2025-03-12 07:02:30.364 - Main Thread -> Timezone (local - UTC): -6h 2025-03-12 07:02:30.368 - Main Thread -> App Version: 1.1.200.3825 2025-03-12 07:02:30.375 - Main Thread -> Running application with arguments: 2025-03-12 07:02:30.375 - Main Thread -> Runtime Framework: .NET 8.0.2 2025-03-12 07:02:30.545 - Main Thread -> Environment.ProcessorCount: 6 2025-03-12 07:02:30.545 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.19045 2025-03-12 07:02:30.545 - Main Thread -> Environment.CommandLine: "D:\Steam Program Files\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll" 2025-03-12 07:02:30.545 - Main Thread -> Environment.CurrentDirectory: D:\Steam Program Files\steamapps\common\SpaceEngineers2 2025-03-12 07:02:30.635 - Main Thread -> CPU: AMD Ryzen 5 3500 6-Core Processor, 6/6 Logical/Physical Cores, 3600MHz Nominal Maximum Frequency 2025-03-12 07:02:30.635 - Main Thread -> IntPtr.Size: 8 2025-03-12 07:02:30.635 - Main Thread -> Default Culture: en-US 2025-03-12 07:02:30.635 - Main Thread -> Default UI Culture: en-US 2025-03-12 07:02:30.636 - Main Thread -> LogEnvironmentInformation - START 2025-03-12 07:02:30.647 - Main Thread -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd. 2025-03-12 07:02:30.647 - Main Thread -> Win32_ComputerSystem.Model: B550 AORUS ELITE AX V2 2025-03-12 07:02:30.655 - Main Thread -> Virtualized: False 2025-03-12 07:02:30.659 - Main Thread -> Environment.ProcessorName: AMD Ryzen 5 3500 6-Core Processor 2025-03-12 07:02:30.660 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 34,278,768,640 bytes 2025-03-12 07:02:30.660 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2025-03-12 07:02:30.660 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 24,369,078,272 bytes 2025-03-12 07:02:30.660 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,340,426,752 bytes 2025-03-12 07:02:30.665 - Main Thread -> Drive C: | Capacity: 255,227,588,608 bytes | Free space: 21,030,629,376 bytes 2025-03-12 07:02:30.665 - Main Thread -> Drive D: | Capacity: 1,000,186,310,656 bytes | Free space: 134,836,502,528 bytes 2025-03-12 07:02:30.666 - Main Thread -> LogEnvironmentInformation - END 2025-03-12 07:02:30.745 - Main Thread -> Pushing Core Configs GameRenderComponentCoreConfiguration : DrawAlphaBanner: true DrawGameVersion: true RenderConfiguration : AnyResourceErrorFatal: false AnyShaderErrorFatal: false AssertOnShaderMissingInContent: false AssertOnCompilation: false ApplyRenderOptionsPart: true DefaultFullScreen: true DefaultVSyncMode: "VSync" EnableShaderRuntimeAsserts: false EnableAGS: false EnableRenderGPUDebugLayer: false EnableRenderDebugLayer: false EnableSceneRendering: true ForceAllAdaptersSupported: false EnableStablePowerState: false EnableRenderThreadHighPriority: true WarningAsError: false GenerateRawShaders: false DetailedRenderLogging: false TextureRenderLogging: true UseUserShaderCacheOnly: false RenderDisplayDefaultsConfiguration : FrameDataConfiguration : LogCommandBuffers: false OrderCommandBufferLog: false ForcedDisplayOptionsConfiguration : Resolution: null FullScreen: null VSync: null EnableStretching: null TopMost: false GameCoreConfiguration : TypeOfEntityToSpawnOnStart: "Character" StartDefaultWorld: false SkipMainMenu: false SpawnPillars: true DumpJobs: false SaveValidationEnabled: false SaveCoreConfiguration : AutoSaveEnabled: true CubeGridCoreConfiguration : AllowCorruptedGrids: false HighlightCorruptedGrids: false ToolbarBlockSelectionConfiguration : UseGScreenSizeCategories: false RememberLastSelectedBlock: true HardRememberLastSelectedBlock: false KytheraCoreConfiguration : NumberOfJobThreads: 4 AllowMultipleConfiguration : AllowMultiple: false AutoTestConfiguration : Automated: false SkipRender: false SimpleRender: false MinimalisticVisual: false BlockDataGeneratorsConfiguration : AssertOnEmptyOccupancy: true ValidateSharedOccupancy: false LoggingEnabled: false MountPointsEnabled: true MountPointsDebugDataEnabled: false DeterministicRuntimeConfiguration : DeterministicRuntime: false ExtRenderLeaksConfiguration : Enabled: false ProfileOptimizationConfiguration : SkipProfileOptimization: false StatsRecorderConfiguration : PerformanceTestRun: false PerformanceTestRecordRate: 0 RecordFrames: 0 LimitedDefSetConfiguration : UseLimitedDefs: true CrashHandlerCoreConfiguration : EnableCrashReportingOverride: null AnalyticsDevEnvOverride: null CrashAtStartup: false StatsPageConfiguration : DefaultStatsPage: 0 DCSCoreConfiguration : JobOrderSeed: 0 LogJobs: false VoxelRenderSettingsConfiguration : EnableTesselation: true ClipmapQualitySettings: null 2025-03-12 07:02:30.748 - Main Thread -> Info: Started loading definition set CoreConfigurations 2025-03-12 07:02:30.884 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2025-03-12 07:02:30.893 - Main Thread -> Sorting jobs for scene of 27 jobs with seed '0' 2025-03-12 07:02:30.968 - Main Thread -> Configuring worker pool as: (workerCount: 4, highPriorityBias: 0, forceSynchronousExecution: False) 2025-03-12 07:02:30.968 - Main Thread -> Workers configured. 2025-03-12 07:02:30.969 - Main Thread -> [Crash Handler] : Logging runtime paths data 2025-03-12 07:02:30.969 - Main Thread -> Command line argument 0: D:\Steam Program Files\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-03-12 07:02:30.969 - Main Thread -> Working directory: D:\Steam Program Files\steamapps\common\SpaceEngineers2 2025-03-12 07:02:30.969 - Main Thread -> App Data Path: C:\Users\halen\AppData\Roaming\SpaceEngineers2 2025-03-12 07:02:30.969 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2025-03-12 07:02:30.978 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2025-03-12 07:02:30.978 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\halen\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2025-03-12 07:02:31.000 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2025-03-12 07:02:31.040 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 0.5 BusVolumes: {"bus:/Music": 0,"bus:/Reverb": 0,"bus:/UI": 0.5,"bus:/SFX": 0.5} 2025-03-12 07:02:31.059 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "$Content:CRF"},"$Value": "2025-03-12T02:13:05.1473978Z"},{"$Key": {"Name": "Concordia Research Facility 1"},"$Value": "2025-03-10T02:13:02.9597883Z"},{"$Key": {"Name": "Concordia Research Facility 2"},"$Value": "2025-03-12T02:12:47.4593720Z"},{"$Key": {"Name": "Concordia Research Facility 3"},"$Value": "2025-03-12T12:52:12.0173283Z"}] LatestGame: {"Name": "Concordia Research Facility 3"} LatestBackup: null AutoSave: true EnableToastNotifications: true 2025-03-12 07:02:31.064 - Main Thread -> Loaded Options part: RenderDisplayOptionsPart : AdapterName: "NVIDIA GeForce RTX 3060 + DISPLAY1" FullScreen: true Resolution: {"X": 1600,"Y": 900} VSyncMode: "VSync" 2025-03-12 07:02:31.097 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedPreset2: "High" SerializedAntiAliasing: "FSR" SerializedArmorBevel: "Enabled" SerializedRaytracing: "Medium" SerializedFieldOfView: 1.2217305 SerializedShadow: "High" SerializedLighting: "High" SerializedTerrain: "High" SerializedTexture: "High" SerializedParallax: "High" SerializedParticles: "High" SerializedRenderingDistanceQuality: "High" 2025-03-12 07:02:31.106 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'D:\Steam Program Files\steamapps\common\SpaceEngineers2\GameData' in 'D:\Steam Program Files\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'D:\Steam Program Files\steamapps\common\VRage\GameData'; directory does not exist at path 'D:\Steam Program Files\steamapps\common\SpaceEngineers2\VRage\GameData' in 'D:\Steam Program Files\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2025-03-12 07:02:31.247 - Main Thread -> Info: Reading contentcache.json for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2025-03-12 07:02:31.266 - Main Thread -> Info: Reading contentcache.json for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2025-03-12 07:02:32.796 - Main Thread -> Info: Started loading definition set Engine 2025-03-12 07:02:33.023 - Main Thread -> Info: Finished loading definition set Engine 2025-03-12 07:02:33.115 - Main Thread -> STEAM_API: Steam Active Status: True 2025-03-12 07:02:33.115 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2025-03-12 07:02:33.115 - Main Thread -> [Crash Handler] : [Client Branch] : default 2025-03-12 07:02:33.152 - Main Thread -> Adjusting Main Memory Streaming Budget to 3,216,164,864 bytes. 2025-03-12 07:02:33.231 - Main Thread -> Initialize Voxels 2025-03-12 07:02:34.125 - Main Thread -> RenderOptionsPart2.Preset = High 2025-03-12 07:02:34.239 - Main Thread -> Sorting jobs for scene of 122 jobs with seed '0' 2025-03-12 07:02:34.253 - Main Thread -> Initializing Render System 2025-03-12 07:02:34.265 - Main Thread -> Render Device initialized 2025-03-12 07:02:34.266 - Main Thread -> LOADING_TIME|Render_Init|179.88200000000006 2025-03-12 07:02:34.266 - Main Thread -> LOADING_TIME_FULL|Render_Init|1028.8549 2025-03-12 07:02:34.287 - Main Thread -> Initialize DebugDraw 2025-03-12 07:02:34.336 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2025-03-12 07:02:34.338 - Main Thread -> Initialize UI 2025-03-12 07:02:34.339 - Main Thread -> Initialize Stats 2025-03-12 07:02:34.340 - Main Thread -> Initialize DebugMenu 2025-03-12 07:02:34.414 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-03-12 07:02:34.589 - Main Thread -> Info: Started loading definition set Core 2025-03-12 07:02:35.162 - Main Thread -> 27 Layers added to the GameInputProcessorComponent 2025-03-12 07:02:35.164 - Main Thread -> 205 Mapping added to the GameInputProcessorComponent 2025-03-12 07:02:35.165 - Main Thread -> 6 Alias added to the GameInputProcessorComponent 2025-03-12 07:02:35.258 - Render thread -> LOADING_TIME|Render_SystemCoreInit|791.9457 2025-03-12 07:02:35.330 - Main Thread -> [Audio]: Loading Audio Configuration 2025-03-12 07:02:35.477 - Main Thread -> [Audio]: Loading master bank. 2025-03-12 07:02:35.493 - Main Thread -> [Audio]: Loading bank 0257b15b-21be-4cc8-82f3-6e32f6e5f017. 2025-03-12 07:02:35.532 - Main Thread -> [Audio]: Loading bank 02aa9d50-0da3-4a50-b368-d04d9f372fce. 2025-03-12 07:02:35.573 - Main Thread -> [Audio]: Loading bank 63c4b083-4295-45d8-af20-9df59087df68. 2025-03-12 07:02:35.593 - Main Thread -> [Audio]: Loading bank fcad6995-aed6-49ef-b573-baa843cb26a8. 2025-03-12 07:02:35.675 - Main Thread -> [Audio]: Reloading paths. 2025-03-12 07:02:35.693 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-03-12 07:02:35.693 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-03-12 07:02:35.693 - Main Thread -> Info: Finished loading definition set Core 2025-03-12 07:02:35.890 - Render thread -> LOADING_TIME|Render_CreateDevice|978.5398999999999 2025-03-12 07:02:35.890 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|1617.8126 2025-03-12 07:02:35.890 - Render thread -> Client frequency set to: 60.00024Hz 2025-03-12 07:02:35.890 - Render thread -> Render loop frequency capped to: 200Hz 2025-03-12 07:02:35.890 - Render thread -> LOADING_TIME|Render_Window|7.6901000000000295 2025-03-12 07:02:35.890 - Render thread -> LOADING_TIME_FULL|Render_Window|1626.4629 2025-03-12 07:02:36.020 - Render thread -> LOADING_TIME|Render_FirstFrame|120.3863 2025-03-12 07:02:36.020 - Render thread -> LOADING_TIME|Render|1295.7032 2025-03-12 07:02:36.020 - Render thread -> LOADING_TIME_FULL|Render|2783.9488 2025-03-12 07:02:36.253 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2025-03-12 07:02:36.255 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2025-03-12 07:02:36.634 - Main Thread -> LOADING_TIME|Application|6413.1448 2025-03-12 07:02:36.635 - Main Thread -> LOADING_TIME_FULL|Application|7104.3614 2025-03-12 07:02:36.637 - Main Thread -> LOADING_TIME|Main|6424.212500000001 2025-03-12 07:02:36.637 - Main Thread -> LOADING_TIME_FULL|Main|7115.4291 2025-03-12 07:02:37.128 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name LoadingApplication 2025-03-12 07:02:37.128 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing with name 2025-03-12 07:02:38.292 - VRageWorker 3 -> Info: Started loading definition set World 2025-03-12 07:02:44.860 - Main Thread -> LOCALIZATION WARNING: Could not find key In the Almagest system, the bright star Almagest and its companion, the brown dwarf Delfos, orbit one another in an eternal celestial dance. in the culture set en-US. Evaluating to string id. 2025-03-12 07:02:45.195 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name StartingGame 2025-03-12 07:02:45.789 - Main Thread -> Info: Blocks occupancy and mount points loaded in 592 ms (133 block definitions patched) 2025-03-12 07:02:45.882 - Main Thread -> Info: Finished loading definition set World 2025-03-12 07:02:46.470 - Main Thread -> Sorting jobs for scene of 355 jobs with seed '0' 2025-03-12 07:02:46.804 - Main Thread -> Loading save Concordia Research Facility 3 - version: 1.1.200.3825 2025-03-12 07:02:50.403 - Main Thread -> Sorting jobs for scene of 315 jobs with seed '0' 2025-03-12 07:02:54.848 - Main Thread -> Sorting jobs for scene of 338 jobs with seed '0' 2025-03-12 07:02:58.629 - Render thread -> Frame [654] Parallel Render Command Batch RCB-1 created 17154620 2025-03-12 07:03:14.261 - Main Thread -> STATS_RECORDING_LEGEND,FRAME,TIME,PROCESS,GCTOTAL,GCDELTA,AVAILABLEMEMORY 2025-03-12 07:03:14.261 - Main Thread -> STATS_RECORDING,787,13.1166142,44.8316726,874764832,0,Normal 2025-03-12 07:03:14.265 - Main Thread -> LOADING_TIME|Session|29421.2658 2025-03-12 07:03:15.208 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing with name 2025-03-12 07:03:16.313 - Main Thread -> Info: Active device changed to Keyboard 2025-03-12 07:03:17.095 - Main Thread -> LOCALIZATION WARNING: Could not find key Press 'F' to enter in the culture set en-US. Evaluating to string id. 2025-03-12 07:03:18.395 - Main Thread -> LOCALIZATION WARNING: Could not find key in the culture set en-US. Evaluating to string id. 2025-03-12 07:03:19.677 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:R} in the culture set en-US. Evaluating to string id. 2025-03-12 07:03:19.678 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:RMB} in the culture set en-US. Evaluating to string id. 2025-03-12 07:03:19.678 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:MMB} in the culture set en-US. Evaluating to string id. 2025-03-12 07:03:19.678 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:LMB} in the culture set en-US. Evaluating to string id. 2025-03-12 07:03:19.701 - Main Thread -> LOCALIZATION WARNING: Could not find key R in the culture set en-US. Evaluating to string id. 2025-03-12 07:03:19.703 - Main Thread -> LOCALIZATION WARNING: Could not find key RMB in the culture set en-US. Evaluating to string id. 2025-03-12 07:03:19.705 - Main Thread -> LOCALIZATION WARNING: Could not find key MMB in the culture set en-US. Evaluating to string id. 2025-03-12 07:03:19.706 - Main Thread -> LOCALIZATION WARNING: Could not find key LMB in the culture set en-US. Evaluating to string id. 2025-03-12 07:03:54.882 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,RenderThreadTime,GPUTime,PCUCount 2025-03-12 07:03:54.882 - Main Thread -> STATISTICS,53.4831194,3209,3209,10297240000,910271600,5381161000,6.3469,2.2245,2.7377,9.161327,33.33428,255488 2025-03-12 07:04:55.720 - Main Thread -> LOCALIZATION WARNING: Could not find key (unset) in the culture set en-US. Evaluating to string id. 2025-03-12 07:04:55.721 - Main Thread -> LOCALIZATION WARNING: Could not find key Exit To Main Menu in the culture set en-US. Evaluating to string id. 2025-03-12 07:04:55.721 - Main Thread -> LOCALIZATION WARNING: Could not find key Do you want to save your current world before exiting? in the culture set en-US. Evaluating to string id. 2025-03-12 07:04:55.721 - Main Thread -> LOCALIZATION WARNING: Could not find key Yes in the culture set en-US. Evaluating to string id. 2025-03-12 07:04:55.721 - Main Thread -> LOCALIZATION WARNING: Could not find key No in the culture set en-US. Evaluating to string id. 2025-03-12 07:04:55.721 - Main Thread -> LOCALIZATION WARNING: Could not find key Cancel in the culture set en-US. Evaluating to string id. 2025-03-12 07:04:57.450 - Main Thread -> LOCALIZATION WARNING: Could not find key The Napir was the first ship to arrive to The Almagest. Or, at least, that's what's believed. in the culture set en-US. Evaluating to string id. 2025-03-12 07:04:59.837 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,RenderThreadTime,GPUTime,PCUCount 2025-03-12 07:04:59.837 - Main Thread -> STATISTICS,116.7161998,7003,7003,10793230000,1263091000,900321300,8.5563,7.3235,4.6548,8.635627,33.33414,252236 2025-03-12 07:05:00.061 - Main Thread -> AGGREGATE_MEDIAN_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-03-12 07:05:00.061 - Main Thread -> AGGREGATE_MEDIAN,10351779840,916824982.666667,33778.6666666667,7.0546166897,254074.833333333,10.0230666667,33.3326 2025-03-12 07:05:00.061 - Main Thread -> AGGREGATE_PEAKS_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-03-12 07:05:00.061 - Main Thread -> AGGREGATE_PEAKS,10460327253.3333,977780613.333333,450986.666666667,14.65863355,254074.833333333,16.3456,33.7513666667 2025-03-12 07:05:00.061 - Main Thread -> AGGREGATE_AVERAGE_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-03-12 07:05:00.061 - Main Thread -> AGGREGATE_AVERAGE,10355722363.9324,917204715.107505,179818.747802569,7.6685163873,253930.700811359,10.2861599055,33.3328645039 2025-03-12 07:05:00.061 - Main Thread -> AGGREGATE_MAX_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-03-12 07:05:00.061 - Main Thread -> AGGREGATE_MAX,10793238528,1263438992,690070920,403.2937927246,255511,68.3287,50.134 2025-03-12 07:05:00.061 - Main Thread -> AGGREGATE_MIN_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-03-12 07:05:00.061 - Main Thread -> AGGREGATE_MIN,10099281920,873486728,0,0.994599998,252236,4.4187,19.6843 2025-03-12 07:05:00.061 - Main Thread -> AGGREGATE_STANDARD_DEVIATION_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-03-12 07:05:00.061 - Main Thread -> AGGREGATE_STANDARD_DEVIATION,82180332.8844494,23164228.4005068,8974722.00362898,8.4394297149,1439.8889187911,1.924630898,0.7645240818 2025-03-12 07:05:00.061 - Main Thread -> Global GC Memory Delta: 2025-03-12 07:05:00.061 - Main Thread -> Frame start-0: 4835665408 2025-03-12 07:05:00.061 - Main Thread -> Frame start-0: 5218021784 2025-03-12 07:05:00.061 - Main Thread -> Frame start-end: 6281829496 2025-03-12 07:05:00.061 - Main Thread -> Frame 0: 382356376 2025-03-12 07:05:00.061 - Main Thread -> Frame 0-end: 1446164088 2025-03-12 07:05:00.061 - Main Thread -> Frame end: 1063807712 2025-03-12 07:05:00.061 - Main Thread -> Percentile frames: 2025-03-12 07:05:00.061 - Main Thread -> MEDIAN_FRAME,5053,5008,5329,5368,5458,2385,2900 2025-03-12 07:05:00.061 - Main Thread -> PEAK_FRAME,5911,5906,5603,5724,5304,2291,2768 2025-03-12 07:05:00.263 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name ReturningToMenu 2025-03-12 07:05:02.264 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing with name 2025-03-12 07:05:03.554 - Main Thread -> LOCALIZATION WARNING: Could not find key Exit To Windows in the culture set en-US. Evaluating to string id. 2025-03-12 07:05:03.554 - Main Thread -> LOCALIZATION WARNING: Could not find key Are you sure you want to exit? in the culture set en-US. Evaluating to string id. 2025-03-12 07:05:04.680 - Main Thread -> [Audio]: Loading Audio Configuration 2025-03-12 07:05:04.735 - Main Thread -> [Audio]: Loading master bank. 2025-03-12 07:05:04.754 - Main Thread -> [Audio]: Loading bank 0257b15b-21be-4cc8-82f3-6e32f6e5f017. 2025-03-12 07:05:04.793 - Main Thread -> [Audio]: Loading bank 02aa9d50-0da3-4a50-b368-d04d9f372fce. 2025-03-12 07:05:04.834 - Main Thread -> [Audio]: Loading bank 63c4b083-4295-45d8-af20-9df59087df68. 2025-03-12 07:05:04.854 - Main Thread -> [Audio]: Loading bank fcad6995-aed6-49ef-b573-baa843cb26a8. 2025-03-12 07:05:04.874 - Main Thread -> [Audio]: Reloading paths. 2025-03-12 07:05:04.875 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-03-12 07:05:04.875 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-03-12 07:05:04.893 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-03-12 07:05:04.894 - Main Thread -> Adjusting Main Memory Streaming Budget to 3,216,164,864 bytes. 2025-03-12 07:05:04.902 - Main Thread -> [VRAGE_CORE]: Disposing of the engine systems initiated. 2025-03-12 07:05:04.902 - Main Thread -> [VRAGE_CORE]: Disposing the engine entity. 2025-03-12 07:05:05.075 - Render thread -> VideoMemoryInfo report: Budget: 11,898,191,872.00 Bytes CurrentUsage: 6,369,234,944.00 Bytes AvailableForReservation: 6,083,313,664.00 Bytes CurrentReservation: 0.00 Bytes 2025-03-12 07:05:05.075 - Render thread -> Info: CoreSystems.Dispose - Entering 2025-03-12 07:05:05.080 - Render thread -> Info: CoreSystems.Dispose - All tasks in Render12 completed: True 2025-03-12 07:05:05.270 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name ApplicationEnd 2025-03-12 07:05:05.572 - Render thread -> Info: CoreSystems.Dispose - Exiting 2025-03-12 07:05:06.271 - Main Thread -> [Watchdog]: Setting the monitoring state to Waiting with name ApplicationClosed 2025-03-12 07:05:06.273 - Main Thread -> [VRAGE_CORE]: Disposing filesystem, crash handler and definition manager. 2025-03-12 07:05:06.276 - Main Thread -> [VRAGE_CORE]: Exiting application loop. 2025-03-12 07:05:06.277 - Main Thread -> [VRAGE_CORE]: Disposing pools. 2025-03-12 07:05:06.491 - Main Thread -> LOADING_TIME|ApplicationExit|2037.957 2025-03-12 07:05:06.491 - Main Thread -> [VRAGE_CORE]: Disposing logs and creating termination log. 2025-03-12 07:05:06.492 - Main Thread -> Message repeated 2 time(s): Audio Event Instance for snapshot:/MusicFadeOut not returned to pool 2025-03-12 07:05:06.492 - Main Thread -> WriteLine Closed