2025-03-13 18:10:14.240 - Main Thread -> Timezone (local - UTC): 11h 2025-03-13 18:10:14.245 - Main Thread -> App Version: 1.1.200.3827 2025-03-13 18:10:14.256 - Main Thread -> Running application with arguments: 2025-03-13 18:10:14.256 - Main Thread -> Runtime Framework: .NET 8.0.8 2025-03-13 18:10:14.491 - Main Thread -> Environment.ProcessorCount: 12 2025-03-13 18:10:14.491 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26100 2025-03-13 18:10:14.491 - Main Thread -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll" 2025-03-13 18:10:14.491 - Main Thread -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2025-03-13 18:10:14.629 - Main Thread -> CPU: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz, 12/6 Logical/Physical Cores, 2592MHz Nominal Maximum Frequency 2025-03-13 18:10:14.629 - Main Thread -> IntPtr.Size: 8 2025-03-13 18:10:14.629 - Main Thread -> Default Culture: en-AU 2025-03-13 18:10:14.629 - Main Thread -> Default UI Culture: en-US 2025-03-13 18:10:14.631 - Main Thread -> LogEnvironmentInformation - START 2025-03-13 18:10:14.646 - Main Thread -> Win32_ComputerSystem.Manufacturer: Micro-Star International Co., Ltd. 2025-03-13 18:10:14.647 - Main Thread -> Win32_ComputerSystem.Model: GP75 Leopard 10SEK 2025-03-13 18:10:14.659 - Main Thread -> Virtualized: False 2025-03-13 18:10:14.663 - Main Thread -> Environment.ProcessorName: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz 2025-03-13 18:10:14.664 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 68,530,991,104 bytes 2025-03-13 18:10:14.664 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2025-03-13 18:10:14.664 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 52,564,385,792 bytes 2025-03-13 18:10:14.664 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,339,034,112 bytes 2025-03-13 18:10:14.672 - Main Thread -> Drive C: | Capacity: 2,047,608,877,056 bytes | Free space: 1,517,573,345,280 bytes 2025-03-13 18:10:14.672 - Main Thread -> LogEnvironmentInformation - END 2025-03-13 18:10:14.793 - Main Thread -> Pushing Core Configs {"$Bundles": {"Game2": "1.1.200.3827","System.Runtime": "1.0.0.0","VRage": "1.1.200.3827"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3827"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"ApplyRenderOptionsPart": true,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"WarningAsError": false,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": true,"UseUserShaderCacheOnly": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3827"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3827"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3827"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"Game2": "1.1.200.3827","System.Runtime": "1.0.0.0","VRage": "1.1.200.3827"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"SpawnPillars": true,"DumpJobs": false,"SaveValidationEnabled": false}} {"$Bundles": {"Game2": "1.1.200.3827","System.Runtime": "1.0.0.0","VRage": "1.1.200.3827"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "1.1.200.3827","System.Runtime": "1.0.0.0","VRage": "1.1.200.3827"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": false,"HighlightCorruptedGrids": false}} {"$Bundles": {"Game2": "1.1.200.3827","System.Runtime": "1.0.0.0","VRage": "1.1.200.3827"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.Tools.ToolbarBlockSelectionConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseGScreenSizeCategories": false,"RememberLastSelectedBlock": true,"HardRememberLastSelectedBlock": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3827"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3827"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3827"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3827"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3827"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3827"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3827"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3827"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRun": false,"PerformanceTestRecordRate": 0,"RecordFrames": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3827"},"$Type": "VRage:Keen.VRage.Core.EngineComponents.LimitedDefSetConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseLimitedDefs": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3827"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3827"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3827"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3827"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null}} 2025-03-13 18:10:14.799 - Main Thread -> Info: Started loading definition set CoreConfigurations 2025-03-13 18:10:14.933 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2025-03-13 18:10:14.944 - Main Thread -> Sorting jobs for scene of 27 jobs with seed '0' 2025-03-13 18:10:15.114 - Main Thread -> Configuring worker pool as: (workerCount: 10, highPriorityBias: 0, forceSynchronousExecution: False) 2025-03-13 18:10:15.114 - Main Thread -> Workers configured. 2025-03-13 18:10:15.115 - Main Thread -> [Crash Handler] : Logging runtime paths data 2025-03-13 18:10:15.115 - Main Thread -> Command line argument 0: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-03-13 18:10:15.115 - Main Thread -> Working directory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2025-03-13 18:10:15.115 - Main Thread -> App Data Path: C:\Users\james\AppData\Roaming\SpaceEngineers2 2025-03-13 18:10:15.115 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2025-03-13 18:10:15.841 - Main Thread -> [Crash Handler]: Checking disk drive type. Found: SSD 2025-03-13 18:10:15.846 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2025-03-13 18:10:15.846 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\james\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2025-03-13 18:10:15.881 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2025-03-13 18:10:15.945 - Main Thread -> Skipping Options part: AppData:engineoptions\audiooptionspart 2025-03-13 18:10:15.983 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "$Content:CRF"},"$Value": "2025-01-28T05:16:15.4521055Z"},{"$Key": {"Name": "Concordia Research Facility 1"},"$Value": "2025-02-08T10:52:25.3454339Z"}] LatestGame: {"Name": "Concordia Research Facility 1"} LatestBackup: null AutoSave: true EnableToastNotifications: true 2025-03-13 18:10:16.034 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedPreset2: "Medium" SerializedAntiAliasing: "FXAA" SerializedArmorBevel: "Disabled" SerializedRaytracing: "Disabled" SerializedFieldOfView: 1.2217305 SerializedShadow: "Medium" SerializedLighting: "Medium" SerializedTerrain: "Medium" SerializedTexture: "Medium" SerializedParallax: "Low" SerializedParticles: "Medium" SerializedRenderingDistanceQuality: "Medium" 2025-03-13 18:10:16.052 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'C:\Program Files (x86)\Steam\steamapps\common\VRage\GameData'; directory does not exist at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2025-03-13 18:10:16.217 - Main Thread -> Info: Reading contentcache.json for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2025-03-13 18:10:16.243 - Main Thread -> Info: Reading contentcache.json for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2025-03-13 18:10:17.970 - Main Thread -> Info: Started loading definition set Engine 2025-03-13 18:10:19.481 - Main Thread -> Info: Finished loading definition set Engine 2025-03-13 18:10:19.631 - Main Thread -> STEAM_API: Steam Active Status: True 2025-03-13 18:10:19.631 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2025-03-13 18:10:19.631 - Main Thread -> [Crash Handler] : [Client Branch] : default 2025-03-13 18:10:19.770 - Main Thread -> Adjusting Main Memory Streaming Budget to 5,356,928,768 bytes. 2025-03-13 18:10:19.959 - Main Thread -> Initialize Voxels 2025-03-13 18:10:21.108 - Main Thread -> RenderOptionsPart2.Preset = Medium 2025-03-13 18:10:21.196 - Main Thread -> Sorting jobs for scene of 122 jobs with seed '0' 2025-03-13 18:10:21.233 - Main Thread -> Initializing Render System 2025-03-13 18:10:21.247 - Main Thread -> Render Device initialized 2025-03-13 18:10:21.249 - Main Thread -> LOADING_TIME|Render_Init|255.84000000000003 2025-03-13 18:10:21.249 - Main Thread -> LOADING_TIME_FULL|Render_Init|1252.9245 2025-03-13 18:10:21.285 - Main Thread -> Initialize DebugDraw 2025-03-13 18:10:21.458 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2025-03-13 18:10:21.462 - Main Thread -> Initialize UI 2025-03-13 18:10:21.464 - Main Thread -> Initialize Stats 2025-03-13 18:10:21.465 - Main Thread -> Initialize DebugMenu 2025-03-13 18:10:21.575 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Disabled Raytracing = Disabled Shadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-03-13 18:10:21.967 - Main Thread -> Info: Started loading definition set Core 2025-03-13 18:10:22.591 - Render thread -> LOADING_TIME|Render_SystemCoreInit|1054.653 2025-03-13 18:10:26.666 - Render thread -> LOADING_TIME|Render_CreateDevice|1346.7697000000003 2025-03-13 18:10:26.667 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|5406.2821 2025-03-13 18:10:26.668 - Render thread -> Client frequency set to: 60.00024Hz 2025-03-13 18:10:26.668 - Render thread -> Render loop frequency capped to: 60.00024Hz 2025-03-13 18:10:26.668 - Render thread -> LOADING_TIME|Render_Window|13.73620000000028 2025-03-13 18:10:26.668 - Render thread -> LOADING_TIME_FULL|Render_Window|5421.6992 2025-03-13 18:10:27.086 - Render thread -> LOADING_TIME|Render_FirstFrame|282.0401 2025-03-13 18:10:27.086 - Render thread -> LOADING_TIME|Render|2034.8860999999997 2025-03-13 18:10:27.086 - Render thread -> LOADING_TIME_FULL|Render|7091.483 2025-03-13 18:10:28.047 - Main Thread -> 27 Layers added to the GameInputProcessorComponent 2025-03-13 18:10:28.050 - Main Thread -> 205 Mapping added to the GameInputProcessorComponent 2025-03-13 18:10:28.051 - Main Thread -> 6 Alias added to the GameInputProcessorComponent 2025-03-13 18:10:28.242 - Main Thread -> [Audio]: Loading Audio Configuration 2025-03-13 18:10:28.380 - Main Thread -> [Audio]: Loading master bank. 2025-03-13 18:10:28.410 - Main Thread -> [Audio]: Loading bank 0257b15b-21be-4cc8-82f3-6e32f6e5f017. 2025-03-13 18:10:28.516 - Main Thread -> [Audio]: Loading bank 02aa9d50-0da3-4a50-b368-d04d9f372fce. 2025-03-13 18:10:28.608 - Main Thread -> [Audio]: Loading bank 63c4b083-4295-45d8-af20-9df59087df68. 2025-03-13 18:10:28.636 - Main Thread -> [Audio]: Loading bank fcad6995-aed6-49ef-b573-baa843cb26a8. 2025-03-13 18:10:28.668 - Main Thread -> [Audio]: Reloading paths. 2025-03-13 18:10:28.779 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Disabled Raytracing = Disabled Shadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-03-13 18:10:28.779 - Main Thread -> Applying render preset: Preset { AntiAliasing = FXAA ArmorBevel = Disabled Raytracing = Disabled Shadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-03-13 18:10:28.779 - Main Thread -> Info: Finished loading definition set Core 2025-03-13 18:10:29.790 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2025-03-13 18:10:29.796 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2025-03-13 18:10:29.933 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name LoadingApplication 2025-03-13 18:10:30.043 - Main Thread -> LOADING_TIME|Application|16300.1086 2025-03-13 18:10:30.043 - Main Thread -> LOADING_TIME_FULL|Application|21671.5994 2025-03-13 18:10:30.043 - Main Thread -> LOADING_TIME|Main|16325.8933 2025-03-13 18:10:30.043 - Main Thread -> LOADING_TIME_FULL|Main|21697.3841 2025-03-13 18:10:30.934 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing with name 2025-03-13 18:10:42.117 - VRageWorker 7 -> Info: Started loading definition set World 2025-03-13 18:11:15.613 - Main Thread -> LOCALIZATION WARNING: Could not find key The first space engineer built with the same tools we use today - but without the luxury of learning from others' mistakes. in the culture set en-US. Evaluating to string id. 2025-03-13 18:11:16.048 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name StartingGame 2025-03-13 18:11:16.793 - Main Thread -> Info: Blocks occupancy and mount points loaded in 865 ms (133 block definitions patched) 2025-03-13 18:11:16.896 - Main Thread -> Info: Finished loading definition set World 2025-03-13 18:11:17.411 - Main Thread -> Sorting jobs for scene of 355 jobs with seed '0' 2025-03-13 18:11:17.692 - Main Thread -> Loading save Concordia Research Facility 1 - version: 0.12.23.39 2025-03-13 18:11:21.750 - Main Thread -> Sorting jobs for scene of 315 jobs with seed '0' 2025-03-13 18:11:24.835 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(Keen.VRage.Core.Game.Systems.GameEntitySerializer+BundleInitArgs, bool) has thrown an exception. 2025-03-13 18:11:24.857 - Main Thread -> Info: Unawaited exception: System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (Grid) ---> System.Exception: Overlapping block 'Root Entity (560ad1d9-819b-4c94-b6df-51ab69d6621f : Vanilla\Armors\Inverted Corner\50\Light\ArmorInvCornerLight50_ServerComposition.def)' on grid 'Grid (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:10, Y:-13, Z:108]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.PostInit() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFrom(DEntityBuilder dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) 2025-03-13 18:11:25.155 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Keen.VRage.DCS.Builders.EntityBuilder?, Keen.VRage.DCS.Builders.EntityBuilder?) has thrown an exception. 2025-03-13 18:11:25.157 - Main Thread -> Info: Unawaited exception: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (Game Server) ---> System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (Grid) ---> System.Exception: Overlapping block 'Root Entity (560ad1d9-819b-4c94-b6df-51ab69d6621f : Vanilla\Armors\Inverted Corner\50\Light\ArmorInvCornerLight50_ServerComposition.def)' on grid 'Grid (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:10, Y:-13, Z:108]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.PostInit() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFrom(DEntityBuilder dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SpawnEntities(EntityBundle bundle) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.LoadWorldSession(Container`1 saveGameContainer, Nullable`1 overrideContainerId, Nullable`1 backupId, SessionBuilder sessionBuilder, Func`1 sessionFactory) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass48_0.<g__AsyncSection|3>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient) 2025-03-13 18:11:25.158 - Main Thread -> Error: Loading of save 'Concordia Research Facility 1' ended with exception. 2025-03-13 18:11:25.162 - Main Thread -> Exception occurred: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (Game Server) ---> System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (Grid) ---> System.Exception: Overlapping block 'Root Entity (560ad1d9-819b-4c94-b6df-51ab69d6621f : Vanilla\Armors\Inverted Corner\50\Light\ArmorInvCornerLight50_ServerComposition.def)' on grid 'Grid (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:10, Y:-13, Z:108]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.PostInit() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFrom(DEntityBuilder dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SpawnEntities(EntityBundle bundle) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.LoadWorldSession(Container`1 saveGameContainer, Nullable`1 overrideContainerId, Nullable`1 backupId, SessionBuilder sessionBuilder, Func`1 sessionFactory) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass48_0.<g__AsyncSection|3>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.TransitionToGame(Nullable`1 server, Nullable`1 client, String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.BuildAndRunSinglePlayerGame(Boolean buildDefaultObjects, Boolean isMission, Nullable`1 saveToLoad, Nullable`1 overrideContainerId, Nullable`1 backupId, String overrideDisplayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.LoadGameAsync(WorldLoadArgs args) 2025-03-13 18:11:25.162 - Main Thread -> InnerException: 2025-03-13 18:11:25.162 - Main Thread -> Exception occurred: System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (Grid) ---> System.Exception: Overlapping block 'Root Entity (560ad1d9-819b-4c94-b6df-51ab69d6621f : Vanilla\Armors\Inverted Corner\50\Light\ArmorInvCornerLight50_ServerComposition.def)' on grid 'Grid (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:10, Y:-13, Z:108]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.PostInit() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFrom(DEntityBuilder dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SpawnEntities(EntityBundle bundle) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.LoadWorldSession(Container`1 saveGameContainer, Nullable`1 overrideContainerId, Nullable`1 backupId, SessionBuilder sessionBuilder, Func`1 sessionFactory) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass48_0.<g__AsyncSection|3>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) 2025-03-13 18:11:25.162 - Main Thread -> InnerException: 2025-03-13 18:11:25.162 - Main Thread -> Exception occurred: System.Exception: Overlapping block 'Root Entity (560ad1d9-819b-4c94-b6df-51ab69d6621f : Vanilla\Armors\Inverted Corner\50\Light\ArmorInvCornerLight50_ServerComposition.def)' on grid 'Grid (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:10, Y:-13, Z:108]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.PostInit() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) 2025-03-13 18:11:25.163 - Main Thread -> LOADING_TIME|Session|9565.5325 2025-03-13 18:11:25.190 - Main Thread -> LOCALIZATION WARNING: Could not find key (unset) in the culture set en-US. Evaluating to string id. 2025-03-13 18:11:25.191 - Main Thread -> LOCALIZATION WARNING: Could not find key Loading Failed in the culture set en-US. Evaluating to string id. 2025-03-13 18:11:25.191 - Main Thread -> LOCALIZATION WARNING: Could not find key World could not be loaded. See log for details. in the culture set en-US. Evaluating to string id. 2025-03-13 18:11:25.191 - Main Thread -> LOCALIZATION WARNING: Could not find key Ok in the culture set en-US. Evaluating to string id. 2025-03-13 18:11:26.059 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing with name 2025-03-13 18:11:30.060 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name ReturningToMenu 2025-03-13 18:11:30.060 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing with name 2025-03-13 18:11:33.653 - Main Thread -> LOCALIZATION WARNING: Could not find key To rotate a block use: 'Control+W' , 'Control+A', 'Control+S', 'Control+D', 'Control+E' or 'Control+Q'. in the culture set en-US. Evaluating to string id. 2025-03-13 18:11:34.062 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name StartingGame 2025-03-13 18:11:34.110 - Main Thread -> Loading save Concordia Research Facility 1 - version: 0.12.23.39 2025-03-13 18:11:37.836 - Main Thread -> Sorting jobs for scene of 315 jobs with seed '0' 2025-03-13 18:11:39.097 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(Keen.VRage.Core.Game.Systems.GameEntitySerializer+BundleInitArgs, bool) has thrown an exception. 2025-03-13 18:11:39.097 - Main Thread -> Info: Unawaited exception: System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (Grid) ---> System.Exception: Overlapping block 'Root Entity (560ad1d9-819b-4c94-b6df-51ab69d6621f : Vanilla\Armors\Inverted Corner\50\Light\ArmorInvCornerLight50_ServerComposition.def)' on grid 'Grid (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:10, Y:-13, Z:108]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) 2025-03-13 18:11:39.279 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Keen.VRage.DCS.Builders.EntityBuilder?, Keen.VRage.DCS.Builders.EntityBuilder?) has thrown an exception. 2025-03-13 18:11:39.279 - Main Thread -> Info: Unawaited exception: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (Game Server) ---> System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (Grid) ---> System.Exception: Overlapping block 'Root Entity (560ad1d9-819b-4c94-b6df-51ab69d6621f : Vanilla\Armors\Inverted Corner\50\Light\ArmorInvCornerLight50_ServerComposition.def)' on grid 'Grid (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:10, Y:-13, Z:108]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SpawnEntities(EntityBundle bundle) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.LoadWorldSession(Container`1 saveGameContainer, Nullable`1 overrideContainerId, Nullable`1 backupId, SessionBuilder sessionBuilder, Func`1 sessionFactory) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass48_0.<g__AsyncSection|3>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient) 2025-03-13 18:11:39.280 - Main Thread -> Error: Loading of save 'Concordia Research Facility 1' ended with exception. 2025-03-13 18:11:39.280 - Main Thread -> Exception occurred: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (Game Server) ---> System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (Grid) ---> System.Exception: Overlapping block 'Root Entity (560ad1d9-819b-4c94-b6df-51ab69d6621f : Vanilla\Armors\Inverted Corner\50\Light\ArmorInvCornerLight50_ServerComposition.def)' on grid 'Grid (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:10, Y:-13, Z:108]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SpawnEntities(EntityBundle bundle) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.LoadWorldSession(Container`1 saveGameContainer, Nullable`1 overrideContainerId, Nullable`1 backupId, SessionBuilder sessionBuilder, Func`1 sessionFactory) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass48_0.<g__AsyncSection|3>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.TransitionToGame(Nullable`1 server, Nullable`1 client, String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.BuildAndRunSinglePlayerGame(Boolean buildDefaultObjects, Boolean isMission, Nullable`1 saveToLoad, Nullable`1 overrideContainerId, Nullable`1 backupId, String overrideDisplayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.LoadGameAsync(WorldLoadArgs args) 2025-03-13 18:11:39.280 - Main Thread -> InnerException: 2025-03-13 18:11:39.281 - Main Thread -> Exception occurred: System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (Grid) ---> System.Exception: Overlapping block 'Root Entity (560ad1d9-819b-4c94-b6df-51ab69d6621f : Vanilla\Armors\Inverted Corner\50\Light\ArmorInvCornerLight50_ServerComposition.def)' on grid 'Grid (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:10, Y:-13, Z:108]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SpawnEntities(EntityBundle bundle) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.LoadWorldSession(Container`1 saveGameContainer, Nullable`1 overrideContainerId, Nullable`1 backupId, SessionBuilder sessionBuilder, Func`1 sessionFactory) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass48_0.<g__AsyncSection|3>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) 2025-03-13 18:11:39.281 - Main Thread -> InnerException: 2025-03-13 18:11:39.281 - Main Thread -> Exception occurred: System.Exception: Overlapping block 'Root Entity (560ad1d9-819b-4c94-b6df-51ab69d6621f : Vanilla\Armors\Inverted Corner\50\Light\ArmorInvCornerLight50_ServerComposition.def)' on grid 'Grid (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:10, Y:-13, Z:108]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) 2025-03-13 18:11:40.066 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing with name 2025-03-13 18:11:41.066 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name ReturningToMenu 2025-03-13 18:11:42.067 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing with name 2025-03-13 18:11:46.918 - Main Thread -> Info: Active device changed to Keyboard 2025-03-13 18:12:37.418 - Main Thread -> LOCALIZATION WARNING: Could not find key Ten thousand years in cryosleep feels like a dream. Or was the dream our life before? in the culture set en-US. Evaluating to string id. 2025-03-13 18:12:37.895 - Main Thread -> Loading save Concordia Research Facility 1 - version: 0.12.23.39 2025-03-13 18:12:38.097 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name StartingGame 2025-03-13 18:12:42.027 - Main Thread -> Sorting jobs for scene of 315 jobs with seed '0' 2025-03-13 18:12:43.390 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(Keen.VRage.Core.Game.Systems.GameEntitySerializer+BundleInitArgs, bool) has thrown an exception. 2025-03-13 18:12:43.390 - Main Thread -> Info: Unawaited exception: System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (Grid) ---> System.Exception: Overlapping block 'Root Entity (560ad1d9-819b-4c94-b6df-51ab69d6621f : Vanilla\Armors\Inverted Corner\50\Light\ArmorInvCornerLight50_ServerComposition.def)' on grid 'Grid (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:10, Y:-13, Z:108]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) 2025-03-13 18:12:43.567 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Keen.VRage.DCS.Builders.EntityBuilder?, Keen.VRage.DCS.Builders.EntityBuilder?) has thrown an exception. 2025-03-13 18:12:43.567 - Main Thread -> Info: Unawaited exception: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (Game Server) ---> System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (Grid) ---> System.Exception: Overlapping block 'Root Entity (560ad1d9-819b-4c94-b6df-51ab69d6621f : Vanilla\Armors\Inverted Corner\50\Light\ArmorInvCornerLight50_ServerComposition.def)' on grid 'Grid (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:10, Y:-13, Z:108]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SpawnEntities(EntityBundle bundle) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.LoadWorldSession(Container`1 saveGameContainer, Nullable`1 overrideContainerId, Nullable`1 backupId, SessionBuilder sessionBuilder, Func`1 sessionFactory) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass48_0.<g__AsyncSection|3>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient) 2025-03-13 18:12:43.567 - Main Thread -> Error: Loading of save 'Concordia Research Facility 1' ended with exception. 2025-03-13 18:12:43.568 - Main Thread -> Exception occurred: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (Game Server) ---> System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (Grid) ---> System.Exception: Overlapping block 'Root Entity (560ad1d9-819b-4c94-b6df-51ab69d6621f : Vanilla\Armors\Inverted Corner\50\Light\ArmorInvCornerLight50_ServerComposition.def)' on grid 'Grid (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:10, Y:-13, Z:108]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SpawnEntities(EntityBundle bundle) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.LoadWorldSession(Container`1 saveGameContainer, Nullable`1 overrideContainerId, Nullable`1 backupId, SessionBuilder sessionBuilder, Func`1 sessionFactory) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass48_0.<g__AsyncSection|3>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.TransitionToGame(Nullable`1 server, Nullable`1 client, String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.BuildAndRunSinglePlayerGame(Boolean buildDefaultObjects, Boolean isMission, Nullable`1 saveToLoad, Nullable`1 overrideContainerId, Nullable`1 backupId, String overrideDisplayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.LoadGameAsync(WorldLoadArgs args) 2025-03-13 18:12:43.568 - Main Thread -> InnerException: 2025-03-13 18:12:43.568 - Main Thread -> Exception occurred: System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (Grid) ---> System.Exception: Overlapping block 'Root Entity (560ad1d9-819b-4c94-b6df-51ab69d6621f : Vanilla\Armors\Inverted Corner\50\Light\ArmorInvCornerLight50_ServerComposition.def)' on grid 'Grid (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:10, Y:-13, Z:108]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SpawnEntities(EntityBundle bundle) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.LoadWorldSession(Container`1 saveGameContainer, Nullable`1 overrideContainerId, Nullable`1 backupId, SessionBuilder sessionBuilder, Func`1 sessionFactory) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass48_0.<g__AsyncSection|3>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) 2025-03-13 18:12:43.568 - Main Thread -> InnerException: 2025-03-13 18:12:43.568 - Main Thread -> Exception occurred: System.Exception: Overlapping block 'Root Entity (560ad1d9-819b-4c94-b6df-51ab69d6621f : Vanilla\Armors\Inverted Corner\50\Light\ArmorInvCornerLight50_ServerComposition.def)' on grid 'Grid (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:10, Y:-13, Z:108]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) 2025-03-13 18:12:44.099 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing with name 2025-03-13 18:15:49.210 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name ReturningToMenu 2025-03-13 18:15:49.210 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing with name 2025-03-13 18:16:10.962 - Main Thread -> LOCALIZATION WARNING: Could not find key On in the culture set en-US. Evaluating to string id. 2025-03-13 18:16:10.962 - Main Thread -> LOCALIZATION WARNING: Could not find key Off in the culture set en-US. Evaluating to string id. 2025-03-13 18:16:24.453 - Main Thread -> LOCALIZATION WARNING: Could not find key Line/Plane Building: Line and plane building tools mean never placing blocks one by one again. Think bigger. in the culture set en-US. Evaluating to string id. 2025-03-13 18:16:24.933 - Main Thread -> Loading save Concordia Research Facility 1_5 - version: 0.12.23.39 2025-03-13 18:16:25.248 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name StartingGame 2025-03-13 18:16:29.141 - Main Thread -> Sorting jobs for scene of 315 jobs with seed '0' 2025-03-13 18:16:30.526 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(Keen.VRage.Core.Game.Systems.GameEntitySerializer+BundleInitArgs, bool) has thrown an exception. 2025-03-13 18:16:30.527 - Main Thread -> Info: Unawaited exception: System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (Grid) ---> System.Exception: Overlapping block 'Root Entity (560ad1d9-819b-4c94-b6df-51ab69d6621f : Vanilla\Armors\Inverted Corner\50\Light\ArmorInvCornerLight50_ServerComposition.def)' on grid 'Grid (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:10, Y:-13, Z:108]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) 2025-03-13 18:16:30.706 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Keen.VRage.DCS.Builders.EntityBuilder?, Keen.VRage.DCS.Builders.EntityBuilder?) has thrown an exception. 2025-03-13 18:16:30.707 - Main Thread -> Info: Unawaited exception: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (Game Server) ---> System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (Grid) ---> System.Exception: Overlapping block 'Root Entity (560ad1d9-819b-4c94-b6df-51ab69d6621f : Vanilla\Armors\Inverted Corner\50\Light\ArmorInvCornerLight50_ServerComposition.def)' on grid 'Grid (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:10, Y:-13, Z:108]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SpawnEntities(EntityBundle bundle) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.LoadWorldSession(Container`1 saveGameContainer, Nullable`1 overrideContainerId, Nullable`1 backupId, SessionBuilder sessionBuilder, Func`1 sessionFactory) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass48_0.<g__AsyncSection|3>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient) 2025-03-13 18:16:30.707 - Main Thread -> Error: Loading of save 'Concordia Research Facility 1' ended with exception. 2025-03-13 18:16:30.708 - Main Thread -> Exception occurred: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (Game Server) ---> System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (Grid) ---> System.Exception: Overlapping block 'Root Entity (560ad1d9-819b-4c94-b6df-51ab69d6621f : Vanilla\Armors\Inverted Corner\50\Light\ArmorInvCornerLight50_ServerComposition.def)' on grid 'Grid (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:10, Y:-13, Z:108]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SpawnEntities(EntityBundle bundle) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.LoadWorldSession(Container`1 saveGameContainer, Nullable`1 overrideContainerId, Nullable`1 backupId, SessionBuilder sessionBuilder, Func`1 sessionFactory) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass48_0.<g__AsyncSection|3>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.TransitionToGame(Nullable`1 server, Nullable`1 client, String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.BuildAndRunSinglePlayerGame(Boolean buildDefaultObjects, Boolean isMission, Nullable`1 saveToLoad, Nullable`1 overrideContainerId, Nullable`1 backupId, String overrideDisplayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.LoadGameAsync(WorldLoadArgs args) 2025-03-13 18:16:30.708 - Main Thread -> InnerException: 2025-03-13 18:16:30.712 - Main Thread -> Exception occurred: System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (Grid) ---> System.Exception: Overlapping block 'Root Entity (560ad1d9-819b-4c94-b6df-51ab69d6621f : Vanilla\Armors\Inverted Corner\50\Light\ArmorInvCornerLight50_ServerComposition.def)' on grid 'Grid (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:10, Y:-13, Z:108]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SpawnEntities(EntityBundle bundle) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.LoadWorldSession(Container`1 saveGameContainer, Nullable`1 overrideContainerId, Nullable`1 backupId, SessionBuilder sessionBuilder, Func`1 sessionFactory) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass48_0.<g__AsyncSection|3>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) 2025-03-13 18:16:30.712 - Main Thread -> InnerException: 2025-03-13 18:16:30.712 - Main Thread -> Exception occurred: System.Exception: Overlapping block 'Root Entity (560ad1d9-819b-4c94-b6df-51ab69d6621f : Vanilla\Armors\Inverted Corner\50\Light\ArmorInvCornerLight50_ServerComposition.def)' on grid 'Grid (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:10, Y:-13, Z:108]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) 2025-03-13 18:16:31.251 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing with name 2025-03-13 18:16:33.252 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name ReturningToMenu 2025-03-13 18:16:33.252 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing with name 2025-03-13 18:16:46.918 - Main Thread -> LOCALIZATION WARNING: Could not find key Some structures in the Almagest show signs of advanced engineering. Yet their builders are nowhere to be found. in the culture set en-US. Evaluating to string id. 2025-03-13 18:16:47.260 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name StartingGame 2025-03-13 18:16:47.396 - Main Thread -> Loading save Concordia Research Facility 1 - version: 0.12.23.39 2025-03-13 18:16:51.184 - Main Thread -> Sorting jobs for scene of 315 jobs with seed '0' 2025-03-13 18:16:52.545 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(Keen.VRage.Core.Game.Systems.GameEntitySerializer+BundleInitArgs, bool) has thrown an exception. 2025-03-13 18:16:52.546 - Main Thread -> Info: Unawaited exception: System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (Grid) ---> System.Exception: Overlapping block 'Root Entity (560ad1d9-819b-4c94-b6df-51ab69d6621f : Vanilla\Armors\Inverted Corner\50\Light\ArmorInvCornerLight50_ServerComposition.def)' on grid 'Grid (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:10, Y:-13, Z:108]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) 2025-03-13 18:16:52.710 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Keen.VRage.DCS.Builders.EntityBuilder?, Keen.VRage.DCS.Builders.EntityBuilder?) has thrown an exception. 2025-03-13 18:16:52.710 - Main Thread -> Info: Unawaited exception: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (Game Server) ---> System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (Grid) ---> System.Exception: Overlapping block 'Root Entity (560ad1d9-819b-4c94-b6df-51ab69d6621f : Vanilla\Armors\Inverted Corner\50\Light\ArmorInvCornerLight50_ServerComposition.def)' on grid 'Grid (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:10, Y:-13, Z:108]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SpawnEntities(EntityBundle bundle) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.LoadWorldSession(Container`1 saveGameContainer, Nullable`1 overrideContainerId, Nullable`1 backupId, SessionBuilder sessionBuilder, Func`1 sessionFactory) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass48_0.<g__AsyncSection|3>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient) 2025-03-13 18:16:52.711 - Main Thread -> Error: Loading of save 'Concordia Research Facility 1' ended with exception. 2025-03-13 18:16:52.720 - Main Thread -> Exception occurred: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (Game Server) ---> System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (Grid) ---> System.Exception: Overlapping block 'Root Entity (560ad1d9-819b-4c94-b6df-51ab69d6621f : Vanilla\Armors\Inverted Corner\50\Light\ArmorInvCornerLight50_ServerComposition.def)' on grid 'Grid (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:10, Y:-13, Z:108]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SpawnEntities(EntityBundle bundle) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.LoadWorldSession(Container`1 saveGameContainer, Nullable`1 overrideContainerId, Nullable`1 backupId, SessionBuilder sessionBuilder, Func`1 sessionFactory) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass48_0.<g__AsyncSection|3>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.TransitionToGame(Nullable`1 server, Nullable`1 client, String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.BuildAndRunSinglePlayerGame(Boolean buildDefaultObjects, Boolean isMission, Nullable`1 saveToLoad, Nullable`1 overrideContainerId, Nullable`1 backupId, String overrideDisplayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.LoadGameAsync(WorldLoadArgs args) 2025-03-13 18:16:52.720 - Main Thread -> InnerException: 2025-03-13 18:16:52.720 - Main Thread -> Exception occurred: System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (Grid) ---> System.Exception: Overlapping block 'Root Entity (560ad1d9-819b-4c94-b6df-51ab69d6621f : Vanilla\Armors\Inverted Corner\50\Light\ArmorInvCornerLight50_ServerComposition.def)' on grid 'Grid (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:10, Y:-13, Z:108]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SpawnEntities(EntityBundle bundle) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.LoadWorldSession(Container`1 saveGameContainer, Nullable`1 overrideContainerId, Nullable`1 backupId, SessionBuilder sessionBuilder, Func`1 sessionFactory) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass48_0.<g__AsyncSection|3>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) 2025-03-13 18:16:52.720 - Main Thread -> InnerException: 2025-03-13 18:16:52.720 - Main Thread -> Exception occurred: System.Exception: Overlapping block 'Root Entity (560ad1d9-819b-4c94-b6df-51ab69d6621f : Vanilla\Armors\Inverted Corner\50\Light\ArmorInvCornerLight50_ServerComposition.def)' on grid 'Grid (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:10, Y:-13, Z:108]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) 2025-03-13 18:16:53.263 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing with name 2025-03-13 18:16:54.263 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name ReturningToMenu 2025-03-13 18:16:55.264 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing with name 2025-03-13 18:17:13.407 - Main Thread -> LOCALIZATION WARNING: Could not find key We are limited only by our imagination and our will to act. in the culture set en-US. Evaluating to string id. 2025-03-13 18:17:13.865 - Main Thread -> Loading save Concordia Research Facility 1 - version: 0.12.23.39 2025-03-13 18:17:14.275 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name StartingGame 2025-03-13 18:17:17.551 - Main Thread -> Sorting jobs for scene of 315 jobs with seed '0' 2025-03-13 18:17:18.887 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(Keen.VRage.Core.Game.Systems.GameEntitySerializer+BundleInitArgs, bool) has thrown an exception. 2025-03-13 18:17:18.887 - Main Thread -> Info: Unawaited exception: System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (Grid) ---> System.Exception: Overlapping block 'Root Entity (560ad1d9-819b-4c94-b6df-51ab69d6621f : Vanilla\Armors\Inverted Corner\50\Light\ArmorInvCornerLight50_ServerComposition.def)' on grid 'Grid (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:10, Y:-13, Z:108]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) 2025-03-13 18:17:19.051 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Keen.VRage.DCS.Builders.EntityBuilder?, Keen.VRage.DCS.Builders.EntityBuilder?) has thrown an exception. 2025-03-13 18:17:19.052 - Main Thread -> Info: Unawaited exception: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (Game Server) ---> System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (Grid) ---> System.Exception: Overlapping block 'Root Entity (560ad1d9-819b-4c94-b6df-51ab69d6621f : Vanilla\Armors\Inverted Corner\50\Light\ArmorInvCornerLight50_ServerComposition.def)' on grid 'Grid (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:10, Y:-13, Z:108]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SpawnEntities(EntityBundle bundle) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.LoadWorldSession(Container`1 saveGameContainer, Nullable`1 overrideContainerId, Nullable`1 backupId, SessionBuilder sessionBuilder, Func`1 sessionFactory) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass48_0.<g__AsyncSection|3>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient) 2025-03-13 18:17:19.052 - Main Thread -> Error: Loading of save 'Concordia Research Facility 1' ended with exception. 2025-03-13 18:17:19.052 - Main Thread -> Exception occurred: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (Game Server) ---> System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (Grid) ---> System.Exception: Overlapping block 'Root Entity (560ad1d9-819b-4c94-b6df-51ab69d6621f : Vanilla\Armors\Inverted Corner\50\Light\ArmorInvCornerLight50_ServerComposition.def)' on grid 'Grid (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:10, Y:-13, Z:108]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SpawnEntities(EntityBundle bundle) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.LoadWorldSession(Container`1 saveGameContainer, Nullable`1 overrideContainerId, Nullable`1 backupId, SessionBuilder sessionBuilder, Func`1 sessionFactory) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass48_0.<g__AsyncSection|3>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.TransitionToGame(Nullable`1 server, Nullable`1 client, String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.BuildAndRunSinglePlayerGame(Boolean buildDefaultObjects, Boolean isMission, Nullable`1 saveToLoad, Nullable`1 overrideContainerId, Nullable`1 backupId, String overrideDisplayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.LoadGameAsync(WorldLoadArgs args) 2025-03-13 18:17:19.052 - Main Thread -> InnerException: 2025-03-13 18:17:19.052 - Main Thread -> Exception occurred: System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (Grid) ---> System.Exception: Overlapping block 'Root Entity (560ad1d9-819b-4c94-b6df-51ab69d6621f : Vanilla\Armors\Inverted Corner\50\Light\ArmorInvCornerLight50_ServerComposition.def)' on grid 'Grid (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:10, Y:-13, Z:108]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_0.g__SpawnEntity|0(EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass20_1.b__1(Int32 partId) at Keen.VRage.Library.Threading.ForLoopWork.DoWork(ForLoopWork item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ParallelWorkTask.Wait(Int64 taskId, Int32 waitMilliseconds, Boolean allowExecution) at Keen.VRage.Library.Threading.Parallel.For(Int32 start, Int32 count, Action`1 iterator, Object lifetime, Int32 maxThreads, Int32 batchSize) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SpawnEntities(EntityBundle bundle) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.LoadWorldSession(Container`1 saveGameContainer, Nullable`1 overrideContainerId, Nullable`1 backupId, SessionBuilder sessionBuilder, Func`1 sessionFactory) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass48_0.<g__AsyncSection|3>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) 2025-03-13 18:17:19.052 - Main Thread -> InnerException: 2025-03-13 18:17:19.052 - Main Thread -> Exception occurred: System.Exception: Overlapping block 'Root Entity (560ad1d9-819b-4c94-b6df-51ab69d6621f : Vanilla\Armors\Inverted Corner\50\Light\ArmorInvCornerLight50_ServerComposition.def)' on grid 'Grid (f7a663bd-c8cd-44a1-81ee-36fde0857747 : Vanilla\System\Grid\Grid_ServerComposite.def)' at '[X:10, Y:-13, Z:108]' at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.InsertRange(ReadOnlySpan`1 cubeBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|9_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass9_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) 2025-03-13 18:17:19.278 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing with name