:08:32.330 - Main Thread -> Info: Finished loading definition set World 2025-03-13 12:08:32.763 - Main Thread -> Sorting jobs for scene of 355 jobs with seed '0' 2025-03-13 12:08:33.004 - Main Thread -> Loading save $Content:EmptyWorld - version: 0.12.22.810 2025-03-13 12:08:33.125 - Main Thread -> Sorting jobs for scene of 315 jobs with seed '0' 2025-03-13 12:08:33.554 - Main Thread -> Sorting jobs for scene of 338 jobs with seed '0' 2025-03-13 12:08:33.646 - Main Thread -> Importing SE1 grid: se1gridstoimport\GridExport_Large Grid 4543.txt 2025-03-13 12:08:48.245 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Client.GameSystems.Blueprints.BlueprintWriter.UpdateGridData(Keen.Game2.Client.GameSystems.Blueprints.BlueprintEntityBundle) has thrown an exception. 2025-03-13 12:08:48.252 - Main Thread -> Info: Unawaited exception: System.OutOfMemoryException: Cannot allocate a buffer of size 2147487666. at System.Text.Json.ThrowHelper.ThrowOutOfMemoryException(UInt32 capacity) at System.Text.Json.Utf8JsonWriter.Grow(Int32 requiredSize) at System.Text.Json.Utf8JsonWriter.WritePropertyName(ReadOnlySpan`1 utf8PropertyName) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionPair`2.Serializer.SerializeMembers(JsonSerializationContext& destination, KeyedCollectionPair`2& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionPair`2.Serializer.Serialize(JsonSerializationContext& destination, KeyedCollectionPair`2& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionSerializerBase`4.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.VRage.Core.Game.Components.HierarchyComponentObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, HierarchyComponentObjectBuilder& value, SerializerFlags flags) at Keen.VRage.Core.Game.Components.HierarchyComponentObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Extensions.JsonObjectSerializerExtensions.SerializeMembersAndNotify(IJsonObjectSerializer serializer, JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.AbstractSerializer`1.Serialize(JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.SerializerBase`3.Keen.VRage.Library.Serialization.Json.IJsonSerializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.CollectBundlesAndSerialize(JsonSerializationContext& destination, IJsonSerializer serializer, Object& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeGeneric[T](JsonSerializationContext& destination, IJsonSerializer`1 serializer, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionPair`2.Serializer.SerializeMembers(JsonSerializationContext& destination, KeyedCollectionPair`2& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionPair`2.Serializer.Serialize(JsonSerializationContext& destination, KeyedCollectionPair`2& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionPair`2.Serializer.Keen.VRage.Library.Serialization.Json.IJsonSerializer>.Serialize(JsonSerializationContext& destination, KeyedCollectionPair`2& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionSerializerBase`4.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.VRage.DCS.ObjectBuilders.EntityObjectBuilderObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, EntityObjectBuilderObjectBuilder& value, SerializerFlags flags) at Keen.VRage.DCS.ObjectBuilders.EntityObjectBuilderObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Extensions.JsonObjectSerializerExtensions.SerializeMembersAndNotify(IJsonObjectSerializer serializer, JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.ObjectBuilderSerializer`2.SerializeMembers(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Extensions.JsonObjectSerializerExtensions.SerializeMembersAndNotify(IJsonObjectSerializer serializer, JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.VRage.Core.Game.Systems.EntityBundle.Serializer.SerializeMembers(JsonSerializationContext& destination, EntityBundle& value, SerializerFlags flags) at Keen.VRage.Core.Game.Systems.EntityBundle.Serializer.Serialize(JsonSerializationContext& destination, EntityBundle& value, SerializerFlags flags) at Keen.VRage.Core.Game.Systems.EntityBundle.Serializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.CollectBundlesAndSerialize(JsonSerializationContext& destination, IJsonSerializer serializer, Object& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.ShareableReferenceSerializer`1.Serialize(JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonSerializationContext.Serialize[T](IJsonSerializer`1 serializer, T& value) at Keen.VRage.Library.Serialization.Json.JsonStreamSerializer`1.Serialize(SerializationContext context, T& value) at Keen.VRage.Library.Serialization.Json.JsonStreamSerializer`1.Keen.VRage.Library.Serialization.IStreamSerializer.Serialize(SerializationContext context, T& value) at Keen.VRage.Library.Serialization.SerializationHelper.Serialize[T](SerializationContext context, T& value, SerializerFormat format) at Keen.Game2.Simulation.RuntimeSystems.Serialization.EntityContainerSerializer`1.TryWriteFileBlocking[TData](String filename, TData data, CustomSerializationContext[] contexts) at Keen.Game2.Simulation.RuntimeSystems.Serialization.EntityContainerSerializer`1.TryWriteFileBlocking[TData](String filename, TData data, CustomSerializationContext[] contexts) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Simulation.RuntimeSystems.Serialization.EntityContainerSerializer`1.Serialize(EntityBundle entityBundle, IDataOffloadingSnapshot blobsData) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.GameSystems.Blueprints.BlueprintWriter.UpdateGridData(BlueprintEntityBundle bundle) 2025-03-13 12:08:48.254 - Main Thread -> Error: Failed to import grids: System.OutOfMemoryException: Cannot allocate a buffer of size 2147487666. at System.Text.Json.ThrowHelper.ThrowOutOfMemoryException(UInt32 capacity) at System.Text.Json.Utf8JsonWriter.Grow(Int32 requiredSize) at System.Text.Json.Utf8JsonWriter.WritePropertyName(ReadOnlySpan`1 utf8PropertyName) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionPair`2.Serializer.SerializeMembers(JsonSerializationContext& destination, KeyedCollectionPair`2& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionPair`2.Serializer.Serialize(JsonSerializationContext& destination, KeyedCollectionPair`2& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionSerializerBase`4.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.VRage.Core.Game.Components.HierarchyComponentObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, HierarchyComponentObjectBuilder& value, SerializerFlags flags) at Keen.VRage.Core.Game.Components.HierarchyComponentObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Extensions.JsonObjectSerializerExtensions.SerializeMembersAndNotify(IJsonObjectSerializer serializer, JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.AbstractSerializer`1.Serialize(JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.SerializerBase`3.Keen.VRage.Library.Serialization.Json.IJsonSerializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.CollectBundlesAndSerialize(JsonSerializationContext& destination, IJsonSerializer serializer, Object& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeGeneric[T](JsonSerializationContext& destination, IJsonSerializer`1 serializer, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionPair`2.Serializer.SerializeMembers(JsonSerializationContext& destination, KeyedCollectionPair`2& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionPair`2.Serializer.Serialize(JsonSerializationContext& destination, KeyedCollectionPair`2& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionPair`2.Serializer.Keen.VRage.Library.Serialization.Json.IJsonSerializer>.Serialize(JsonSerializationContext& destination, KeyedCollectionPair`2& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionSerializerBase`4.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.VRage.DCS.ObjectBuilders.EntityObjectBuilderObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, EntityObjectBuilderObjectBuilder& value, SerializerFlags flags) at Keen.VRage.DCS.ObjectBuilders.EntityObjectBuilderObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Extensions.JsonObjectSerializerExtensions.SerializeMembersAndNotify(IJsonObjectSerializer serializer, JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.ObjectBuilderSerializer`2.SerializeMembers(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Extensions.JsonObjectSerializerExtensions.SerializeMembersAndNotify(IJsonObjectSerializer serializer, JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.VRage.Core.Game.Systems.EntityBundle.Serializer.SerializeMembers(JsonSerializationContext& destination, EntityBundle& value, SerializerFlags flags) at Keen.VRage.Core.Game.Systems.EntityBundle.Serializer.Serialize(JsonSerializationContext& destination, EntityBundle& value, SerializerFlags flags) at Keen.VRage.Core.Game.Systems.EntityBundle.Serializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.CollectBundlesAndSerialize(JsonSerializationContext& destination, IJsonSerializer serializer, Object& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.ShareableReferenceSerializer`1.Serialize(JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonSerializationContext.Serialize[T](IJsonSerializer`1 serializer, T& value) at Keen.VRage.Library.Serialization.Json.JsonStreamSerializer`1.Serialize(SerializationContext context, T& value) at Keen.VRage.Library.Serialization.Json.JsonStreamSerializer`1.Keen.VRage.Library.Serialization.IStreamSerializer.Serialize(SerializationContext context, T& value) at Keen.VRage.Library.Serialization.SerializationHelper.Serialize[T](SerializationContext context, T& value, SerializerFormat format) at Keen.Game2.Simulation.RuntimeSystems.Serialization.EntityContainerSerializer`1.TryWriteFileBlocking[TData](String filename, TData data, CustomSerializationContext[] contexts) at Keen.Game2.Simulation.RuntimeSystems.Serialization.EntityContainerSerializer`1.TryWriteFileBlocking[TData](String filename, TData data, CustomSerializationContext[] contexts) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Simulation.RuntimeSystems.Serialization.EntityContainerSerializer`1.Serialize(EntityBundle entityBundle, IDataOffloadingSnapshot blobsData) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.GameSystems.Blueprints.BlueprintWriter.UpdateGridData(BlueprintEntityBundle bundle) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.GameSystems.Blueprints.LegacyBlueprintImporterComponent.<>c__DisplayClass10_0.<g__ImportGrid|0>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Client.GameSystems.Blueprints.LegacyBlueprintImporterComponent.ImportGrids() at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.GameSystems.Blueprints.LegacyBlueprintImporterComponent.g__ImportGridsAndLog|9_0() 2025-03-13 12:08:48.787 - Render thread -> Frame [2347] Parallel Render Command Batch RCB-1 created 38723403 2025-03-13 12:08:50.376 - Render thread -> VideoMemoryInfo report: Budget: 12,010,627,072.00 Bytes CurrentUsage: 4,275,638,272.00 Bytes AvailableForReservation: 6,139,531,264.00 Bytes CurrentReservation: 0.00 Bytes 2025-03-13 12:08:50.377 - Render thread -> Exception in render! Exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Vortice.Direct3D12.ID3D12Resource.Map(Int32 subresource, Nullable`1 readRange) at Keen.VRage.Render12.Core.D3DWraps.D3DCommittedResourceWrap.Map() at Keen.VRage.Render12.Resources.BindableBuffers.UploadBuffer.Map() at Keen.VRage.Render12.Resources.Utilities.ExpandableUploadBuffer.GetCurrentDataSpan() at Keen.VRage.Render12.Resources.Utilities.ExpandableUploadBuffer.Reserve(Int32 count) at Keen.VRage.Render12.Core.Systems.SparseUpdateData.ScheduleUpdate[T](Int32 index, T data) at Keen.VRage.Render12.SceneSystem.Components.ParticleLightEntityComponent.OnEntityUpdated_ParticleLight(RelativeTransform& transform, RootData& root, GPULocationData& proxyGPULocation, LocalLightCommonData& lightCommonData, GPUEntityProxyData& proxyData, ReadOnlyEntityData`1 allLocations) at Keen.VRage.Render12.SceneSystem.Components.ParticleLightEntityComponent_GeneratedContainer.OnEntityUpdated_ParticleLight_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.Render12.SceneSystem.SceneManager.Tick() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.g__DrawInternal|30_0(<>c__DisplayClass30_0&) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.Draw(Boolean draw) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrame() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrameGuard() 2025-03-13 12:08:50.378 - Render thread -> Additional information -- Statistics: 2025-03-13 12:08:50.379 - Render thread -> [Crash Handler] : A fatal exception was caught by the crash handler. Preparing the crash report. 2025-03-13 12:08:50.380 - Render thread -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Vortice.Direct3D12.ID3D12Resource.Map(Int32 subresource, Nullable`1 readRange) at Keen.VRage.Render12.Core.D3DWraps.D3DCommittedResourceWrap.Map() at Keen.VRage.Render12.Resources.BindableBuffers.UploadBuffer.Map() at Keen.VRage.Render12.Resources.Utilities.ExpandableUploadBuffer.GetCurrentDataSpan() at Keen.VRage.Render12.Resources.Utilities.ExpandableUploadBuffer.Reserve(Int32 count) at Keen.VRage.Render12.Core.Systems.SparseUpdateData.ScheduleUpdate[T](Int32 index, T data) at Keen.VRage.Render12.SceneSystem.Components.ParticleLightEntityComponent.OnEntityUpdated_ParticleLight(RelativeTransform& transform, RootData& root, GPULocationData& proxyGPULocation, LocalLightCommonData& lightCommonData, GPUEntityProxyData& proxyData, ReadOnlyEntityData`1 allLocations) at Keen.VRage.Render12.SceneSystem.Components.ParticleLightEntityComponent_GeneratedContainer.OnEntityUpdated_ParticleLight_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.Render12.SceneSystem.SceneManager.Tick() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.g__DrawInternal|30_0(<>c__DisplayClass30_0&) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.Draw(Boolean draw) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrame() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrameGuard() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.<>c__DisplayClass112_0.b__0(TimeSpan t) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) 2025-03-13 12:08:52.263 - Render thread -> Assertion Failure: Cannot block-wait without a VRage continuation queue.; 'SynchronizationContext.Current?.Queue' was null at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\VRage\VRage.Core\Analytics\ElasticAnalyticsReporter.cs:108 il offset: 37 at Keen.VRage.Core.Analytics.ElasticAnalyticsReporterComponent.ReportEvent(ParsedAnalyticsEvent eventToSend, Boolean block) at Keen.VRage.Core.Analytics.AnalyticsReporterBaseComponent.ReportEvent(IAnalyticsEvent analyticsEvent, EventGameMetadata gameMetadata, Exception exception, Boolean block) at Keen.VRage.Core.Analytics.AnalyticsManagerComponent.ReportEvent(IAnalyticsEvent analyticsEvent, EventGameMetadata gameMetadata, Exception exception, Boolean block) at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.HandlePrimaryException(Exception ex) at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.OnUnhandledException(Exception ex) at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.<>c.b__66_0(Object _, UnhandledExceptionEventArgs args) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) 2025-03-13 12:08:52.902 - Render thread -> LOCALIZATION WARNING: Could not find key We apologize for inconvenience. See the log for details. in the culture set en-US. Evaluating to string id. 2025-03-13 12:08:52.902 - Render thread -> LOCALIZATION WARNING: Could not find key Application has crashed! in the culture set en-US. Evaluating to string id. 2025-03-13 12:09:19.386 - Render thread -> [CrashHandler]: Starting crash report sender... 2025-03-13 12:09:19.386 - Render thread -> WriteLine Closed