2025-03-11 14:03:37.108 - Main Thread -> Timezone (local - UTC): 1h 2025-03-11 14:03:37.111 - Main Thread -> App Version: 1.1.200.3822 2025-03-11 14:03:37.118 - Main Thread -> Running application with arguments: 2025-03-11 14:03:37.118 - Main Thread -> Runtime Framework: .NET 8.0.13 2025-03-11 14:03:37.328 - Main Thread -> Pushing Core Configs {"$Bundles": {"Game2": "1.1.200.3822","System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"ApplyRenderOptionsPart": true,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"WarningAsError": false,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": true,"UseUserShaderCacheOnly": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"Game2": "1.1.200.3822","System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"SpawnPillars": true,"DumpJobs": false,"SaveValidationEnabled": false}} {"$Bundles": {"Game2": "1.1.200.3822","System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "1.1.200.3822","System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": false,"HighlightCorruptedGrids": false}} {"$Bundles": {"Game2": "1.1.200.3822","System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.Tools.ToolbarBlockSelectionConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseGScreenSizeCategories": false,"RememberLastSelectedBlock": true,"HardRememberLastSelectedBlock": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRun": false,"PerformanceTestRecordRate": 0,"RecordFrames": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "VRage:Keen.VRage.Core.EngineComponents.LimitedDefSetConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseLimitedDefs": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null}} 2025-03-11 14:03:37.333 - Main Thread -> Info: Started loading definition set CoreConfigurations 2025-03-11 14:03:37.413 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2025-03-11 14:03:37.420 - Main Thread -> Sorting jobs for scene of 27 jobs with seed '0' 2025-03-11 14:03:37.483 - Main Thread -> Clamping maximum number of workers threads, 24 cores detected. 2025-03-11 14:03:37.483 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2025-03-11 14:03:37.483 - Main Thread -> Workers configured. 2025-03-11 14:03:37.484 - Main Thread -> [Crash Handler] : Logging runtime paths data 2025-03-11 14:03:37.484 - Main Thread -> Command line argument 0: E:\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-03-11 14:03:37.484 - Main Thread -> Working directory: E:\SteamLibrary\steamapps\common\SpaceEngineers2 2025-03-11 14:03:37.484 - Main Thread -> App Data Path: C:\Users\Helium7\AppData\Roaming\SpaceEngineers2 2025-03-11 14:03:37.484 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2025-03-11 14:03:37.486 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2025-03-11 14:03:37.486 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\Helium7\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2025-03-11 14:03:37.504 - Main Thread -> [Crash Handler]: Termination log was absent and no reports were found. Sending sudden death report. 2025-03-11 14:03:37.549 - Main Thread -> [Crash Handler]: Freeze dump was detected. Marking sudden death as freeze. 2025-03-11 14:03:37.674 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2025-03-11 14:03:37.708 - Main Thread -> Loaded Options part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "VRage:Keen.VRage.Audio.Options.AudioOptionsPart","$Value": {"DeviceName": null,"MasterBusVolume": 0.5,"BusVolumes": {"bus:/Music": 0.5,"bus:/Reverb": 0,"bus:/UI": 0.5,"bus:/SFX": 0.5}}} 2025-03-11 14:03:37.710 - Main Thread -> Loaded Options part: {"$Bundles": {"Game2": "1.1.200.3822","System.Runtime": "1.0.0.0"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.EarlyAccessOptions","$Value": {"ShowDisclaimer": false}} 2025-03-11 14:03:37.730 - Main Thread -> Loaded Options part: {"$Bundles": {"Game2": "1.1.200.3822","System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.GameOptions","$Value": {"LastPlayedWorlds": [{"$Key": {"Name": "$Content:CRF"},"$Value": "2025-02-01T01:55:21.9883254Z"},{"$Key": {"Name": "Concordia Research Facility 1"},"$Value": "2025-03-11T12:58:47.3313385Z"}],"LatestGame": {"Name": "Concordia Research Facility 1"},"LatestBackup": null,"AutoSave": true,"EnableToastNotifications": true}} 2025-03-11 14:03:37.735 - Main Thread -> Loaded Options part: {"$Bundles": {"Game2": "1.1.200.3822","System.Runtime": "1.0.0.0"},"$Type": "Game2:Keen.Game2.Client.UI.Options.GUIOptions","$Value": {"UIBackgroundOpacity": 0.95,"SpeedUnit": "MetersPerSecond","HideCrosshairWithUI": true}} 2025-03-11 14:03:37.739 - Main Thread -> Loaded Options part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"AdapterName": "AMD Radeon RX 7900 XTX","FullScreen": true,"Resolution": {"X": 3840,"Y": 2160},"VSyncMode": "VariableRefreshRate"}} 2025-03-11 14:03:37.768 - Main Thread -> Loaded Options part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedPreset2": "High","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Enabled","SerializedRaytracing": "Low","SerializedFieldOfView": 1.2217305,"SerializedShadow": "High","SerializedLighting": "High","SerializedTerrain": "High","SerializedTexture": "High","SerializedParallax": "High","SerializedParticles": "High","SerializedRenderingDistanceQuality": "High"}} 2025-03-11 14:03:37.776 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'E:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData' in 'E:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'E:\SteamLibrary\steamapps\common\VRage\GameData'; directory does not exist at path 'E:\SteamLibrary\steamapps\common\SpaceEngineers2\VRage\GameData' in 'E:\SteamLibrary\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2025-03-11 14:03:37.880 - Main Thread -> Info: Reading contentcache.json for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2025-03-11 14:03:37.892 - Main Thread -> Info: Reading contentcache.json for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2025-03-11 14:03:39.126 - Main Thread -> Info: Started loading definition set Engine 2025-03-11 14:03:39.268 - Main Thread -> Info: Finished loading definition set Engine 2025-03-11 14:03:39.391 - Main Thread -> STEAM_API: Steam Active Status: True 2025-03-11 14:03:39.391 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2025-03-11 14:03:39.391 - Main Thread -> [Crash Handler] : [Client Branch] : default 2025-03-11 14:03:39.428 - Main Thread -> Adjusting Main Memory Streaming Budget to 3,216,173,824 bytes. 2025-03-11 14:03:39.442 - Main Thread -> Environment.ProcessorCount: 24 2025-03-11 14:03:39.442 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.19045 2025-03-11 14:03:39.442 - Main Thread -> Environment.CommandLine: E:\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-03-11 14:03:39.442 - Main Thread -> Environment.CurrentDirectory: E:\SteamLibrary\steamapps\common\SpaceEngineers2 2025-03-11 14:03:39.486 - Main Thread -> CPU: AMD Ryzen 9 5900X 12-Core Processor, 24/12 Logical/Physical Cores, 3701MHz Nominal Maximum Frequency 2025-03-11 14:03:39.486 - Main Thread -> IntPtr.Size: 8 2025-03-11 14:03:39.486 - Main Thread -> Default Culture: 2025-03-11 14:03:39.486 - Main Thread -> Default UI Culture: 2025-03-11 14:03:39.487 - Main Thread -> LogEnvironmentInformation - START 2025-03-11 14:03:39.493 - Main Thread -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd. 2025-03-11 14:03:39.493 - Main Thread -> Win32_ComputerSystem.Model: X570 AORUS ELITE 2025-03-11 14:03:39.493 - Main Thread -> Virtualized: False 2025-03-11 14:03:39.495 - Main Thread -> Environment.ProcessorName: AMD Ryzen 9 5900X 12-Core Processor 2025-03-11 14:03:39.495 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 34,278,912,000 bytes 2025-03-11 14:03:39.496 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2025-03-11 14:03:39.496 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 20,654,403,584 bytes 2025-03-11 14:03:39.496 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,176,726,016 bytes 2025-03-11 14:03:39.500 - Main Thread -> Drive C: | Capacity: 899,590,803,456 bytes | Free space: 83,784,777,728 bytes 2025-03-11 14:03:39.500 - Main Thread -> Drive D: | Capacity: 160,038,907,904 bytes | Free space: 3,798,433,792 bytes 2025-03-11 14:03:39.500 - Main Thread -> Drive E: | Capacity: 3,600,690,442,240 bytes | Free space: 1,960,063,934,464 bytes 2025-03-11 14:03:39.500 - Main Thread -> Drive F: | Capacity: 1,000,202,039,296 bytes | Free space: 255,957,139,456 bytes 2025-03-11 14:03:39.500 - Main Thread -> Drive G: | Capacity: 214,748,364,800 bytes | Free space: 46,839,894,016 bytes 2025-03-11 14:03:39.500 - Main Thread -> LogEnvironmentInformation - END 2025-03-11 14:03:39.572 - Main Thread -> Initialize Voxels 2025-03-11 14:03:40.401 - Main Thread -> RenderOptionsPart2.Preset = High 2025-03-11 14:03:40.475 - Main Thread -> Sorting jobs for scene of 122 jobs with seed '0' 2025-03-11 14:03:40.487 - Main Thread -> Initializing Render System 2025-03-11 14:03:40.496 - Main Thread -> Render Device initialized 2025-03-11 14:03:40.498 - Main Thread -> LOADING_TIME|Render_Init|518.2610999999999 2025-03-11 14:03:40.498 - Main Thread -> LOADING_TIME_FULL|Render_Init|920.5259 2025-03-11 14:03:40.515 - Main Thread -> Initialize DebugDraw 2025-03-11 14:03:40.821 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2025-03-11 14:03:40.823 - Main Thread -> Initialize UI 2025-03-11 14:03:40.824 - Main Thread -> Initialize Stats 2025-03-11 14:03:40.825 - Main Thread -> Initialize DebugMenu 2025-03-11 14:03:40.862 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-03-11 14:03:41.010 - Main Thread -> Info: Started loading definition set Core 2025-03-11 14:03:41.374 - Render thread -> LOADING_TIME|Render_SystemCoreInit|735.594 2025-03-11 14:03:41.444 - Render thread -> LOADING_TIME|Render_CreateDevice|875.127 2025-03-11 14:03:41.444 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|936.1087 2025-03-11 14:03:41.444 - Render thread -> Client frequency set to: 60.00024Hz 2025-03-11 14:03:41.444 - Render thread -> Render loop frequency capped to: 60.00024Hz 2025-03-11 14:03:41.445 - Render thread -> LOADING_TIME|Render_Window|11.759900000000016 2025-03-11 14:03:41.445 - Render thread -> LOADING_TIME_FULL|Render_Window|948.7834 2025-03-11 14:03:41.580 - Main Thread -> 27 Layers added to the GameInputProcessorComponent 2025-03-11 14:03:41.582 - Main Thread -> 205 Mapping added to the GameInputProcessorComponent 2025-03-11 14:03:41.582 - Main Thread -> 6 Alias added to the GameInputProcessorComponent 2025-03-11 14:03:41.606 - Main Thread -> [Audio]: Loading Audio Configuration 2025-03-11 14:03:41.651 - Main Thread -> [Audio]: Loading master bank. 2025-03-11 14:03:41.678 - Main Thread -> [Audio]: Loading bank 0257b15b-21be-4cc8-82f3-6e32f6e5f017. 2025-03-11 14:03:41.738 - Main Thread -> [Audio]: Loading bank 02aa9d50-0da3-4a50-b368-d04d9f372fce. 2025-03-11 14:03:41.789 - Main Thread -> [Audio]: Loading bank 63c4b083-4295-45d8-af20-9df59087df68. 2025-03-11 14:03:41.808 - Main Thread -> [Audio]: Loading bank fcad6995-aed6-49ef-b573-baa843cb26a8. 2025-03-11 14:03:41.817 - Render thread -> LOADING_TIME|Render_FirstFrame|348.4987 2025-03-11 14:03:41.817 - Render thread -> LOADING_TIME|Render|1777.7155 2025-03-11 14:03:41.817 - Render thread -> LOADING_TIME_FULL|Render|2240.962 2025-03-11 14:03:41.839 - Main Thread -> [Audio]: Reloading paths. 2025-03-11 14:03:41.884 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-03-11 14:03:41.884 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-03-11 14:03:41.884 - Main Thread -> Info: Finished loading definition set Core 2025-03-11 14:03:42.339 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2025-03-11 14:03:42.342 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2025-03-11 14:03:42.510 - Main Thread -> LOADING_TIME|Application|5532.3039 2025-03-11 14:03:42.510 - Main Thread -> LOADING_TIME_FULL|Application|6082.1829 2025-03-11 14:03:42.510 - Main Thread -> LOADING_TIME|Main|5542.6865 2025-03-11 14:03:42.510 - Main Thread -> LOADING_TIME_FULL|Main|6092.5655 2025-03-11 14:03:42.610 - VRageWorker 9 -> Info: Started loading definition set World 2025-03-11 14:03:42.743 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name LoadingApplication 2025-03-11 14:03:42.743 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing with name 2025-03-11 14:03:50.293 - Main Thread -> LOCALIZATION WARNING: Could not find key by Keen Software House in the culture set en-US. Evaluating to string id. 2025-03-11 14:03:50.425 - Main Thread -> LOCALIZATION WARNING: Could not find key Type in the culture set en-US. Evaluating to string id. 2025-03-11 14:03:51.850 - Main Thread -> LOCALIZATION WARNING: Could not find key Empty World in the culture set en-US. Evaluating to string id. 2025-03-11 14:03:51.879 - Main Thread -> LOCALIZATION WARNING: Could not find key To create a new grid in free space press 'J'. in the culture set en-US. Evaluating to string id. 2025-03-11 14:03:52.592 - Main Thread -> Info: Blocks occupancy and mount points loaded in 430 ms (133 block definitions patched) 2025-03-11 14:03:52.657 - Main Thread -> Info: Finished loading definition set World 2025-03-11 14:03:52.746 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name StartingGame 2025-03-11 14:03:53.000 - Main Thread -> Sorting jobs for scene of 355 jobs with seed '0' 2025-03-11 14:03:53.198 - Main Thread -> Loading save $Content:EmptyWorld - version: 0.12.22.810 2025-03-11 14:03:53.310 - Main Thread -> Sorting jobs for scene of 315 jobs with seed '0' 2025-03-11 14:03:53.695 - Main Thread -> Sorting jobs for scene of 338 jobs with seed '0' 2025-03-11 14:03:54.252 - Render thread -> Frame [686] Parallel Render Command Batch RCB-1 created 4636557 2025-03-11 14:03:56.173 - Main Thread -> LOCALIZATION WARNING: Could not find key in the culture set en-US. Evaluating to string id. 2025-03-11 14:03:57.498 - Main Thread -> STATS_RECORDING_LEGEND,FRAME,TIME,PROCESS,GCTOTAL,GCDELTA,AVAILABLEMEMORY 2025-03-11 14:03:57.499 - Main Thread -> STATS_RECORDING,660,10.999956,21.2270511,340607280,0,Normal 2025-03-11 14:03:57.501 - Main Thread -> LOADING_TIME|Session|5646.1432 2025-03-11 14:03:57.748 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing with name 2025-03-11 14:04:00.219 - Main Thread -> Info: Active device changed to Keyboard 2025-03-11 14:04:03.294 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:J} in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:03.299 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Cube 2.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:03.484 - Main Thread -> LOCALIZATION WARNING: Could not find key (unset) in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:03.485 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing: Light Armor Cube 2.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:03.501 - Main Thread -> LOCALIZATION WARNING: Could not find key J in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.042 - Main Thread -> LOCALIZATION WARNING: Could not find key Window Slope Long with Side Left in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.088 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:A} in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.088 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:D} in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.089 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:Q} in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.089 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:E} in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.285 - Main Thread -> LOCALIZATION WARNING: Could not find key All Blocks in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.297 - Main Thread -> LOCALIZATION WARNING: Could not find key All in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.298 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.298 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.299 - Main Thread -> LOCALIZATION WARNING: Could not find key Inputs in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.299 - Main Thread -> LOCALIZATION WARNING: Could not find key Antennas in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.299 - Main Thread -> LOCALIZATION WARNING: Could not find key Cockpits in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.300 - Main Thread -> LOCALIZATION WARNING: Could not find key Detailing in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.300 - Main Thread -> LOCALIZATION WARNING: Could not find key Fuel-Based Power in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.300 - Main Thread -> LOCALIZATION WARNING: Could not find key Renewable Energy in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.301 - Main Thread -> LOCALIZATION WARNING: Could not find key Doors in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.301 - Main Thread -> LOCALIZATION WARNING: Could not find key Lighting in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.301 - Main Thread -> LOCALIZATION WARNING: Could not find key Spotlights in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.302 - Main Thread -> LOCALIZATION WARNING: Could not find key Storage in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.302 - Main Thread -> LOCALIZATION WARNING: Could not find key Gravity in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.303 - Main Thread -> LOCALIZATION WARNING: Could not find key Gyroscopes in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.303 - Main Thread -> LOCALIZATION WARNING: Could not find key Parking in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.303 - Main Thread -> LOCALIZATION WARNING: Could not find key Space Propulsion in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.304 - Main Thread -> LOCALIZATION WARNING: Could not find key Components in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.304 - Main Thread -> LOCALIZATION WARNING: Could not find key Survival in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.304 - Main Thread -> LOCALIZATION WARNING: Could not find key Catwalks in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.305 - Main Thread -> LOCALIZATION WARNING: Could not find key Ramps in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.305 - Main Thread -> LOCALIZATION WARNING: Could not find key Walls in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.305 - Main Thread -> LOCALIZATION WARNING: Could not find key Windows in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.306 - Main Thread -> LOCALIZATION WARNING: Could not find key Mining in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.306 - Main Thread -> LOCALIZATION WARNING: Could not find key Static Weapons in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.448 - Main Thread -> LOCALIZATION WARNING: Could not find key Armor in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.448 - Main Thread -> LOCALIZATION WARNING: Could not find key Automation in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.449 - Main Thread -> LOCALIZATION WARNING: Could not find key Character Gear in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.449 - Main Thread -> LOCALIZATION WARNING: Could not find key Communication in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.449 - Main Thread -> LOCALIZATION WARNING: Could not find key Control in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.450 - Main Thread -> LOCALIZATION WARNING: Could not find key Creative Tools in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.450 - Main Thread -> LOCALIZATION WARNING: Could not find key Decor in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.450 - Main Thread -> LOCALIZATION WARNING: Could not find key Energy in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.451 - Main Thread -> LOCALIZATION WARNING: Could not find key Entrances in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.451 - Main Thread -> LOCALIZATION WARNING: Could not find key Illumination in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.451 - Main Thread -> LOCALIZATION WARNING: Could not find key Logistics in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.452 - Main Thread -> LOCALIZATION WARNING: Could not find key Movement in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.452 - Main Thread -> LOCALIZATION WARNING: Could not find key Production in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.452 - Main Thread -> LOCALIZATION WARNING: Could not find key Revival & Recharge in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.453 - Main Thread -> LOCALIZATION WARNING: Could not find key Structural in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.453 - Main Thread -> LOCALIZATION WARNING: Could not find key Tools in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.453 - Main Thread -> LOCALIZATION WARNING: Could not find key Weapons in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.625 - Main Thread -> LOCALIZATION WARNING: Could not find key Detailing Cube 0.25 m in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:04.857 - Main Thread -> Info: Steam UGC at E:\SteamLibrary\steamapps\workshop\content\1133870\3442312581 with 92796430 bytes (last update 1741650845 2025-03-11 14:04:05.034 - Main Thread -> LOCALIZATION WARNING: Could not find key Button 0.25 m in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:05.084 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Wide Half Corner Tip 0.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:05.134 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Cube 0.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:05.235 - Main Thread -> Info: Steam UGC at E:\SteamLibrary\steamapps\workshop\content\1133870\3442526089 with 666749 bytes (last update 1741694653 2025-03-11 14:04:05.716 - Main Thread -> Info: Steam UGC at E:\SteamLibrary\steamapps\workshop\content\1133870\3442199760 with 33838238 bytes (last update 1741634078 2025-03-11 14:04:06.018 - Main Thread -> Info: Steam UGC at E:\SteamLibrary\steamapps\workshop\content\1133870\3442185336 with 77001516 bytes (last update 1741632460 2025-03-11 14:04:08.268 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Client.GameSystems.Blueprints.Blueprint+<>c__DisplayClass27_0.TryLoadGridAsync+VerifyFileExists(string) has thrown an exception. 2025-03-11 14:04:08.276 - Main Thread -> Info: Unawaited exception: Keen.Game2.Client.GameSystems.Blueprints.BlueprintException: grid.json file is missing in save. at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyFileExists|2>d.MoveNext() 2025-03-11 14:04:08.276 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Client.GameSystems.Blueprints.Blueprint+<>c__DisplayClass27_0.TryLoadGridAsync+VerifyExistenceOfRequiredFiles() has thrown an exception. 2025-03-11 14:04:08.277 - Main Thread -> Info: Unawaited exception: Keen.Game2.Client.GameSystems.Blueprints.BlueprintException: grid.json file is missing in save. at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyFileExists|2>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyExistenceOfRequiredFiles|1>d.MoveNext() 2025-03-11 14:04:08.303 - Main Thread -> Info: Non fatal error: Failed to load grid for blueprint Grid: Keen.Game2.Client.GameSystems.Blueprints.BlueprintException: grid.json file is missing in save. at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyFileExists|2>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyExistenceOfRequiredFiles|1>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.TryLoadGridAsync() 2025-03-11 14:04:08.307 - Main Thread -> LOCALIZATION WARNING: Could not find key Grid in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:08.307 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Client.GameSystems.Blueprints.Blueprint+<>c__DisplayClass27_0.TryLoadGridAsync+VerifyFileExists(string) has thrown an exception. 2025-03-11 14:04:08.307 - Main Thread -> Info: Unawaited exception: Keen.Game2.Client.GameSystems.Blueprints.BlueprintException: grid.json file is missing in save. at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyFileExists|2>d.MoveNext() 2025-03-11 14:04:08.307 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Client.GameSystems.Blueprints.Blueprint+<>c__DisplayClass27_0.TryLoadGridAsync+VerifyExistenceOfRequiredFiles() has thrown an exception. 2025-03-11 14:04:08.307 - Main Thread -> Info: Unawaited exception: Keen.Game2.Client.GameSystems.Blueprints.BlueprintException: grid.json file is missing in save. at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyFileExists|2>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyExistenceOfRequiredFiles|1>d.MoveNext() 2025-03-11 14:04:08.307 - Main Thread -> Error: Failed to load grid for blueprint Grid: Keen.Game2.Client.GameSystems.Blueprints.BlueprintException: grid.json file is missing in save. at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyFileExists|2>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyExistenceOfRequiredFiles|1>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.TryLoadGridAsync() 2025-03-11 14:04:12.075 - Main Thread -> LOCALIZATION WARNING: Could not find key Landing Gear 1 m in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:12.083 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing: Landing Gear 1 m in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:12.393 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Client.GameSystems.Blueprints.Blueprint+<>c__DisplayClass27_0.TryLoadGridAsync+VerifyFileExists(string) has thrown an exception. 2025-03-11 14:04:12.393 - Main Thread -> Info: Unawaited exception: Keen.Game2.Client.GameSystems.Blueprints.BlueprintException: grid.json file is missing in save. at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyFileExists|2>d.MoveNext() 2025-03-11 14:04:12.393 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Client.GameSystems.Blueprints.Blueprint+<>c__DisplayClass27_0.TryLoadGridAsync+VerifyExistenceOfRequiredFiles() has thrown an exception. 2025-03-11 14:04:12.393 - Main Thread -> Info: Unawaited exception: Keen.Game2.Client.GameSystems.Blueprints.BlueprintException: grid.json file is missing in save. at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyFileExists|2>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyExistenceOfRequiredFiles|1>d.MoveNext() 2025-03-11 14:04:12.393 - Main Thread -> Error: Failed to load grid for blueprint Grid: Keen.Game2.Client.GameSystems.Blueprints.BlueprintException: grid.json file is missing in save. at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyFileExists|2>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyExistenceOfRequiredFiles|1>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.TryLoadGridAsync() 2025-03-11 14:04:12.519 - Main Thread -> LOCALIZATION WARNING: Could not find key Loading Blueprint Failed in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:12.519 - Main Thread -> LOCALIZATION WARNING: Could not find key Failed to load grid from blueprint. in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:12.519 - Main Thread -> LOCALIZATION WARNING: Could not find key Ok in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:14.045 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Client.GameSystems.Blueprints.Blueprint+<>c__DisplayClass27_0.TryLoadGridAsync+VerifyFileExists(string) has thrown an exception. 2025-03-11 14:04:14.045 - Main Thread -> Info: Unawaited exception: Keen.Game2.Client.GameSystems.Blueprints.BlueprintException: grid.json file is missing in save. at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyFileExists|2>d.MoveNext() 2025-03-11 14:04:14.045 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Client.GameSystems.Blueprints.Blueprint+<>c__DisplayClass27_0.TryLoadGridAsync+VerifyExistenceOfRequiredFiles() has thrown an exception. 2025-03-11 14:04:14.045 - Main Thread -> Info: Unawaited exception: Keen.Game2.Client.GameSystems.Blueprints.BlueprintException: grid.json file is missing in save. at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyFileExists|2>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyExistenceOfRequiredFiles|1>d.MoveNext() 2025-03-11 14:04:14.045 - Main Thread -> Error: Failed to load grid for blueprint Grid: Keen.Game2.Client.GameSystems.Blueprints.BlueprintException: grid.json file is missing in save. at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyFileExists|2>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyExistenceOfRequiredFiles|1>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.TryLoadGridAsync() 2025-03-11 14:04:14.312 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Inverted Corner 0.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:14.411 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Half Long Slope 0.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:16.426 - Main Thread -> LOCALIZATION WARNING: Could not find key Window Flat 2.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:19.331 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Client.GameSystems.Blueprints.Blueprint+<>c__DisplayClass27_0.TryLoadGridAsync+VerifyFileExists(string) has thrown an exception. 2025-03-11 14:04:19.331 - Main Thread -> Info: Unawaited exception: Keen.Game2.Client.GameSystems.Blueprints.BlueprintException: grid.json file is missing in save. at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyFileExists|2>d.MoveNext() 2025-03-11 14:04:19.331 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Client.GameSystems.Blueprints.Blueprint+<>c__DisplayClass27_0.TryLoadGridAsync+VerifyExistenceOfRequiredFiles() has thrown an exception. 2025-03-11 14:04:19.331 - Main Thread -> Info: Unawaited exception: Keen.Game2.Client.GameSystems.Blueprints.BlueprintException: grid.json file is missing in save. at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyFileExists|2>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyExistenceOfRequiredFiles|1>d.MoveNext() 2025-03-11 14:04:19.331 - Main Thread -> Error: Failed to load grid for blueprint Grid 1: Keen.Game2.Client.GameSystems.Blueprints.BlueprintException: grid.json file is missing in save. at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyFileExists|2>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyExistenceOfRequiredFiles|1>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.TryLoadGridAsync() 2025-03-11 14:04:19.331 - Main Thread -> LOCALIZATION WARNING: Could not find key Planeeee in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:19.331 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Client.GameSystems.Blueprints.Blueprint+<>c__DisplayClass27_0.TryLoadGridAsync+VerifyFileExists(string) has thrown an exception. 2025-03-11 14:04:19.331 - Main Thread -> Info: Unawaited exception: Keen.Game2.Client.GameSystems.Blueprints.BlueprintException: grid.json file is missing in save. at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyFileExists|2>d.MoveNext() 2025-03-11 14:04:19.331 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Client.GameSystems.Blueprints.Blueprint+<>c__DisplayClass27_0.TryLoadGridAsync+VerifyExistenceOfRequiredFiles() has thrown an exception. 2025-03-11 14:04:19.331 - Main Thread -> Info: Unawaited exception: Keen.Game2.Client.GameSystems.Blueprints.BlueprintException: grid.json file is missing in save. at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyFileExists|2>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyExistenceOfRequiredFiles|1>d.MoveNext() 2025-03-11 14:04:19.332 - Main Thread -> Error: Failed to load grid for blueprint Grid 1: Keen.Game2.Client.GameSystems.Blueprints.BlueprintException: grid.json file is missing in save. at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyFileExists|2>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyExistenceOfRequiredFiles|1>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.TryLoadGridAsync() 2025-03-11 14:04:21.001 - Main Thread -> LOCALIZATION WARNING: Could not find key DSI Talon (Concept) in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:24.707 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Client.GameSystems.Blueprints.Blueprint+<>c__DisplayClass27_0.TryLoadGridAsync+VerifyFileExists(string) has thrown an exception. 2025-03-11 14:04:24.707 - Main Thread -> Info: Unawaited exception: Keen.Game2.Client.GameSystems.Blueprints.BlueprintException: grid.json file is missing in save. at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyFileExists|2>d.MoveNext() 2025-03-11 14:04:24.707 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Client.GameSystems.Blueprints.Blueprint+<>c__DisplayClass27_0.TryLoadGridAsync+VerifyExistenceOfRequiredFiles() has thrown an exception. 2025-03-11 14:04:24.707 - Main Thread -> Info: Unawaited exception: Keen.Game2.Client.GameSystems.Blueprints.BlueprintException: grid.json file is missing in save. at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyFileExists|2>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyExistenceOfRequiredFiles|1>d.MoveNext() 2025-03-11 14:04:24.708 - Main Thread -> Error: Failed to load grid for blueprint Grid 1: Keen.Game2.Client.GameSystems.Blueprints.BlueprintException: grid.json file is missing in save. at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyFileExists|2>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyExistenceOfRequiredFiles|1>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.TryLoadGridAsync() 2025-03-11 14:04:31.290 - Main Thread -> LOCALIZATION WARNING: Could not find key Gyroscope 0.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:31.293 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing: Gyroscope 0.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:32.374 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:LMB} in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:32.374 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:R} in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:32.375 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:B} in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:32.376 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:W} in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:32.376 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:S} in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:32.376 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:MouseWheel} in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:32.382 - Main Thread -> LOCALIZATION WARNING: Could not find key LMB in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:32.385 - Main Thread -> LOCALIZATION WARNING: Could not find key R in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:32.386 - Main Thread -> LOCALIZATION WARNING: Could not find key B in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:32.390 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:Control} in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:32.842 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:RMB} in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:32.842 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:Shift} in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:32.851 - Main Thread -> LOCALIZATION WARNING: Could not find key RMB in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:32.852 - Main Thread -> LOCALIZATION WARNING: Could not find key SHIFT in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:33.035 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:T} in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:33.035 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:P} in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:33.035 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing On: Gyroscope 0.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:33.036 - Main Thread -> LOCALIZATION WARNING: Could not find key Snapping: 0.5m in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:33.050 - Main Thread -> LOCALIZATION WARNING: Could not find key T in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:33.758 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name PlaceBlockStandalone 2025-03-11 14:04:33.758 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing with name 2025-03-11 14:04:35.824 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Client.GameSystems.Blueprints.Blueprint+<>c__DisplayClass27_0.TryLoadGridAsync+VerifyFileExists(string) has thrown an exception. 2025-03-11 14:04:35.824 - Main Thread -> Info: Unawaited exception: Keen.Game2.Client.GameSystems.Blueprints.BlueprintException: grid.json file is missing in save. at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyFileExists|2>d.MoveNext() 2025-03-11 14:04:35.824 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Client.GameSystems.Blueprints.Blueprint+<>c__DisplayClass27_0.TryLoadGridAsync+VerifyExistenceOfRequiredFiles() has thrown an exception. 2025-03-11 14:04:35.824 - Main Thread -> Info: Unawaited exception: Keen.Game2.Client.GameSystems.Blueprints.BlueprintException: grid.json file is missing in save. at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyFileExists|2>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyExistenceOfRequiredFiles|1>d.MoveNext() 2025-03-11 14:04:35.824 - Main Thread -> Error: Failed to load grid for blueprint Grid 1: Keen.Game2.Client.GameSystems.Blueprints.BlueprintException: grid.json file is missing in save. at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyFileExists|2>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyExistenceOfRequiredFiles|1>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.TryLoadGridAsync() 2025-03-11 14:04:38.972 - Main Thread -> LOCALIZATION WARNING: Could not find key Window Slope Long 5 m in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:43.638 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing: Grid in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:43.638 - Main Thread -> LOCALIZATION WARNING: Could not find key Snapping: 0m in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:43.641 - Main Thread -> LOCALIZATION WARNING: Could not find key Pasting in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:43.664 - Main Thread -> LOCALIZATION WARNING: Could not find key Q in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:43.665 - Main Thread -> LOCALIZATION WARNING: Could not find key W in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:43.666 - Main Thread -> LOCALIZATION WARNING: Could not find key E in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:43.666 - Main Thread -> LOCALIZATION WARNING: Could not find key A in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:43.667 - Main Thread -> LOCALIZATION WARNING: Could not find key S in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:43.667 - Main Thread -> LOCALIZATION WARNING: Could not find key D in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:48.364 - Main Thread -> LOCALIZATION WARNING: Could not find key Cockpit 1.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:48.365 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing: Cockpit 1.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:53.730 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,RenderThreadTime,GPUTime,PCUCount 2025-03-11 14:04:53.730 - Main Thread -> STATISTICS,66.0330692,3962,3962,9829016000,807686500,24877670000,1.572,0.6931,0.2314,4.765294,16.66615,150 2025-03-11 14:04:57.913 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Inverted Corner 0.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:57.931 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing: Light Armor Inverted Corner 0.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 14:04:58.360 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing On: Light Armor Inverted Corner 0.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 14:05:11.213 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Slope 2.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 14:05:11.409 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing: Light Armor Slope 2.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 14:05:11.579 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Corner 2.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 14:05:11.693 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing: Light Armor Corner 2.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 14:05:12.130 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Inverted Corner 2.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 14:05:12.310 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing: Light Armor Inverted Corner 2.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 14:05:12.797 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Cube 0.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 14:05:12.799 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing: Light Armor Cube 0.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 14:05:14.201 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing On: Light Armor Cube 0.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 14:05:17.319 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing On: Cockpit 1.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 14:05:17.777 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name PlaceBlockOnGrid 2025-03-11 14:05:17.777 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing with name 2025-03-11 14:05:26.203 - Main Thread -> LOCALIZATION WARNING: Could not find key Press 'F' to enter in the culture set en-US. Evaluating to string id. 2025-03-11 14:05:28.060 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Long Slope Corner Tip 0.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 14:05:30.191 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Half 0.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 14:05:30.208 - Main Thread -> LOCALIZATION WARNING: Could not find key Interior Wall Flat 2.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 14:05:32.539 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:Escape} in the culture set en-US. Evaluating to string id. 2025-03-11 14:05:32.540 - Main Thread -> LOCALIZATION WARNING: Could not find key Create Blueprint in the culture set en-US. Evaluating to string id. 2025-03-11 14:05:32.541 - Main Thread -> Warning: No filter found for the string -> Selecting: {grid} -> to evaluate the format string -> {grid} 2025-03-11 14:05:32.545 - Main Thread -> LOCALIZATION WARNING: Could not find key Selecting: Grid in the culture set en-US. Evaluating to string id. 2025-03-11 14:05:32.550 - Main Thread -> LOCALIZATION WARNING: Could not find key Escape in the culture set en-US. Evaluating to string id. 2025-03-11 14:05:35.837 - Main Thread -> LOCALIZATION WARNING: Could not find key Place in the culture set en-US. Evaluating to string id. 2025-03-11 14:05:47.460 - Main Thread -> LOCALIZATION WARNING: Could not find key test in the culture set en-US. Evaluating to string id. 2025-03-11 14:05:47.539 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing: test in the culture set en-US. Evaluating to string id. 2025-03-11 14:05:49.797 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name PlaceBlockStandalone 2025-03-11 14:05:49.797 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing with name 2025-03-11 14:05:51.987 - Main Thread -> LOCALIZATION WARNING: Could not find key Exit To Main Menu in the culture set en-US. Evaluating to string id. 2025-03-11 14:05:51.987 - Main Thread -> LOCALIZATION WARNING: Could not find key Do you want to save your current world before exiting? in the culture set en-US. Evaluating to string id. 2025-03-11 14:05:51.987 - Main Thread -> LOCALIZATION WARNING: Could not find key Yes in the culture set en-US. Evaluating to string id. 2025-03-11 14:05:51.987 - Main Thread -> LOCALIZATION WARNING: Could not find key No in the culture set en-US. Evaluating to string id. 2025-03-11 14:05:51.987 - Main Thread -> LOCALIZATION WARNING: Could not find key Cancel in the culture set en-US. Evaluating to string id. 2025-03-11 14:05:53.717 - Main Thread -> LOCALIZATION WARNING: Could not find key Some structures in the Almagest show signs of advanced engineering. Yet their builders are nowhere to be found. in the culture set en-US. Evaluating to string id. 2025-03-11 14:05:54.000 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,RenderThreadTime,GPUTime,PCUCount 2025-03-11 14:05:54.000 - Main Thread -> STATISTICS,125.249499,7515,7515,10410580000,1412963000,26374840000,10.9187,9.805699,0.7452,4.94319,16.66589,718 2025-03-11 14:05:54.219 - Main Thread -> AGGREGATE_MEDIAN_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-03-11 14:05:54.219 - Main Thread -> AGGREGATE_MEDIAN,9615748534.85714,888748120,6520370.28571429,1.6566714219,166.8571428571,4.0298857143,16.6422714286 2025-03-11 14:05:54.219 - Main Thread -> AGGREGATE_PEAKS_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-03-11 14:05:54.219 - Main Thread -> AGGREGATE_PEAKS,9692377673.14286,1016567877.71429,24915137.1428571,22.6796280997,248.1428571429,9.0705571429,21.3187857143 2025-03-11 14:05:54.219 - Main Thread -> AGGREGATE_AVERAGE_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-03-11 14:05:54.219 - Main Thread -> AGGREGATE_AVERAGE,9564709954.9191,861072769.930911,7277725.56901451,2.5863378225,173.5960819501,4.3866463087,16.6598323433 2025-03-11 14:05:54.219 - Main Thread -> AGGREGATE_MAX_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-03-11 14:05:54.219 - Main Thread -> AGGREGATE_MAX,10410582016,1425014096,825941304,394.9981079102,718,38.7978,52.5407 2025-03-11 14:05:54.219 - Main Thread -> AGGREGATE_MIN_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-03-11 14:05:54.219 - Main Thread -> AGGREGATE_MIN,8396095488,340615424,0,0.4618999958,0,0.9801,1.6862 2025-03-11 14:05:54.219 - Main Thread -> AGGREGATE_STANDARD_DEVIATION_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-03-11 14:05:54.219 - Main Thread -> AGGREGATE_STANDARD_DEVIATION,663134029.475139,310328258.785777,12596493.5022216,9.5199766143,159.1062972369,1.5476504085,1.7651985972 2025-03-11 14:05:54.219 - Main Thread -> Global GC Memory Delta: 2025-03-11 14:05:54.219 - Main Thread -> Frame start-0: 2465560216 2025-03-11 14:05:54.219 - Main Thread -> Frame start-0: 2646910448 2025-03-11 14:05:54.219 - Main Thread -> Frame start-end: 51313061328 2025-03-11 14:05:54.219 - Main Thread -> Frame 0: 181350232 2025-03-11 14:05:54.219 - Main Thread -> Frame 0-end: 48847501112 2025-03-11 14:05:54.219 - Main Thread -> Frame end: 48666150880 2025-03-11 14:05:54.219 - Main Thread -> Percentile frames: 2025-03-11 14:05:54.219 - Main Thread -> MEDIAN_FRAME,6349,6354,6664,6050,6067,6206,6594 2025-03-11 14:05:54.219 - Main Thread -> PEAK_FRAME,6596,6682,6257,6264,6591,6678,6981 2025-03-11 14:05:54.799 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name ReturningToMenu 2025-03-11 14:06:24.449 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:24.450 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:24.451 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:24.451 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:24.455 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:24.556 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:24.556 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:24.556 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:24.556 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:24.556 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:24.658 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:24.658 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:24.658 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:24.658 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:24.659 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:24.759 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:24.759 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:24.759 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:24.759 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:24.759 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:24.860 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:24.860 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:24.860 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:24.860 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:24.860 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:24.960 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:24.961 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:24.961 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:24.961 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:24.961 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:25.061 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:25.061 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:25.061 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:25.061 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:25.061 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:25.162 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:25.162 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:25.162 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:25.162 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:25.162 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:25.263 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:25.263 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:25.263 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:25.263 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:25.263 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:25.363 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:25.363 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:25.363 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:25.363 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:25.364 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:25.464 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:25.464 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:25.464 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:25.464 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:25.464 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:25.564 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:25.565 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:25.565 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:25.565 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:25.565 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:25.665 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:25.665 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:25.665 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:25.665 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:25.665 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:25.766 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:25.766 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:25.766 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:25.766 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:25.766 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:25.866 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:25.866 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:25.866 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:25.866 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:25.867 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:25.967 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:25.967 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:25.967 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:25.967 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:25.967 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:26.067 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:26.067 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:26.068 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:26.068 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:26.068 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:26.168 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:26.168 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:26.168 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:26.168 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:26.168 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:26.269 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:26.269 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:26.269 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:26.269 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:26.269 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:26.369 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:26.369 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:26.369 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:26.369 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:26.370 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:26.470 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:26.470 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:26.470 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:26.470 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:26.470 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:26.570 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:26.570 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:26.570 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:26.570 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:26.571 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:26.671 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:26.671 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:26.671 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:26.671 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:26.674 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:26.774 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:26.774 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:26.774 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:26.774 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:26.775 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:26.875 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:26.875 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:26.875 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:26.875 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:26.875 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:26.976 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:26.976 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:26.976 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:26.976 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:26.976 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:27.076 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:27.076 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:27.076 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:27.076 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:27.077 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:27.177 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:27.177 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:27.177 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:27.177 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:27.177 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:27.277 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:27.278 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:27.278 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:27.278 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:27.278 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:27.378 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:27.378 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:27.378 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:27.378 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:27.378 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:27.479 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:27.479 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:27.479 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:27.479 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:27.479 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:27.579 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:27.579 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:27.579 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:27.579 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:27.580 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:27.680 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:27.680 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:27.680 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:27.680 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:27.680 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:27.781 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:27.781 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:27.781 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:27.781 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:27.781 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:27.881 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:27.882 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:27.882 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:27.882 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:27.882 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:27.982 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:27.982 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:27.982 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:27.982 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:27.982 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:28.083 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:28.083 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:28.083 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:28.083 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:28.083 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:28.183 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:28.183 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:28.183 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:28.183 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:28.184 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:28.284 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:28.284 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:28.284 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:28.284 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:28.284 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:28.384 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:28.384 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:28.384 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:28.384 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:28.385 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:28.485 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:28.485 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:28.485 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:28.485 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:28.485 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:28.586 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:28.586 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:28.586 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:28.586 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:28.586 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:28.687 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:28.687 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:28.687 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:28.687 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:28.687 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:28.787 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:28.787 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:28.787 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:28.787 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:28.788 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:28.888 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:28.888 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:28.888 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:28.888 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:28.888 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:28.988 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:28.988 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:28.988 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:28.989 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:28.989 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:29.089 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:29.089 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:29.089 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:29.089 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:29.089 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:29.190 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:29.190 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:29.190 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:29.190 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:29.190 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:29.290 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:29.290 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:29.290 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:29.290 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:29.291 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:29.391 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:29.391 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:29.391 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:29.391 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:29.391 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:29.491 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:29.491 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:29.491 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:29.491 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:29.492 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:29.592 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:29.592 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:29.592 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:29.592 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:29.592 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:29.693 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:29.693 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:29.693 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:29.693 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:29.693 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:29.793 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:29.793 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:29.793 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:29.793 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:29.793 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:29.894 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:29.894 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:29.894 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:29.894 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:29.894 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:29.994 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:29.994 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:29.995 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:29.995 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:29.995 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:30.095 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:30.095 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:30.095 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:30.095 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:30.096 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:30.196 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:30.196 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:30.196 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:30.196 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:30.196 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:30.297 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:30.297 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:30.297 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:30.297 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:30.297 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:30.397 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:30.397 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:30.397 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:30.397 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:30.397 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:30.498 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:30.498 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:30.498 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:30.498 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:30.498 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:30.598 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:30.598 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:30.598 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:30.598 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:30.599 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:30.699 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:30.699 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:30.699 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:30.699 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:30.699 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:30.799 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:30.800 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:30.800 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:30.800 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:30.800 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:30.900 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:30.900 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:30.900 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:30.900 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:30.900 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:31.001 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:31.001 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:31.001 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:31.001 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:31.001 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:31.101 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:31.101 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:31.101 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:31.101 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:31.102 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:31.202 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:31.202 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:31.202 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:31.202 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:31.202 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:31.302 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:31.302 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:31.302 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:31.302 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:31.303 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:31.403 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:31.403 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:31.403 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:31.403 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:31.403 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:31.504 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:31.504 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:31.504 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:31.504 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:31.504 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:31.604 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:31.604 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:31.604 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:31.604 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:31.605 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:31.705 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:31.705 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:31.705 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:31.705 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:31.705 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:31.805 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:31.805 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:31.805 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:31.805 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:31.806 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:31.906 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:31.906 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:31.906 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:31.906 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:31.906 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:32.007 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:32.007 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:32.007 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:32.007 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:32.007 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:32.107 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:32.107 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:32.107 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:32.107 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:32.107 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:32.208 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:32.208 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:32.208 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:32.208 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:32.210 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:32.311 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:32.311 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:32.311 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:32.311 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:32.311 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:32.411 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:32.411 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:32.411 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:32.411 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:32.412 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:32.512 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:32.512 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:32.512 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:32.512 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:32.512 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:32.613 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:32.613 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:32.613 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:32.613 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:32.613 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:32.713 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:32.713 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:32.713 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:32.713 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:32.714 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:32.814 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:32.814 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:32.814 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:32.814 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:32.814 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:32.914 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:32.914 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:32.914 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:32.914 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:32.915 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:33.015 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:33.015 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:33.015 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:33.015 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:33.015 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:33.115 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:33.116 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:33.116 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:33.116 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:33.116 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:33.216 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:33.216 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:33.216 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:33.216 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:33.216 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:33.317 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:33.317 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:33.317 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:33.317 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:33.317 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:33.417 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:33.417 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:33.417 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:33.417 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:33.418 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:33.518 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:33.518 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:33.518 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:33.518 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:33.518 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:33.618 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:33.618 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:33.619 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:33.619 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:33.619 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:33.719 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:33.720 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:33.720 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:33.720 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:33.720 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:33.820 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:33.820 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:33.820 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:33.820 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:33.820 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:33.921 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:33.921 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:33.921 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:33.921 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:33.921 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:34.021 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:34.021 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:34.022 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:34.022 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:34.022 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:34.122 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:34.122 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:34.122 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:34.122 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:34.123 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:34.223 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:34.223 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:34.223 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:34.223 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:34.223 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:34.324 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:34.324 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:34.324 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:34.324 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:34.324 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:34.424 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:34.424 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:34.424 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:34.424 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:34.424 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:34.525 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:34.525 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:34.525 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:34.525 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:34.525 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:34.625 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:34.625 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:34.625 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:34.625 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:34.626 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:34.726 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:34.726 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:34.726 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:34.726 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:34.726 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:34.826 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:34.827 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:34.827 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:34.827 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:34.827 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:34.928 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:34.928 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:34.928 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:34.928 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:34.928 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:35.028 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:35.028 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:35.028 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:35.028 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:35.028 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:35.129 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:35.129 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:35.129 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:35.129 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:35.129 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:35.229 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:35.229 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:35.229 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:35.229 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:35.230 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:35.330 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:35.330 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:35.330 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:35.330 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:35.330 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:35.430 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:35.431 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:35.431 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:35.431 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:35.431 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:35.531 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:35.531 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:35.531 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:35.531 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:35.532 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:35.632 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:35.632 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:35.632 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:35.632 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:35.633 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:35.733 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:35.733 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:35.733 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:35.733 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:35.733 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:35.833 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:35.833 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:35.833 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:35.833 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:35.834 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:35.934 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:35.934 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:35.934 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:35.934 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:35.934 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:36.034 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:36.035 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:36.035 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:36.035 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:36.035 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:36.135 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:36.135 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:36.135 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:36.135 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:36.135 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:36.236 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:36.236 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:36.236 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:36.236 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:36.236 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:36.336 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:36.336 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:36.336 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:36.336 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:36.337 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:36.437 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:36.437 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:36.437 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:36.437 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:36.437 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:36.537 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:36.537 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:36.537 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:36.537 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:36.538 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:36.638 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:36.638 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:36.638 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:36.638 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:36.638 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:36.739 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:36.739 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:36.739 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:36.739 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:36.739 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:36.839 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:36.839 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:36.839 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:36.839 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:36.840 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:36.940 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:36.940 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:36.940 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:36.940 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:36.940 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:37.040 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:37.040 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:37.040 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:37.040 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:37.041 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:37.141 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:37.141 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:37.141 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:37.141 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:37.141 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:37.242 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:37.242 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:37.242 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:37.242 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:37.242 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:37.342 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:37.342 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:37.342 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:37.342 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:37.342 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:37.443 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:37.443 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:37.443 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:37.443 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:37.443 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:37.545 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:37.545 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:37.545 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:37.545 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:37.546 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:37.646 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:37.646 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:37.646 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:37.646 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:37.646 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:37.746 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:37.746 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:37.747 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:37.747 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:37.747 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:37.847 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:37.847 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:37.847 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:37.847 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:37.847 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:37.948 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:37.948 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:37.948 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:37.948 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:37.948 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:38.048 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:38.048 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:38.048 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:38.048 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:38.049 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:38.149 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:38.149 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:38.149 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:38.149 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:38.149 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:38.249 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:38.249 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:38.249 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:38.249 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:38.250 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:38.350 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:38.350 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:38.350 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:38.350 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:38.350 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:38.451 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:38.451 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:38.451 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:38.451 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:38.451 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:38.551 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:38.551 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:38.551 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:38.551 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:38.552 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:38.652 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:38.652 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:38.652 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:38.652 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:38.652 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:38.752 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:38.752 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:38.752 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:38.752 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:38.753 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:38.853 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:38.853 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:38.853 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:38.853 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:38.853 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:38.953 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:38.954 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:38.954 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:38.954 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:38.954 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:39.054 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:39.054 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:39.054 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:39.054 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:39.054 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:39.155 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:39.155 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:39.155 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:39.155 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:39.155 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:39.255 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:39.255 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:39.255 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:39.255 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:39.256 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:39.356 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:39.356 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:39.356 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:39.356 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:39.356 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:39.456 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:39.456 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:39.456 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:39.456 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:39.457 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:39.557 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:39.557 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:39.557 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:39.557 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:39.557 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:39.658 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:39.658 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:39.658 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:39.658 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:39.658 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:39.759 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:39.759 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:39.759 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:39.759 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:39.759 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:39.859 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:39.859 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:39.859 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:39.859 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:39.860 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:39.960 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:39.960 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:39.960 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:39.960 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:39.960 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:40.060 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:40.060 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:40.060 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:40.060 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:40.061 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:40.161 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:40.161 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:40.161 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:40.161 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:40.161 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:40.262 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:40.262 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:40.262 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:40.262 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:40.262 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:40.362 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:40.362 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:40.362 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:40.362 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:40.363 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:40.463 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:40.463 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:40.463 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:40.463 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:40.463 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:40.563 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:40.563 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:40.563 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:40.563 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:40.564 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:40.664 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:40.664 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:40.664 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:40.664 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:40.664 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:40.765 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:40.765 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:40.765 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:40.765 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:40.765 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:40.865 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:40.865 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:40.865 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:40.865 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:40.865 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:40.966 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:40.966 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:40.966 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:40.966 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:40.966 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:41.066 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:41.066 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:41.066 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:41.066 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:41.067 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:41.167 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:41.167 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:41.167 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:41.167 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:41.167 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:41.267 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:41.268 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:41.268 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:41.268 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:41.268 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:41.368 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:41.368 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:41.368 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:41.368 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:41.368 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:41.470 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:41.471 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:41.471 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:41.471 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:41.471 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:41.571 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:41.571 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:41.571 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:41.571 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:41.572 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:41.672 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:41.672 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:41.672 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:41.672 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:41.672 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:41.772 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:41.772 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:41.772 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:41.772 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:41.773 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:41.873 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:41.873 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:41.873 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:41.873 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:41.873 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:41.974 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:41.974 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:41.974 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:41.974 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:41.974 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:42.074 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:42.074 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:42.074 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:42.074 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:42.075 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:42.175 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:42.175 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:42.175 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:42.175 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:42.175 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:42.275 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:42.275 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:42.275 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:42.275 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:42.276 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:42.376 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:42.376 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:42.376 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:42.376 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:42.376 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:42.477 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:42.477 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:42.477 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:42.477 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:42.477 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:42.577 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:42.577 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:42.577 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:42.577 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:42.577 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:42.678 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:42.678 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:42.678 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:42.678 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:42.678 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:42.778 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:42.778 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:42.778 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:42.778 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:42.779 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:42.879 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:42.879 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:42.879 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:42.879 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:42.879 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:42.979 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:42.979 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:42.979 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:42.979 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:42.980 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:43.080 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:43.080 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:43.080 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:43.080 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:43.080 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:43.181 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:43.181 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:43.181 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:43.181 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:43.181 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:43.282 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:43.282 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:43.282 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:43.282 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:43.282 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:43.382 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:43.382 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:43.382 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:43.382 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:43.383 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:43.483 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:43.483 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:43.483 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:43.483 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:43.483 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:43.583 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:43.584 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:43.584 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:43.584 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:43.584 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:43.685 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:43.685 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:43.685 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:43.685 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:43.685 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:43.785 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:43.785 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:43.785 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:43.785 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:43.786 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:43.886 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:43.886 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:43.886 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:43.886 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:43.886 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:43.986 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:43.986 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:43.986 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:43.986 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:43.987 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:44.087 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:44.087 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:44.087 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:44.087 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:44.087 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:44.187 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:44.188 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:44.188 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:44.188 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:44.188 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:44.288 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:44.288 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:44.288 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:44.288 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:44.288 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:44.389 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:44.389 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:44.389 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:44.389 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:44.389 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:44.490 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:44.490 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:44.490 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:44.490 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:44.490 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:44.593 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:44.593 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:44.593 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:44.593 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:44.593 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:44.693 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:44.693 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:44.693 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:44.693 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:44.693 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:44.794 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:44.794 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:44.794 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:44.794 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:44.794 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:44.894 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:44.894 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:44.894 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:44.894 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:44.894 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:44.995 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:44.995 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:44.995 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:44.995 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:44.995 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:45.095 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:45.095 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:45.095 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:45.095 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:45.096 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:45.196 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:45.196 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:45.196 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:45.196 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:45.197 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:45.297 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:45.297 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:45.297 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:45.297 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:45.297 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:45.398 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:45.398 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:45.398 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:45.398 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:45.398 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:45.498 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:45.498 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:45.498 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:45.498 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:45.499 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:45.599 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:45.599 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:45.599 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:45.599 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:45.599 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:45.700 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:45.700 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:45.700 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:45.700 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:45.700 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:45.800 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:45.800 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:45.800 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:45.800 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:45.801 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:45.901 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:45.901 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:45.901 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:45.901 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:45.901 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:46.002 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:46.002 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:46.002 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:46.002 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:46.002 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:46.102 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:46.102 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:46.102 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:46.102 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:46.103 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:46.203 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:46.203 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:46.203 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:46.203 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:46.203 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:46.303 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:46.303 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:46.303 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:46.303 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:46.304 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:46.404 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:46.404 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:46.404 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:46.404 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:46.404 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:46.504 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:46.505 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:46.505 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:46.505 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:46.505 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:46.605 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:46.605 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:46.605 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:46.605 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:46.605 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:46.706 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:46.706 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:46.706 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:46.706 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:46.706 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:46.806 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:46.806 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:46.806 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:46.806 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:46.807 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:46.907 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:46.907 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:46.907 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:46.907 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:46.907 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:47.007 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:47.007 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:47.007 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:47.007 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:47.008 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:47.108 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:47.108 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:47.108 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:47.108 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:47.108 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:47.209 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:47.209 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:47.209 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:47.209 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:47.209 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:47.309 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:47.309 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:47.309 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:47.309 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:47.310 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:47.410 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:47.410 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:47.410 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:47.410 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:47.410 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:47.510 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:47.510 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:47.510 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:47.510 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:47.511 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:47.611 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:47.611 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:47.611 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:47.611 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:47.611 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:47.712 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:47.712 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:47.712 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:47.712 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:47.712 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:47.812 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:47.812 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:47.812 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:47.812 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:47.812 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:47.913 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:47.913 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:47.913 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:47.913 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:47.913 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:48.013 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:48.013 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:48.013 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:48.013 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:48.014 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:48.114 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:48.114 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:48.114 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:48.114 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:48.114 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:48.214 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:48.214 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:48.214 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:48.215 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:48.215 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:48.315 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:48.315 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:48.315 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:48.315 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:48.315 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:48.416 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:48.416 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:48.416 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:48.416 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:48.416 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:48.516 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:48.516 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:48.516 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:48.516 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:48.517 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:48.617 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:48.617 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:48.617 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:48.617 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:48.617 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:48.717 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:48.717 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:48.717 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:48.717 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:48.718 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:48.818 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:48.818 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:48.818 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:48.818 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:48.818 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:48.919 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:48.919 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:48.919 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:48.919 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:48.919 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:49.019 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:49.019 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:49.019 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:49.019 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:49.020 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:49.120 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:49.120 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:49.120 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:49.120 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:49.120 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:49.220 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:49.220 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:49.220 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:49.220 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:49.221 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:49.321 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:49.321 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:49.321 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:49.321 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:49.321 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:49.421 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:49.422 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:49.422 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:49.422 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:49.422 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:49.522 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:49.522 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:49.522 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:49.522 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:49.522 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:49.623 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:49.623 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:49.623 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:49.623 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:49.623 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:49.723 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:49.723 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:49.723 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:49.723 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:49.724 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:49.824 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:49.824 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:49.824 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:49.824 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:49.824 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:49.924 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:49.924 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:49.924 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:49.924 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:49.925 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:50.025 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:50.025 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:50.025 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:50.025 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:50.025 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:50.126 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:50.126 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:50.126 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:50.126 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:50.126 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:50.226 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:50.226 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:50.226 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:50.226 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:50.227 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:50.327 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:50.327 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:50.327 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:50.327 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:50.327 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:50.427 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:50.427 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:50.427 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:50.427 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:50.428 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:50.528 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:50.528 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:50.528 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:50.528 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:50.528 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:50.629 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:50.629 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:50.629 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:50.629 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:50.629 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:50.729 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:50.729 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:50.729 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:50.729 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:50.730 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:50.830 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:50.830 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:50.830 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:50.830 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:50.830 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:50.930 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:50.930 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:50.930 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:50.930 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:50.931 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:51.031 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:51.031 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:51.031 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:51.031 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:51.031 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:51.132 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:51.132 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:51.132 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:51.132 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:51.132 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:51.233 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:51.233 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:51.233 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:51.233 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:51.233 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:51.333 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:51.333 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:51.333 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:51.333 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:51.333 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:51.434 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:51.434 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:51.434 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:51.434 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:51.434 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:51.534 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:51.534 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:51.534 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:51.534 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:51.535 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:51.635 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:51.635 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:51.635 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:51.635 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:51.635 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:51.735 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:51.736 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:51.736 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:51.736 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:51.736 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:51.836 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:51.836 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:51.836 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:51.836 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:51.836 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:51.937 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:51.937 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:51.937 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:51.937 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:51.937 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:52.037 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:52.037 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:52.037 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:52.037 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:52.038 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:52.138 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:52.138 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:52.138 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:52.138 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:52.138 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:52.238 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:52.238 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:52.238 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:52.238 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:52.239 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:52.339 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:52.339 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:52.339 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:52.339 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:52.339 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:52.440 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:52.440 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:52.440 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:52.440 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:52.440 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:52.540 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:52.540 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:52.540 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:52.540 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:52.541 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:52.641 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:52.641 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:52.641 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:52.641 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:52.641 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:52.741 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:52.741 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:52.741 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:52.741 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:52.742 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:52.842 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:52.842 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:52.842 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:52.842 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:52.842 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:52.943 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:52.943 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:52.943 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:52.943 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:52.943 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:53.043 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:53.043 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:53.043 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:53.043 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:53.043 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:53.144 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:53.144 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:53.144 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:53.144 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:53.144 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:53.244 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:53.244 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:53.244 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:53.244 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:53.245 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:53.345 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:53.345 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:53.345 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:53.345 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:53.345 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:53.445 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:53.445 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:53.445 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:53.445 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:53.446 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:53.546 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:53.546 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:53.546 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:53.546 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:53.546 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:53.647 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:53.647 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:53.647 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:53.647 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:53.647 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:53.747 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:53.747 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:53.747 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:53.747 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:53.748 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:53.848 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:53.848 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:53.848 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:53.848 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:53.848 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:53.948 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:53.948 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:53.948 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:53.948 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:53.949 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:54.049 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:54.049 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:54.049 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:54.049 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:54.050 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:54.150 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:54.150 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:54.150 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:54.150 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:54.150 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:54.251 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:54.251 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:54.251 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:54.251 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:54.251 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:54.351 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:54.351 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:54.351 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:54.351 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:54.352 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:54.452 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:54.452 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:54.452 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:54.452 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:54.452 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:54.553 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:54.553 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:54.553 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:54.553 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:54.553 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:54.653 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:54.654 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:54.654 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:54.654 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:54.654 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:54.754 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:54.754 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:54.754 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:54.754 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:54.754 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:54.823 - Monitor Worker -> [Watchdog]: The application froze with freeze type ReturningToMenu. Capturing dump. 2025-03-11 14:06:54.855 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:54.855 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:54.855 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:54.855 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:54.855 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:57.913 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:57.913 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:57.913 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:57.913 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:57.914 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:58.014 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:58.014 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:58.014 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:58.014 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:58.014 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:58.114 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:58.114 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:58.114 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:58.114 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:58.115 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:58.215 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:58.215 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:58.215 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:58.215 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:58.215 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:58.315 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:58.315 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:58.315 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:58.315 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:58.316 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:58.416 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:58.416 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:58.416 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:58.416 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:58.416 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:58.517 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:58.517 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:58.517 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:58.517 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:58.517 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:58.617 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:58.617 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:58.617 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:58.617 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:58.617 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:58.718 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:58.718 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:58.718 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:58.718 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:58.718 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:58.818 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:58.818 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:58.818 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:58.818 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:58.819 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:58.919 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:58.919 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:58.919 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:58.919 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:58.919 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:59.020 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:59.020 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:59.020 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:59.020 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:59.020 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:59.120 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:59.120 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:59.120 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:59.120 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:59.120 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:59.221 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:59.221 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:59.221 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:59.221 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:59.221 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:59.321 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:59.321 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:59.321 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:59.321 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:59.322 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:59.422 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:59.422 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:59.422 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:59.422 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:59.422 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:59.522 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:59.522 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:59.523 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:59.523 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:59.523 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:59.623 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:59.623 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:59.623 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:59.623 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:59.623 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:59.724 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:59.724 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:59.724 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:59.724 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:59.724 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:59.824 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:59.824 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:59.824 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:59.824 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:59.825 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:06:59.925 - Main Thread -> Logging outstanding tasks 2025-03-11 14:06:59.925 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:59.925 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:06:59.925 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:06:59.925 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:00.025 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:00.025 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:00.025 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:00.025 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:00.026 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:00.126 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:00.126 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:00.126 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:00.126 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:00.126 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:00.227 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:00.227 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:00.227 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:00.227 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:00.227 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:00.327 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:00.327 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:00.327 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:00.327 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:00.327 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:00.428 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:00.428 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:00.428 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:00.428 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:00.428 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:00.528 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:00.528 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:00.528 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:00.528 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:00.529 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:00.629 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:00.629 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:00.629 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:00.629 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:00.629 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:00.729 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:00.730 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:00.730 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:00.730 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:00.730 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:00.830 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:00.830 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:00.830 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:00.830 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:00.830 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:00.931 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:00.931 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:00.931 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:00.931 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:00.931 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:01.031 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:01.031 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:01.031 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:01.031 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:01.032 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:01.132 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:01.132 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:01.132 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:01.132 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:01.132 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:01.232 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:01.232 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:01.232 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:01.233 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:01.233 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:01.333 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:01.333 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:01.333 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:01.333 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:01.333 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:01.434 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:01.434 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:01.434 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:01.434 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:01.434 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:01.534 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:01.534 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:01.534 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:01.534 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:01.535 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:01.635 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:01.635 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:01.635 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:01.635 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:01.635 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:01.735 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:01.735 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:01.735 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:01.736 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:01.736 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:01.836 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:01.836 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:01.836 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:01.836 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:01.836 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:01.937 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:01.937 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:01.937 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:01.937 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:01.937 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:02.037 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:02.037 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:02.037 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:02.037 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:02.037 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:02.138 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:02.138 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:02.138 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:02.138 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:02.138 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:02.238 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:02.239 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:02.239 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:02.239 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:02.239 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:02.339 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:02.339 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:02.339 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:02.339 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:02.340 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:02.440 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:02.440 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:02.440 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:02.440 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:02.440 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:02.541 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:02.541 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:02.541 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:02.541 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:02.541 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:02.641 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:02.641 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:02.641 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:02.641 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:02.641 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:02.742 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:02.742 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:02.742 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:02.742 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:02.742 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:02.842 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:02.842 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:02.842 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:02.842 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:02.843 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:02.943 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:02.943 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:02.943 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:02.943 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:02.943 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:03.043 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:03.044 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:03.044 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:03.044 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:03.044 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:03.144 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:03.144 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:03.144 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:03.144 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:03.144 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:03.245 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:03.245 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:03.245 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:03.245 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:03.245 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:03.345 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:03.345 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:03.345 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:03.345 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:03.346 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:03.446 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:03.446 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:03.446 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:03.446 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:03.446 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:03.546 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:03.546 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:03.546 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:03.546 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:03.547 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:03.647 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:03.647 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:03.647 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:03.647 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:03.647 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:03.748 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:03.748 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:03.748 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:03.748 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:03.748 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:03.848 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:03.848 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:03.848 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:03.848 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:03.849 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:03.949 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:03.949 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:03.949 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:03.949 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:03.949 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:04.049 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:04.049 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:04.049 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:04.049 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:04.050 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:04.150 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:04.150 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:04.150 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:04.150 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:04.150 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:04.251 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:04.251 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:04.251 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:04.251 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:04.251 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:04.351 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:04.351 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:04.351 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:04.351 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:04.351 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:04.452 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:04.452 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:04.452 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:04.452 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:04.452 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:04.552 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:04.552 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:04.552 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:04.552 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:04.553 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:04.653 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:04.653 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:04.653 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:04.653 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:04.653 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:04.753 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:04.753 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:04.754 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:04.754 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:04.754 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:04.854 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:04.854 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:04.854 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:04.854 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:04.854 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:04.955 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:04.955 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:04.955 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:04.955 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:04.955 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:05.055 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:05.055 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:05.055 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:05.055 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:05.056 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:05.156 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:05.156 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:05.156 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:05.156 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:05.156 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:05.256 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:05.256 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:05.256 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:05.256 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:05.257 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:05.357 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:05.357 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:05.357 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:05.357 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:05.357 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:05.458 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:05.458 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:05.458 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:05.458 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:05.458 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:05.558 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:05.558 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:05.558 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:05.558 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:05.559 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:05.659 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:05.659 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:05.659 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:05.659 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:05.659 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:05.759 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:05.759 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:05.759 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:05.759 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:05.760 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:05.860 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:05.860 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:05.860 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:05.860 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:05.860 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:05.960 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:05.961 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:05.961 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:05.961 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:05.961 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:06.061 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:06.061 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:06.061 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:06.061 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:06.061 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:06.162 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:06.162 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:06.162 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:06.162 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:06.162 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:06.263 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:06.263 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:06.263 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:06.263 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:06.263 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:06.363 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:06.363 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:06.363 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:06.363 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:06.364 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:06.464 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:06.464 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:06.464 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:06.464 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:06.464 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:06.565 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:06.565 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:06.565 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:06.565 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:06.565 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:06.666 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:06.666 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:06.666 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:06.666 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:06.666 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:06.767 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:06.767 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:06.768 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:06.768 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:06.768 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:06.868 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:06.868 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:06.868 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:06.868 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:06.869 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:06.970 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:06.970 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:06.970 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:06.970 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:06.971 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:07.071 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:07.071 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:07.071 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:07.071 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:07.071 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:07.173 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:07.173 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:07.173 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:07.173 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:07.173 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:07.274 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:07.274 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:07.274 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:07.274 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:07.274 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:07.374 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:07.374 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:07.374 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:07.374 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:07.375 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:07.475 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:07.475 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:07.475 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:07.475 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:07.475 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:07.577 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:07.577 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:07.577 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:07.577 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:07.577 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:07.677 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:07.678 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:07.678 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:07.678 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:07.678 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:07.780 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:07.780 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:07.780 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:07.780 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:07.780 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:07.880 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:07.880 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:07.880 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:07.880 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:07.881 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:07.983 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:07.983 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:07.983 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:07.983 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:07.983 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:08.083 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:08.083 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:08.083 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:08.083 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:08.084 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:08.186 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:08.186 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:08.186 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:08.186 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:08.186 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:08.286 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:08.287 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:08.287 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:08.287 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:08.287 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:08.387 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:08.387 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:08.387 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:08.387 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:08.388 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:08.488 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:08.488 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:08.488 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:08.488 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:08.489 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:08.590 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:08.590 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:08.590 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:08.590 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:08.590 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:08.691 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:08.691 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:08.691 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:08.691 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:08.691 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:08.791 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:08.791 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:08.791 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:08.791 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:08.792 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:08.892 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:08.892 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:08.892 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:08.892 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:08.892 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:08.994 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:08.994 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:08.994 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:08.994 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:08.994 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:09.095 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:09.095 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:09.095 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:09.095 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:09.095 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:09.197 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:09.197 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:09.197 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:09.197 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:09.197 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:09.297 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:09.297 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:09.297 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:09.297 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:09.298 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:09.399 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:09.399 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:09.399 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:09.399 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:09.400 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:09.500 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:09.501 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:09.501 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:09.501 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:09.501 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:09.602 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:09.602 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:09.602 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:09.602 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:09.602 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:09.703 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:09.703 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:09.703 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:09.703 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:09.703 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:09.805 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:09.805 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:09.805 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:09.805 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:09.805 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:09.905 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:09.905 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:09.905 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:09.905 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:09.906 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:10.008 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:10.008 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:10.008 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:10.008 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:10.008 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:10.108 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:10.108 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:10.108 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:10.108 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:10.108 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:10.211 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:10.211 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:10.211 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:10.211 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:10.211 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:10.312 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:10.312 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:10.312 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:10.312 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:10.312 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:10.413 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:10.413 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:10.413 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:10.413 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:10.413 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:10.513 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:10.513 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:10.513 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:10.513 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:10.514 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:10.616 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:10.616 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:10.616 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:10.616 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:10.616 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:10.716 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:10.716 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:10.716 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:10.716 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:10.716 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:10.818 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:10.818 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:10.818 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:10.818 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:10.819 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:10.919 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:10.919 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:10.919 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:10.919 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:10.919 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:11.021 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:11.021 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:11.021 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:11.021 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:11.021 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:11.121 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:11.121 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:11.121 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:11.121 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:11.122 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:11.223 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:11.224 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:11.224 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:11.224 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:11.224 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:11.324 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:11.324 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:11.324 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:11.324 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:11.325 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:11.425 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:11.425 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:11.425 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:11.425 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:11.426 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:11.526 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:11.526 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:11.526 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:11.526 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:11.526 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:11.627 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:11.627 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:11.627 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:11.627 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:11.627 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:11.727 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:11.727 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:11.727 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:11.727 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:11.727 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:11.829 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:11.829 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:11.829 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:11.829 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:11.830 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:11.930 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:11.930 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:11.930 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:11.930 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:11.930 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:12.031 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:12.031 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:12.031 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:12.031 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:12.031 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:12.131 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:12.131 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:12.131 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:12.131 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:12.132 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:12.232 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:12.232 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:12.232 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:12.232 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:12.233 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:12.333 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:12.333 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:12.333 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:12.333 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:12.333 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:12.435 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:12.435 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:12.435 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:12.435 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:12.435 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:12.535 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:12.535 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:12.535 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:12.535 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:12.536 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:12.637 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:12.637 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:12.637 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:12.637 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:12.638 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:12.738 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:12.738 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:12.738 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:12.738 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:12.738 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:12.838 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:12.838 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:12.838 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:12.838 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:12.839 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:12.939 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:12.939 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:12.939 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:12.939 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:12.939 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:13.040 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:13.040 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:13.040 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:13.040 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:13.040 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:13.141 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:13.141 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:13.141 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:13.141 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:13.141 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:13.242 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:13.242 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:13.242 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:13.242 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:13.243 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:13.343 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:13.343 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:13.343 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:13.343 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:13.343 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:13.444 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:13.444 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:13.444 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:13.444 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:13.445 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:13.545 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:13.545 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:13.545 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:13.545 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:13.545 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:13.646 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:13.646 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:13.646 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:13.646 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:13.646 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:13.746 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:13.746 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:13.746 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:13.746 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:13.747 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:13.848 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:13.848 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:13.848 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:13.848 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:13.848 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:13.949 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:13.949 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:13.949 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:13.949 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:13.949 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:14.050 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:14.050 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:14.050 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:14.050 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:14.050 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:14.151 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:14.151 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:14.151 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:14.151 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:14.151 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:14.253 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:14.253 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:14.253 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:14.253 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:14.253 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:14.353 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:14.353 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:14.353 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:14.353 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:14.354 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:14.455 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:14.455 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:14.455 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:14.455 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:14.456 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:14.556 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:14.556 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:14.556 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:14.556 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:14.556 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:14.657 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:14.658 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:14.658 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:14.658 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:14.658 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:14.758 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:14.758 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:14.758 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:14.758 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:14.758 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:14.860 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:14.860 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:14.860 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:14.860 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:14.860 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:14.961 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:14.961 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:14.961 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:14.961 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:14.961 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:15.062 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:15.062 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:15.062 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:15.062 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:15.062 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:15.162 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:15.162 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:15.162 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:15.162 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:15.163 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:15.264 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:15.264 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:15.264 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:15.264 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:15.265 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:15.365 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:15.365 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:15.365 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:15.365 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:15.365 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:15.467 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:15.467 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:15.467 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:15.467 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:15.468 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:15.568 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:15.568 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:15.568 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:15.568 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:15.568 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:15.670 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:15.670 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:15.670 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:15.670 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:15.670 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:15.770 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:15.770 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:15.770 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:15.770 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:15.771 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:15.872 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:15.872 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:15.872 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:15.872 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:15.872 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:15.973 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:15.973 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:15.973 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:15.973 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:15.973 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:16.075 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:16.075 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:16.075 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:16.075 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:16.075 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:16.175 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:16.175 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:16.175 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:16.175 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:16.176 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:16.277 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:16.277 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:16.277 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:16.277 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:16.278 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:16.378 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:16.378 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:16.378 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:16.378 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:16.378 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:16.479 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:16.479 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:16.479 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:16.479 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:16.480 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:16.580 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:16.580 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:16.580 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:16.580 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:16.580 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:16.681 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:16.681 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:16.681 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:16.681 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:16.681 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:16.781 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:16.781 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:16.781 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:16.781 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:16.782 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:16.883 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:16.883 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:16.883 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:16.883 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:16.883 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:16.983 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:16.984 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:16.984 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:16.984 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:16.984 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:17.085 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:17.085 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:17.085 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:17.085 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:17.086 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:17.186 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:17.186 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:17.186 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:17.186 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:17.186 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:17.286 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:17.286 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:17.286 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:17.286 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:17.287 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:17.387 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:17.387 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:17.387 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:17.387 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:17.387 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:17.487 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:17.487 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:17.487 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:17.487 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:17.488 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:17.588 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:17.588 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:17.588 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:17.588 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:17.588 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:17.689 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:17.689 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:17.689 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:17.689 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:17.689 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:17.789 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:17.789 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:17.789 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:17.789 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:17.789 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:17.890 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:17.890 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:17.890 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:17.890 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:17.890 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:17.990 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:17.990 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:17.990 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:17.990 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:17.991 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:18.091 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:18.091 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:18.091 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:18.091 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:18.091 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:18.191 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:18.192 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:18.192 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:18.192 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:18.192 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:18.292 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:18.292 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:18.292 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:18.292 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:18.292 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:18.393 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:18.393 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:18.393 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:18.393 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:18.393 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:18.493 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:18.493 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:18.493 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:18.493 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:18.494 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:18.594 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:18.594 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:18.594 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:18.594 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:18.594 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:18.694 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:18.695 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:18.695 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:18.695 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:18.695 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:18.795 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:18.795 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:18.795 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:18.795 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:18.796 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:18.896 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:18.896 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:18.896 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:18.896 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:18.896 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:18.996 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:18.996 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:18.996 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:18.996 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:18.997 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:19.097 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:19.097 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:19.097 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:19.097 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:19.097 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:19.197 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:19.197 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:19.197 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:19.197 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:19.198 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:19.298 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:19.298 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:19.298 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:19.298 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:19.298 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:19.399 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:19.399 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:19.399 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:19.399 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:19.399 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:19.499 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:19.499 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:19.499 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:19.499 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:19.500 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:19.600 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:19.600 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:19.600 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:19.600 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:19.600 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:19.700 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:19.700 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:19.700 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:19.700 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:19.701 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:19.801 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:19.801 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:19.801 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:19.801 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:19.801 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:19.901 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:19.902 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:19.902 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:19.902 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:19.902 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:20.002 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:20.002 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:20.002 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:20.002 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:20.002 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:20.103 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:20.103 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:20.103 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:20.103 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:20.103 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:20.203 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:20.203 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:20.203 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:20.203 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:20.204 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:20.304 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:20.304 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:20.304 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:20.304 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:20.304 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:20.404 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:20.404 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:20.404 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:20.404 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:20.405 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:20.505 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:20.505 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:20.505 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:20.505 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:20.505 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:20.606 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:20.606 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:20.606 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:20.606 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:20.606 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:20.706 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:20.706 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:20.706 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:20.706 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:20.706 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:20.807 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:20.807 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:20.807 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:20.807 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:20.807 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:20.907 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:20.907 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:20.907 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:20.907 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:20.908 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:21.008 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:21.008 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:21.008 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:21.008 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:21.008 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:21.109 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:21.109 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:21.109 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:21.109 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:21.109 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:21.209 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:21.209 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:21.209 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:21.209 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:21.209 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:21.310 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:21.310 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:21.310 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:21.310 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:21.310 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:21.410 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:21.410 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:21.410 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:21.410 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:21.411 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:21.511 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:21.511 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:21.511 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:21.511 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:21.511 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:21.611 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:21.611 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:21.611 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:21.611 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:21.612 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:21.712 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:21.712 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:21.712 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:21.712 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:21.712 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:21.813 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:21.813 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:21.813 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:21.813 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:21.813 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:21.913 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:21.913 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:21.913 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:21.913 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:21.914 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:22.014 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:22.014 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:22.014 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:22.014 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:22.014 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:22.114 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:22.114 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:22.115 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:22.115 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:22.115 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:22.215 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:22.215 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:22.215 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:22.215 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:22.215 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:22.316 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:22.316 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:22.316 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:22.316 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:22.316 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:22.416 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:22.416 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:22.416 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:22.416 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:22.417 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:22.517 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:22.517 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:22.517 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:22.517 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:22.517 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:22.617 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:22.617 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:22.617 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:22.617 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:22.618 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:22.718 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:22.718 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:22.718 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:22.718 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:22.718 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:22.818 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:22.819 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:22.819 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:22.819 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:22.819 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:22.919 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:22.919 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:22.919 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:22.919 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:22.919 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:23.020 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:23.020 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:23.020 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:23.020 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:23.020 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:23.120 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:23.120 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:23.120 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:23.120 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:23.121 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:23.221 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:23.221 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:23.221 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:23.221 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:23.221 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:23.321 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:23.321 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:23.321 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:23.321 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:23.322 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:23.423 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:23.423 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:23.423 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:23.423 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:23.424 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:23.524 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:23.524 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:23.524 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:23.524 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:23.524 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:23.626 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:23.626 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:23.626 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:23.626 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:23.627 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:23.727 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:23.727 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:23.727 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:23.727 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:23.728 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:23.828 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:23.828 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:23.828 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:23.828 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:23.829 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:23.929 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:23.929 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:23.929 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:23.929 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:23.929 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:24.031 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:24.031 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:24.031 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:24.031 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:24.031 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:24.132 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:24.132 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:24.132 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:24.132 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:24.132 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:24.233 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:24.233 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:24.233 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:24.233 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:24.233 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:24.334 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:24.334 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:24.334 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:24.334 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:24.334 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:24.434 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:24.434 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:24.434 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:24.434 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:24.435 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:24.535 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:24.535 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:24.535 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:24.535 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:24.535 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:24.636 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:24.636 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:24.636 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:24.636 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:24.636 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:24.736 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:24.736 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:24.736 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:24.736 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:24.737 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:24.838 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:24.838 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:24.838 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:24.838 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:24.838 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:24.938 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:24.938 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:24.938 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:24.938 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:24.939 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:25.040 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:25.040 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:25.040 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:25.040 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:25.041 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:25.141 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:25.141 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:25.141 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:25.141 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:25.141 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:25.242 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:25.242 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:25.242 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:25.242 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:25.242 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:25.342 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:25.342 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:25.342 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:25.342 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:25.342 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:25.443 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:25.443 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:25.443 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:25.443 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:25.443 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:25.544 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:25.544 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:25.544 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:25.544 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:25.544 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:25.644 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:25.644 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:25.644 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:25.644 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:25.645 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:25.745 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:25.745 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:25.745 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:25.745 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:25.745 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:25.846 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:25.846 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:25.846 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:25.846 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:25.846 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:25.946 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:25.946 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:25.946 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:25.946 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:25.947 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:26.047 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:26.047 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:26.047 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:26.047 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:26.047 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:26.147 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:26.147 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:26.147 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:26.147 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:26.148 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:26.248 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:26.248 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:26.248 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:26.248 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:26.248 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:26.349 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:26.349 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:26.349 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:26.349 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:26.349 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:26.449 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:26.449 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:26.449 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:26.449 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:26.449 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:26.550 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:26.550 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:26.550 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:26.550 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:26.550 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:26.650 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:26.650 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:26.650 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:26.650 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:26.651 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:26.751 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:26.751 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:26.751 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:26.751 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:26.751 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:26.851 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:26.851 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:26.851 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:26.852 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:26.852 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:26.952 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:26.952 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:26.952 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:26.952 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:26.952 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:27.053 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:27.053 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:27.053 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:27.053 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:27.053 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:27.153 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:27.153 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:27.153 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:27.153 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:27.154 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:27.254 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:27.254 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:27.254 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:27.254 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:27.254 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:27.354 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:27.354 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:27.354 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:27.354 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:27.355 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:27.455 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:27.455 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:27.455 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:27.455 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:27.455 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:27.556 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:27.556 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:27.556 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:27.556 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:27.556 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:27.656 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:27.656 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:27.656 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:27.656 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:27.657 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:27.757 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:27.757 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:27.757 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:27.757 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:27.758 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:27.858 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:27.858 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:27.858 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:27.858 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:27.858 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:27.958 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:27.958 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:27.958 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:27.958 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:27.959 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:28.059 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:28.059 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:28.059 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:28.059 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:28.059 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:28.160 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:28.160 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:28.160 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:28.160 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:28.160 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:28.260 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:28.260 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:28.260 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:28.260 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:28.260 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:28.361 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:28.361 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:28.361 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:28.361 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:28.361 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:28.461 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:28.461 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:28.461 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:28.461 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:28.462 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:28.562 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:28.562 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:28.562 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:28.562 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:28.562 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:28.662 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:28.663 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:28.663 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:28.663 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:28.663 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:28.763 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:28.763 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:28.763 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:28.763 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:28.763 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:28.864 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:28.864 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:28.864 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:28.864 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:28.864 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:28.964 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:28.964 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:28.964 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:28.964 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:28.965 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:29.065 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:29.065 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:29.065 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:29.065 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:29.065 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:29.165 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:29.165 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:29.165 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:29.165 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:29.166 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:29.266 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:29.266 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:29.266 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:29.266 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:29.266 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:29.367 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:29.367 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:29.367 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:29.367 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:29.367 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:29.467 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:29.467 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:29.467 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:29.467 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:29.468 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:29.568 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:29.568 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:29.568 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:29.568 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:29.568 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:29.670 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:29.670 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:29.670 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:29.670 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:29.670 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:29.770 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:29.770 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:29.770 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:29.770 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:29.771 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:29.873 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:29.873 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:29.873 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:29.873 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:29.873 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:29.974 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:29.974 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:29.974 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:29.974 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:29.974 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:30.075 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:30.075 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:30.075 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:30.075 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:30.075 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:30.176 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:30.176 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:30.176 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:30.176 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:30.176 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:30.278 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:30.278 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:30.278 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:30.278 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:30.279 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:30.379 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:30.379 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:30.379 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:30.379 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:30.379 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:30.481 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:30.481 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:30.481 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:30.481 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:30.481 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:30.581 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:30.581 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:30.581 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:30.581 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:30.582 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:30.682 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:30.682 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:30.682 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:30.682 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:30.682 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:30.782 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:30.782 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:30.782 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:30.782 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:30.783 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:30.884 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:30.884 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:30.884 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:30.884 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:30.884 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:30.984 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:30.985 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:30.985 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:30.985 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:30.985 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:31.087 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:31.087 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:31.087 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:31.087 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:31.087 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:31.187 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:31.187 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:31.187 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:31.187 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:31.187 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:31.289 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:31.289 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:31.289 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:31.289 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:31.290 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:31.390 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:31.390 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:31.390 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:31.390 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:31.390 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:31.492 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:31.492 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:31.492 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:31.492 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:31.492 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:31.592 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:31.592 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:31.592 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:31.592 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:31.592 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:31.694 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:31.694 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:31.694 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:31.694 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:31.694 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:31.795 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:31.795 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:31.795 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:31.795 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:31.795 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:31.897 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:31.897 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:31.897 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:31.897 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:31.898 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:31.998 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:31.998 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:31.998 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:31.998 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:31.998 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:32.099 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:32.099 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:32.099 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:32.099 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:32.099 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:32.200 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:32.200 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:32.200 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:32.200 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:32.200 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:32.300 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:32.300 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:32.300 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:32.300 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:32.300 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:32.401 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:32.401 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:32.401 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:32.401 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:32.401 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:32.502 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:32.502 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:32.502 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:32.502 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:32.503 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:32.603 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:32.603 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:32.603 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:32.603 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:32.603 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:32.705 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:32.705 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:32.705 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:32.705 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:32.705 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:32.806 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:32.806 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:32.806 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:32.806 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:32.806 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:32.908 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:32.908 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:32.908 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:32.908 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:32.908 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:33.009 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:33.009 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:33.009 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:33.009 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:33.009 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:33.110 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:33.110 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:33.110 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:33.110 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:33.110 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:33.210 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:33.210 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:33.210 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:33.210 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:33.211 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:33.312 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:33.312 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:33.312 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:33.312 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:33.313 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:33.413 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:33.413 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:33.413 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:33.413 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:33.413 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:33.514 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:33.514 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:33.514 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:33.514 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:33.515 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:33.615 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:33.615 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:33.615 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:33.615 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:33.615 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:33.717 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:33.717 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:33.717 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:33.717 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:33.717 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:33.817 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:33.817 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:33.817 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:33.817 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:33.818 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:33.918 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:33.918 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:33.918 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:33.918 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:33.918 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:34.019 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:34.019 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:34.019 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:34.019 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:34.019 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:34.119 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:34.119 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:34.119 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:34.119 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:34.120 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:34.220 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:34.220 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:34.220 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:34.220 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:34.220 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:34.320 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:34.320 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:34.320 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:34.320 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:34.321 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:34.421 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:34.421 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:34.421 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:34.421 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:34.421 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:34.522 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:34.522 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:34.522 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:34.522 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:34.522 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:34.622 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:34.622 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:34.622 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:34.622 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:34.622 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:34.723 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:34.723 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:34.723 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:34.723 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:34.723 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:34.823 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:34.823 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:34.823 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:34.823 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:34.824 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:34.924 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:34.924 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:34.924 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:34.924 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:34.924 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:35.024 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:35.024 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:35.025 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:35.025 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:35.025 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:35.125 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:35.125 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:35.125 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:35.125 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:35.125 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:35.226 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:35.226 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:35.226 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:35.226 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:35.226 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:35.326 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:35.326 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:35.326 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:35.326 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:35.327 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:35.427 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:35.427 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:35.427 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:35.427 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:35.427 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:35.527 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:35.527 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:35.527 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:35.527 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:35.528 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:35.628 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:35.628 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:35.628 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:35.628 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:35.628 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:35.729 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:35.729 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:35.729 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:35.729 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:35.729 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:35.829 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:35.829 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:35.829 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:35.829 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:35.829 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:35.930 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:35.930 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:35.930 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:35.930 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:35.930 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:36.030 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:36.030 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:36.030 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:36.030 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:36.031 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:36.131 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:36.131 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:36.131 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:36.131 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:36.131 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:36.231 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:36.232 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:36.232 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:36.232 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:36.232 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:36.332 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:36.332 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:36.332 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:36.332 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:36.332 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:36.433 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:36.433 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:36.433 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:36.433 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:36.433 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:36.533 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:36.533 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:36.533 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:36.533 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:36.534 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:36.634 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:36.634 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:36.634 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:36.634 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:36.634 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:36.734 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:36.734 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:36.734 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:36.734 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:36.735 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:36.835 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:36.835 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:36.835 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:36.835 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:36.835 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:36.936 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:36.936 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:36.936 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:36.936 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:36.936 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:37.036 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:37.036 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:37.036 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:37.036 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:37.037 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:37.137 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:37.137 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:37.137 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:37.137 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:37.137 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:37.237 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:37.237 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:37.237 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:37.237 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:37.238 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:37.338 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:37.338 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:37.338 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:37.338 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:37.338 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:37.439 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:37.439 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:37.439 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:37.439 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:37.439 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:37.539 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:37.539 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:37.539 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:37.539 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:37.540 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:37.640 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:37.640 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:37.640 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:37.640 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:37.640 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:37.740 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:37.740 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:37.740 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:37.740 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:37.741 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:37.841 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:37.841 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:37.841 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:37.841 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:37.841 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:37.941 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:37.942 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:37.942 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:37.942 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:37.942 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:38.042 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:38.042 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:38.042 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:38.042 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:38.042 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:38.143 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:38.143 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:38.143 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:38.143 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:38.143 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:38.243 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:38.243 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:38.243 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:38.243 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:38.244 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:38.344 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:38.344 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:38.344 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:38.344 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:38.344 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:38.444 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:38.444 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:38.444 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:38.444 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:38.445 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:38.545 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:38.545 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:38.545 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:38.545 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:38.545 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:38.646 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:38.646 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:38.646 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:38.646 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:38.646 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:38.746 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:38.746 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:38.746 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:38.746 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:38.747 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:38.847 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:38.847 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:38.847 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:38.847 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:38.847 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:38.947 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:38.947 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:38.947 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:38.947 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:38.948 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:39.048 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:39.048 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:39.048 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:39.048 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:39.048 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:39.149 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:39.149 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:39.149 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:39.149 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:39.149 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:39.249 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:39.249 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:39.249 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:39.249 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:39.250 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:39.350 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:39.350 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:39.350 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:39.350 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:39.350 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:39.450 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:39.450 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:39.450 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:39.450 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:39.451 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:39.551 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:39.551 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:39.551 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:39.551 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:39.551 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:39.651 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:39.652 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:39.652 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:39.652 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:39.652 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:39.753 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:39.753 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:39.753 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:39.753 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:39.753 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:39.853 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:39.853 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:39.853 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:39.853 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:39.853 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:39.954 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:39.954 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:39.954 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:39.954 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:39.954 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:40.054 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:40.054 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:40.054 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:40.054 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:40.055 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:40.155 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:40.155 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:40.155 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:40.155 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:40.155 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:40.255 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:40.255 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:40.256 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:40.256 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:40.256 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:40.356 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:40.356 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:40.356 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:40.356 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:40.356 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:40.457 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:40.457 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:40.457 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:40.457 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:40.457 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:40.557 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:40.557 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:40.557 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:40.557 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:40.558 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:40.658 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:40.658 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:40.658 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:40.658 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:40.658 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:40.758 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:40.758 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:40.758 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:40.758 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:40.759 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:40.859 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:40.859 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:40.859 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:40.859 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:40.859 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:40.960 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:40.960 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:40.960 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:40.960 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:40.960 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:41.060 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:41.060 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:41.060 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:41.060 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:41.061 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:41.161 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:41.161 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:41.161 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:41.161 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:41.161 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:41.261 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:41.261 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:41.261 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:41.261 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:41.262 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:41.362 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:41.362 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:41.362 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:41.362 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:41.362 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:41.462 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:41.463 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:41.463 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:41.463 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:41.463 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:41.564 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:41.564 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:41.564 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:41.564 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:41.564 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:41.664 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:41.664 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:41.664 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:41.664 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:41.665 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:41.765 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:41.765 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:41.765 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:41.765 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:41.766 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:41.867 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:41.867 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:41.867 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:41.867 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:41.867 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:41.967 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:41.967 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:41.967 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:41.967 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:41.968 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:42.068 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:42.068 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:42.068 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:42.068 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:42.068 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:42.169 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:42.169 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:42.169 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:42.169 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:42.169 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:42.269 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:42.269 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:42.269 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:42.269 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:42.270 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:42.370 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:42.370 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:42.370 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:42.370 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:42.370 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:42.470 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:42.470 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:42.470 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:42.470 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:42.471 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:42.571 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:42.571 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:42.571 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:42.571 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:42.571 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:42.672 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:42.672 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:42.672 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:42.672 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:42.672 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:42.772 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:42.772 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:42.772 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:42.772 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:42.772 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:42.873 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:42.873 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:42.873 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:42.873 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:42.873 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:42.973 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:42.973 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:42.973 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:42.973 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:42.974 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:43.074 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:43.074 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:43.074 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:43.074 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:43.074 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:43.174 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:43.175 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:43.175 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:43.175 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:43.175 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:43.275 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:43.275 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:43.275 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:43.275 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:43.275 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:43.376 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:43.376 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:43.376 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:43.376 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:43.376 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:43.476 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:43.476 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:43.476 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:43.476 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:43.477 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:43.577 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:43.577 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:43.577 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:43.577 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:43.577 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:43.677 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:43.677 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:43.677 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:43.677 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:43.678 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:43.778 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:43.778 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:43.778 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:43.778 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:43.778 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:43.879 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:43.879 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:43.879 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:43.879 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:43.879 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:43.979 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:43.979 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:43.979 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:43.979 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:43.979 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:44.080 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:44.080 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:44.080 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:44.080 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:44.080 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:44.180 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:44.180 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:44.180 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:44.180 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:44.181 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:44.281 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:44.281 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:44.281 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:44.281 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:44.281 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:44.381 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:44.382 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:44.382 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:44.382 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:44.382 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:44.482 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:44.482 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:44.482 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:44.482 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:44.483 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:44.583 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:44.583 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:44.583 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:44.583 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:44.584 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:44.684 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:44.684 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:44.684 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:44.684 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:44.686 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:44.786 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:44.786 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:44.786 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:44.786 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:44.787 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:44.887 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:44.887 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:44.887 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:44.887 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:44.887 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:44.988 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:44.988 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:44.988 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:44.988 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:44.988 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:45.088 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:45.088 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:45.088 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:45.088 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:45.089 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:45.189 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:45.189 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:45.189 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:45.189 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:45.190 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:45.290 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:45.290 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:45.290 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:45.290 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:45.290 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:45.390 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:45.390 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:45.390 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:45.390 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:45.391 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:45.491 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:45.491 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:45.491 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:45.491 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:45.491 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:45.592 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:45.592 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:45.592 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:45.592 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:45.592 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:45.692 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:45.692 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:45.692 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:45.692 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:45.692 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:45.793 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:45.793 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:45.793 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:45.793 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:45.793 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:45.893 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:45.893 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:45.893 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:45.893 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:45.894 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:45.994 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:45.994 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:45.994 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:45.994 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:45.994 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:46.094 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:46.095 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:46.095 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:46.095 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:46.095 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:46.195 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:46.195 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:46.195 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:46.195 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:46.195 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:46.296 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:46.296 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:46.296 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:46.296 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:46.296 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:46.396 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:46.396 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:46.396 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:46.396 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:46.397 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:46.497 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:46.497 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:46.497 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:46.497 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:46.497 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:46.597 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:46.597 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:46.597 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:46.597 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:46.598 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:46.698 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:46.698 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:46.698 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:46.698 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:46.698 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:46.799 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:46.799 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:46.799 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:46.799 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:46.799 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:46.899 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:46.899 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:46.899 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:46.899 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:46.900 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:47.000 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:47.000 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:47.000 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:47.000 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:47.000 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:47.100 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:47.100 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:47.100 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:47.100 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:47.101 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:47.201 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:47.201 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:47.201 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:47.201 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:47.201 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:47.302 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:47.302 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:47.302 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:47.302 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:47.302 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:47.402 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:47.402 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:47.402 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:47.402 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:47.402 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:47.503 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:47.503 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:47.503 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:47.503 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:47.504 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:47.605 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:47.605 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:47.605 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:47.605 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:47.605 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:47.705 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:47.705 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:47.705 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:47.705 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:47.706 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:47.806 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:47.806 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:47.806 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:47.806 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:47.806 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:47.907 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:47.907 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:47.907 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:47.907 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:47.907 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:48.007 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:48.007 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:48.007 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:48.007 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:48.008 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:48.108 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:48.108 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:48.108 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:48.108 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:48.108 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:48.208 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:48.208 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:48.208 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:48.208 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:48.209 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:48.309 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:48.309 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:48.309 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:48.309 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:48.309 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:48.409 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:48.409 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:48.410 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:48.410 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:48.410 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:48.510 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:48.510 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:48.510 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:48.510 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:48.510 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:48.611 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:48.611 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:48.611 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:48.611 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:48.611 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:48.711 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:48.711 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:48.711 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:48.711 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:48.712 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:48.812 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:48.812 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:48.812 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:48.812 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:48.812 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:48.912 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:48.912 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:48.912 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:48.912 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:48.913 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:49.013 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:49.013 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:49.013 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:49.013 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:49.013 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:49.114 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:49.114 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:49.114 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:49.114 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:49.114 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:49.214 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:49.214 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:49.214 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:49.214 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:49.214 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:49.315 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:49.315 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:49.315 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:49.315 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:49.315 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:49.415 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:49.415 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:49.415 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:49.415 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:49.416 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:49.516 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:49.516 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:49.516 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:49.516 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:49.516 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:49.616 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:49.617 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:49.617 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:49.617 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:49.617 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:49.717 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:49.717 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:49.717 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:49.717 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:49.717 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:49.818 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:49.818 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:49.818 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:49.818 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:49.818 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:49.918 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:49.918 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:49.918 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:49.918 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:49.919 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:50.019 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:50.019 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:50.019 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:50.019 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:50.019 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:50.120 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:50.120 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:50.120 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:50.120 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:50.120 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:50.221 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:50.221 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:50.221 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:50.221 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:50.221 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:50.322 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:50.322 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:50.322 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:50.322 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:50.322 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:50.422 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:50.422 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:50.422 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:50.422 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:50.423 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:50.523 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:50.523 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:50.523 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:50.523 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:50.523 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:50.623 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:50.623 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:50.623 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:50.623 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:50.624 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:50.724 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:50.724 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:50.724 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:50.724 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:50.724 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:50.825 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:50.825 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:50.825 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:50.825 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:50.825 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:50.925 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:50.925 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:50.925 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:50.925 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:50.926 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:51.026 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:51.026 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:51.026 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:51.026 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:51.026 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:51.126 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:51.126 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:51.126 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:51.126 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:51.127 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:51.227 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:51.227 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:51.227 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:51.227 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:51.227 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:51.327 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:51.328 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:51.328 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:51.328 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:51.328 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:51.428 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:51.428 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:51.428 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:51.428 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:51.428 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:51.529 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:51.529 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:51.529 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:51.529 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:51.529 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:51.630 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:51.630 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:51.630 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:51.630 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:51.630 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:51.730 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:51.730 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:51.730 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:51.730 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:51.731 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:51.831 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:51.831 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:51.831 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:51.831 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:51.831 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:51.931 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:51.932 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:51.932 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:51.932 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:51.932 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:52.032 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:52.032 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:52.032 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:52.032 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:52.032 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:52.133 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:52.133 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:52.133 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:52.133 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:52.133 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:52.233 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:52.233 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:52.233 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:52.233 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:52.234 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:52.334 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:52.334 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:52.334 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:52.334 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:52.334 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:52.434 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:52.434 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:52.434 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:52.434 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:52.435 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:52.535 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:52.535 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:52.535 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:52.535 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:52.535 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:52.636 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:52.636 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:52.636 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:52.636 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:52.636 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:52.736 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:52.736 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:52.736 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:52.736 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:52.737 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:52.837 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:52.837 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:52.837 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:52.837 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:52.837 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:52.937 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:52.937 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:52.937 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:52.937 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:52.938 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:53.038 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:53.038 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:53.038 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:53.038 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:53.038 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:53.139 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:53.139 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:53.139 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:53.139 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:53.139 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:53.239 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:53.239 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:53.239 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:53.239 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:53.239 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:53.340 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:53.340 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:53.340 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:53.340 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:53.340 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:53.440 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:53.440 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:53.440 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:53.440 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:53.441 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:53.541 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:53.541 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:53.541 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:53.541 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:53.541 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:53.641 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:53.641 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:53.642 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:53.642 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:53.642 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:53.742 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:53.742 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:53.742 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:53.742 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:53.742 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:53.843 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:53.843 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:53.843 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:53.843 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:53.843 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:53.943 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:53.943 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:53.943 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:53.943 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:53.944 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:54.044 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:54.044 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:54.044 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:54.044 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:54.044 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:54.144 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:54.144 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:54.144 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:54.144 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:54.145 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:54.245 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:54.245 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:54.245 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:54.245 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:54.245 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:54.346 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:54.346 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:54.346 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:54.346 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:54.346 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:54.446 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:54.446 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:54.446 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:54.446 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:54.448 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:54.548 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:54.548 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:54.548 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:54.548 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:54.549 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:54.649 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:54.649 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:54.649 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:54.649 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:54.649 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:54.749 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:54.749 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:54.749 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:54.749 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:54.750 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:54.850 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:54.850 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:54.850 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:54.850 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:54.850 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:54.951 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:54.951 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:54.951 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:54.951 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:54.951 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:55.051 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:55.051 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:55.051 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:55.051 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:55.051 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:55.152 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:55.152 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:55.152 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:55.152 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:55.152 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:55.252 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:55.253 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:55.253 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:55.253 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:55.253 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:55.353 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:55.353 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:55.353 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:55.353 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:55.354 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:55.454 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:55.454 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:55.454 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:55.454 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:55.454 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:55.555 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:55.555 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:55.555 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:55.555 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:55.555 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:55.655 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:55.655 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:55.655 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:55.655 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:55.656 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:55.756 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:55.756 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:55.756 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:55.756 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:55.756 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:55.856 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:55.856 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:55.856 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:55.856 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:55.857 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:55.958 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:55.958 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:55.958 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:55.958 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:55.958 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:56.059 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:56.059 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:56.059 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:56.059 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:56.059 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:56.159 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:56.159 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:56.159 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:56.159 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:56.159 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:56.260 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:56.260 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:56.260 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:56.260 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:56.260 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:56.360 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:56.360 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:56.360 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:56.360 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:56.361 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:56.461 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:56.461 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:56.461 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:56.461 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:56.461 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:56.561 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:56.562 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:56.562 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:56.562 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:56.562 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:56.662 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:56.662 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:56.662 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:56.662 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:56.663 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:56.763 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:56.763 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:56.763 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:56.763 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:56.763 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:56.863 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:56.863 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:56.863 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:56.863 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:56.864 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:56.964 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:56.964 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:56.964 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:56.964 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:56.964 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:57.064 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:57.064 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:57.064 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:57.064 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:57.065 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:57.165 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:57.165 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:57.165 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:57.165 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:57.165 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:57.266 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:57.266 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:57.266 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:57.266 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:57.266 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:57.366 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:57.366 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:57.366 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:57.366 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:57.367 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:57.467 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:57.467 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:57.467 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:57.467 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:57.469 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:57.569 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:57.569 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:57.569 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:57.569 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:57.569 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:57.669 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:57.669 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:57.669 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:57.669 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:57.670 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:57.770 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:57.770 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:57.770 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:57.770 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:57.770 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:57.871 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:57.871 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:57.871 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:57.871 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:57.871 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:57.971 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:57.971 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:57.971 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:57.971 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:57.972 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:58.072 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:58.072 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:58.072 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:58.072 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:58.072 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:58.172 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:58.172 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:58.172 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:58.172 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:58.173 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:58.273 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:58.273 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:58.273 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:58.273 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:58.273 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:58.374 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:58.374 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:58.374 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:58.374 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:58.374 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:58.474 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:58.474 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:58.474 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:58.474 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:58.474 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:58.575 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:58.575 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:58.575 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:58.575 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:58.575 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:58.675 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:58.675 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:58.675 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:58.675 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:58.676 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:58.776 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:58.776 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:58.776 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:58.776 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:58.776 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:58.876 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:58.876 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:58.877 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:58.877 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:58.877 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:58.977 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:58.977 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:58.977 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:58.977 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:58.977 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:59.078 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:59.078 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:59.078 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:59.078 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:59.078 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:59.178 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:59.178 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:59.178 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:59.178 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:59.179 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:59.279 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:59.279 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:59.279 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:59.279 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:59.279 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:59.379 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:59.380 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:59.380 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:59.380 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:59.380 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:59.480 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:59.481 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:59.481 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:59.481 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:59.481 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:59.581 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:59.581 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:59.581 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:59.581 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:59.581 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:59.682 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:59.682 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:59.682 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:59.682 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:59.682 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:59.782 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:59.782 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:59.782 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:59.782 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:59.783 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:59.883 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:59.883 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:59.883 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:59.883 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:59.883 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:07:59.983 - Main Thread -> Logging outstanding tasks 2025-03-11 14:07:59.983 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:59.983 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:07:59.983 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:07:59.984 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:00.084 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:00.084 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:00.084 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:00.084 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:00.084 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:00.185 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:00.185 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:00.185 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:00.185 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:00.185 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:00.285 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:00.285 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:00.285 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:00.285 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:00.286 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:00.386 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:00.386 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:00.386 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:00.386 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:00.386 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:00.486 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:00.486 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:00.486 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:00.486 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:00.487 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:00.587 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:00.587 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:00.587 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:00.587 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:00.587 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:00.688 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:00.688 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:00.688 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:00.688 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:00.688 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:00.788 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:00.788 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:00.788 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:00.788 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:00.788 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:00.889 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:00.889 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:00.889 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:00.889 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:00.889 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:00.989 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:00.989 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:00.989 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:00.989 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:00.990 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:01.090 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:01.090 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:01.090 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:01.090 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:01.090 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:01.190 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:01.190 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:01.190 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:01.191 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:01.191 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:01.291 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:01.291 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:01.291 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:01.291 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:01.291 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:01.392 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:01.392 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:01.392 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:01.392 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:01.392 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:01.492 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:01.492 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:01.492 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:01.492 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:01.493 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:01.593 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:01.593 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:01.593 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:01.593 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:01.593 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:01.693 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:01.693 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:01.693 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:01.693 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:01.694 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:01.794 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:01.794 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:01.794 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:01.794 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:01.794 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:01.895 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:01.895 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:01.895 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:01.895 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:01.895 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:01.995 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:01.995 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:01.995 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:01.995 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:01.995 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:02.096 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:02.096 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:02.096 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:02.096 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:02.096 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:02.196 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:02.196 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:02.196 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:02.196 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:02.197 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:02.297 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:02.297 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:02.297 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:02.297 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:02.297 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:02.397 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:02.398 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:02.398 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:02.398 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:02.398 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:02.498 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:02.498 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:02.498 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:02.498 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:02.498 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:02.599 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:02.599 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:02.599 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:02.599 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:02.599 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:02.699 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:02.699 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:02.699 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:02.699 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:02.700 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:02.800 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:02.800 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:02.800 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:02.800 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:02.800 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:02.900 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:02.900 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:02.900 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:02.900 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:02.901 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:03.001 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:03.002 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:03.002 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:03.002 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:03.002 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:03.102 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:03.102 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:03.102 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:03.102 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:03.102 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:03.203 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:03.203 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:03.203 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:03.203 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:03.203 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:03.303 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:03.303 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:03.303 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:03.303 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:03.304 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:03.404 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:03.404 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:03.404 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:03.404 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:03.404 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:03.504 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:03.504 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:03.504 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:03.504 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:03.505 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:03.605 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:03.605 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:03.605 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:03.605 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:03.605 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:03.706 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:03.706 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:03.706 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:03.706 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:03.706 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:03.806 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:03.806 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:03.806 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:03.806 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:03.806 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:03.907 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:03.907 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:03.907 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:03.907 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:03.907 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:04.007 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:04.007 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:04.007 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:04.007 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:04.008 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:04.108 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:04.108 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:04.108 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:04.108 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:04.108 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:04.209 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:04.209 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:04.209 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:04.209 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:04.209 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:04.309 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:04.309 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:04.309 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:04.310 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:04.310 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:04.410 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:04.410 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:04.410 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:04.410 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:04.411 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:04.511 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:04.511 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:04.511 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:04.511 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:04.511 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:04.611 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:04.611 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:04.611 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:04.611 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:04.612 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:04.712 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:04.712 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:04.712 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:04.712 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:04.712 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:04.813 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:04.813 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:04.813 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:04.813 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:04.813 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:04.913 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:04.913 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:04.913 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:04.913 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:04.913 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:05.014 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:05.014 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:05.014 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:05.014 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:05.014 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:05.114 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:05.114 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:05.114 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:05.114 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:05.115 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:05.215 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:05.215 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:05.215 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:05.215 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:05.215 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:05.315 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:05.316 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:05.316 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:05.316 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:05.316 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:05.416 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:05.416 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:05.416 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:05.416 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:05.416 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:05.517 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:05.517 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:05.517 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:05.517 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:05.517 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:05.617 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:05.617 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:05.617 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:05.617 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:05.618 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:05.718 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:05.718 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:05.718 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:05.718 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:05.718 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:05.818 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:05.818 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:05.818 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:05.818 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:05.819 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:05.919 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:05.919 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:05.919 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:05.919 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:05.919 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:06.020 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:06.020 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:06.020 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:06.020 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:06.020 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:06.120 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:06.120 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:06.120 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:06.120 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:06.120 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:06.221 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:06.221 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:06.221 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:06.221 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:06.221 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:06.321 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:06.321 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:06.321 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:06.321 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:06.322 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:06.422 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:06.422 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:06.422 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:06.422 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:06.422 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:06.523 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:06.523 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:06.523 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:06.523 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:06.523 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:06.623 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:06.623 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:06.623 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:06.623 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:06.623 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:06.724 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:06.724 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:06.724 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:06.724 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:06.724 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:06.824 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:06.824 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:06.824 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:06.824 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:06.825 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:06.925 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:06.925 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:06.925 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:06.925 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:06.925 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:07.026 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:07.026 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:07.026 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:07.026 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:07.026 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:07.127 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:07.127 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:07.127 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:07.127 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:07.127 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:07.227 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:07.227 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:07.227 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:07.227 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:07.227 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:07.328 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:07.328 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:07.328 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:07.328 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:07.328 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:07.428 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:07.428 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:07.428 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:07.428 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:07.429 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:07.529 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:07.529 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:07.529 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:07.529 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:07.529 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:07.629 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:07.630 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:07.630 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:07.630 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:07.630 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:07.730 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:07.730 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:07.730 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:07.730 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:07.730 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:07.831 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:07.831 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:07.831 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:07.831 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:07.831 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:07.932 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:07.932 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:07.932 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:07.932 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:07.932 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:08.032 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:08.032 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:08.032 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:08.032 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:08.033 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:08.133 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:08.133 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:08.133 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:08.133 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:08.133 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:08.233 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:08.234 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:08.234 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:08.234 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:08.234 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:08.334 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:08.334 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:08.334 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:08.334 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:08.334 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:08.435 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:08.435 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:08.435 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:08.435 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:08.435 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:08.535 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:08.535 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:08.535 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:08.535 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:08.536 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:08.636 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:08.636 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:08.636 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:08.636 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:08.636 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:08.736 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:08.736 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:08.736 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:08.736 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:08.737 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:08.837 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:08.837 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:08.837 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:08.837 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:08.837 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:08.938 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:08.938 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:08.938 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:08.938 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:08.938 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:09.039 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:09.039 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:09.039 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:09.039 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:09.039 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:09.139 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:09.139 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:09.139 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:09.139 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:09.140 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:09.240 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:09.240 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:09.240 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:09.240 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:09.240 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:09.340 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:09.340 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:09.340 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:09.340 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:09.341 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:09.441 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:09.441 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:09.441 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:09.441 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:09.441 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:09.542 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:09.542 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:09.542 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:09.542 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:09.542 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:09.642 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:09.642 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:09.642 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:09.642 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:09.643 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:09.743 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:09.743 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:09.743 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:09.743 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:09.743 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:09.843 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:09.843 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:09.843 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:09.843 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:09.844 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:09.944 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:09.944 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:09.944 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:09.944 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:09.944 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:10.045 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:10.045 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:10.045 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:10.045 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:10.045 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:10.145 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:10.145 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:10.145 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:10.145 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:10.145 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:10.246 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:10.246 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:10.246 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:10.246 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:10.246 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:10.346 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:10.346 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:10.346 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:10.346 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:10.347 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:10.447 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:10.447 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:10.447 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:10.447 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:10.447 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:10.547 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:10.548 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:10.548 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:10.548 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:10.548 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:10.648 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:10.648 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:10.648 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:10.648 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:10.649 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:10.749 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:10.749 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:10.749 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:10.749 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:10.749 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:10.849 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:10.849 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:10.849 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:10.849 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:10.850 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:10.950 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:10.950 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:10.950 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:10.950 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:10.950 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:11.050 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:11.050 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:11.050 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:11.050 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:11.051 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:11.151 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:11.151 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:11.151 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:11.151 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:11.151 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:11.252 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:11.252 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:11.252 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:11.252 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:11.252 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:11.352 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:11.352 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:11.352 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:11.352 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:11.352 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:11.453 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:11.453 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:11.453 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:11.453 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:11.453 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:11.553 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:11.553 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:11.553 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:11.553 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:11.554 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:11.654 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:11.654 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:11.654 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:11.654 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:11.654 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:11.755 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:11.755 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:11.755 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:11.755 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:11.755 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:11.855 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:11.855 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:11.855 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:11.855 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:11.855 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:11.956 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:11.956 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:11.956 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:11.956 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:11.956 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:12.056 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:12.056 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:12.056 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:12.056 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:12.057 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:12.157 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:12.157 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:12.157 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:12.157 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:12.157 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:12.257 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:12.257 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:12.257 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:12.258 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:12.258 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:12.358 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:12.358 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:12.358 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:12.358 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:12.358 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:12.459 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:12.459 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:12.459 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:12.459 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:12.459 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:12.559 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:12.559 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:12.559 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:12.559 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:12.559 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:12.660 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:12.660 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:12.660 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:12.660 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:12.660 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:12.760 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:12.760 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:12.760 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:12.760 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:12.761 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:12.861 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:12.861 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:12.861 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:12.861 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:12.861 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:12.962 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:12.962 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:12.962 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:12.962 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:12.962 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:13.062 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:13.062 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:13.062 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:13.062 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:13.062 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:13.163 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:13.163 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:13.163 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:13.163 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:13.163 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:13.263 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:13.263 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:13.263 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:13.263 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:13.264 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:13.364 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:13.364 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:13.364 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:13.364 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:13.364 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:13.464 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:13.465 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:13.465 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:13.465 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:13.465 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:13.565 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:13.565 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:13.565 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:13.565 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:13.566 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:13.666 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:13.666 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:13.666 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:13.666 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:13.666 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:13.766 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:13.766 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:13.766 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:13.766 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:13.767 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:13.867 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:13.867 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:13.867 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:13.867 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:13.867 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:13.967 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:13.967 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:13.967 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:13.967 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:13.968 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:14.068 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:14.068 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:14.068 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:14.068 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:14.068 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:14.169 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:14.169 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:14.169 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:14.169 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:14.169 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:14.269 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:14.269 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:14.269 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:14.269 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:14.270 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:14.370 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:14.370 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:14.370 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:14.370 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:14.370 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:14.470 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:14.470 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:14.470 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:14.470 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:14.472 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:14.572 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:14.572 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:14.572 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:14.572 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:14.572 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:14.673 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:14.673 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:14.673 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:14.673 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:14.673 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:14.773 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:14.773 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:14.773 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:14.773 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:14.773 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:14.874 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:14.874 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:14.874 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:14.874 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:14.874 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:14.974 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:14.974 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:14.974 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:14.974 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:14.975 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:15.075 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:15.075 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:15.075 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:15.075 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:15.075 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:15.175 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:15.175 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:15.176 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:15.176 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:15.176 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:15.276 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:15.276 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:15.276 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:15.276 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:15.276 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:15.377 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:15.377 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:15.377 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:15.377 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:15.377 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:15.477 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:15.477 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:15.477 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:15.477 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:15.477 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:15.578 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:15.578 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:15.578 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:15.578 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:15.578 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:15.678 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:15.678 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:15.678 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:15.678 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:15.679 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:15.779 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:15.779 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:15.779 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:15.779 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:15.779 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:15.880 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:15.880 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:15.880 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:15.880 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:15.880 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:15.980 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:15.980 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:15.980 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:15.980 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:15.981 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:16.081 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:16.081 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:16.081 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:16.081 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:16.081 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:16.181 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:16.181 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:16.181 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:16.181 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:16.182 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:16.282 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:16.282 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:16.282 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:16.282 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:16.282 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:16.382 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:16.383 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:16.383 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:16.383 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:16.383 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:16.483 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:16.483 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:16.483 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:16.483 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:16.483 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:16.584 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:16.584 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:16.584 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:16.584 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:16.584 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:16.684 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:16.684 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:16.684 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:16.684 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:16.685 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:16.785 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:16.785 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:16.785 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:16.785 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:16.785 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:16.885 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:16.885 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:16.886 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:16.886 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:16.886 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:16.986 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:16.986 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:16.986 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:16.986 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:16.986 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:17.087 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:17.087 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:17.087 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:17.087 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:17.087 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:17.187 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:17.187 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:17.187 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:17.187 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:17.187 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:17.288 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:17.288 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:17.288 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:17.288 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:17.289 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:17.389 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:17.389 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:17.389 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:17.389 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:17.389 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:17.489 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:17.489 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:17.490 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:17.490 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:17.490 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:17.590 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:17.590 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:17.590 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:17.590 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:17.590 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:17.691 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:17.691 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:17.691 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:17.691 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:17.691 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:17.792 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:17.792 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:17.792 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:17.792 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:17.792 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:17.892 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:17.892 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:17.892 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:17.892 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:17.893 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:17.993 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:17.993 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:17.993 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:17.993 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:17.993 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:18.093 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:18.094 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:18.094 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:18.094 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:18.094 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:18.194 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:18.194 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:18.194 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:18.194 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:18.194 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:18.295 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:18.295 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:18.295 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:18.295 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:18.295 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:18.395 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:18.395 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:18.395 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:18.395 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:18.396 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:18.496 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:18.496 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:18.496 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:18.496 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:18.496 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:18.597 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:18.597 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:18.597 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:18.597 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:18.597 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:18.697 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:18.698 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:18.698 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:18.698 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:18.698 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:18.798 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:18.798 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:18.798 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:18.798 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:18.798 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:18.899 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:18.899 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:18.899 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:18.899 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:18.899 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:18.999 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:18.999 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:18.999 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:18.999 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:19.000 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:19.100 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:19.100 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:19.100 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:19.100 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:19.100 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:19.200 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:19.200 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:19.200 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:19.200 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:19.201 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:19.301 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:19.301 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:19.301 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:19.301 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:19.301 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:19.402 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:19.402 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:19.402 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:19.402 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:19.402 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:19.502 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:19.502 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:19.502 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:19.502 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:19.503 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:19.603 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:19.603 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:19.603 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:19.603 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:19.603 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:19.703 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:19.703 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:19.703 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:19.703 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:19.704 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:19.804 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:19.804 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:19.804 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:19.804 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:19.804 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:19.905 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:19.905 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:19.905 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:19.905 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:19.905 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:20.005 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:20.005 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:20.005 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:20.005 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:20.005 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:20.106 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:20.106 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:20.106 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:20.106 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:20.106 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:20.206 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:20.206 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:20.206 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:20.206 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:20.207 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:20.307 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:20.307 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:20.307 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:20.307 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:20.307 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:20.407 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:20.407 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:20.407 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:20.407 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:20.408 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:20.508 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:20.508 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:20.508 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:20.508 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:20.508 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:20.609 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:20.609 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:20.609 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:20.609 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:20.609 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:20.709 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:20.709 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:20.709 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:20.709 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:20.710 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:20.810 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:20.810 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:20.810 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:20.810 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:20.811 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:20.911 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:20.911 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:20.911 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:20.911 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:20.911 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:21.011 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:21.011 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:21.012 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:21.012 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:21.012 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:21.112 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:21.112 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:21.112 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:21.112 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:21.112 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:21.213 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:21.213 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:21.213 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:21.213 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:21.213 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:21.314 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:21.314 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:21.314 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:21.314 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:21.314 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:21.414 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:21.414 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:21.414 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:21.414 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:21.415 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:21.515 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:21.515 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:21.515 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:21.515 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:21.515 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:21.615 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:21.616 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:21.616 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:21.616 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:21.616 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:21.716 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:21.716 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:21.716 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:21.716 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:21.717 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:21.817 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:21.817 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:21.817 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:21.817 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:21.817 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:21.917 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:21.917 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:21.917 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:21.917 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:21.918 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:22.018 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:22.018 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:22.018 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:22.018 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:22.018 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:22.119 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:22.119 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:22.119 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:22.119 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:22.119 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:22.219 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:22.220 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:22.220 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:22.220 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:22.220 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:22.320 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:22.320 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:22.320 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:22.320 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:22.320 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:22.421 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:22.421 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:22.421 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:22.421 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:22.421 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:22.522 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:22.522 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:22.522 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:22.522 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:22.522 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:22.622 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:22.622 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:22.622 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:22.622 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:22.623 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:22.723 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:22.723 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:22.723 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:22.723 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:22.723 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:22.824 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:22.824 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:22.824 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:22.824 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:22.824 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:22.924 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:22.924 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:22.924 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:22.924 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:22.924 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:23.025 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:23.025 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:23.025 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:23.025 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:23.025 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:23.125 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:23.125 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:23.125 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:23.125 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:23.126 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:23.226 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:23.226 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:23.226 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:23.226 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:23.226 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:23.326 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:23.326 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:23.327 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:23.327 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:23.327 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:23.427 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:23.427 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:23.427 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:23.427 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:23.427 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:23.528 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:23.528 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:23.528 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:23.528 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:23.528 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:23.628 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:23.628 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:23.628 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:23.628 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:23.629 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:23.729 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:23.729 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:23.729 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:23.729 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:23.729 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:23.829 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:23.829 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:23.829 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:23.829 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:23.830 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:23.930 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:23.930 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:23.930 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:23.930 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:23.930 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:24.031 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:24.031 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:24.031 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:24.031 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:24.031 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:24.131 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:24.131 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:24.131 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:24.131 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:24.131 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:24.232 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:24.232 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:24.232 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:24.232 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:24.232 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:24.332 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:24.332 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:24.332 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:24.332 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:24.333 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:24.433 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:24.433 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:24.433 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:24.433 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:24.433 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:24.533 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:24.534 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:24.534 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:24.534 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:24.534 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:24.634 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:24.634 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:24.634 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:24.634 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:24.634 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:24.735 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:24.735 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:24.735 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:24.735 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:24.735 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:24.835 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:24.835 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:24.835 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:24.835 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:24.836 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:24.936 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:24.936 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:24.936 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:24.936 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:24.936 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:25.036 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:25.036 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:25.036 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:25.036 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:25.037 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:25.137 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:25.137 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:25.137 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:25.137 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:25.137 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:25.238 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:25.238 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:25.238 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:25.238 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:25.238 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:25.338 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:25.338 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:25.338 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:25.338 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:25.339 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:25.439 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:25.439 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:25.439 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:25.439 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:25.439 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:25.539 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:25.539 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:25.539 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:25.539 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:25.540 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:25.640 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:25.640 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:25.640 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:25.640 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:25.640 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:25.741 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:25.741 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:25.741 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:25.741 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:25.741 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:25.841 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:25.841 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:25.841 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:25.841 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:25.841 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:25.942 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:25.942 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:25.942 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:25.942 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:25.942 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:26.042 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:26.042 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:26.042 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:26.042 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:26.043 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:26.143 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:26.143 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:26.143 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:26.143 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:26.143 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:26.243 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:26.243 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:26.244 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:26.244 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:26.244 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:26.344 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:26.344 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:26.344 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:26.344 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:26.344 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:26.445 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:26.445 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:26.445 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:26.445 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:26.445 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:26.545 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:26.545 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:26.545 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:26.545 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:26.546 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:26.646 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:26.646 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:26.646 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:26.646 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:26.646 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:26.746 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:26.746 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:26.746 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:26.746 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:26.747 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:26.847 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:26.847 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:26.847 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:26.847 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:26.847 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:26.948 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:26.948 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:26.948 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:26.948 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:26.948 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:27.048 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:27.048 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:27.048 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:27.048 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:27.049 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:27.149 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:27.149 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:27.149 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:27.149 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:27.149 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:27.249 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:27.249 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:27.249 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:27.249 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:27.250 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:27.350 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:27.350 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:27.350 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:27.350 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:27.351 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:27.451 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:27.451 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:27.451 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:27.451 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:27.451 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:27.552 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:27.552 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:27.552 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:27.552 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:27.552 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:27.652 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:27.652 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:27.652 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:27.652 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:27.653 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:27.753 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:27.753 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:27.753 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:27.753 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:27.753 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:27.853 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:27.853 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:27.853 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:27.853 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:27.854 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:27.954 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:27.954 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:27.954 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:27.954 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:27.954 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:28.055 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:28.055 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:28.055 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:28.055 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:28.055 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:28.155 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:28.155 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:28.155 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:28.155 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:28.155 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:28.256 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:28.256 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:28.256 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:28.256 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:28.256 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:28.356 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:28.356 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:28.356 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:28.356 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:28.357 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:28.457 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:28.457 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:28.457 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:28.457 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:28.457 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:28.557 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:28.557 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:28.557 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:28.557 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:28.558 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:28.658 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:28.658 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:28.658 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:28.658 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:28.660 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:28.760 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:28.760 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:28.760 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:28.760 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:28.760 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:28.861 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:28.861 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:28.861 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:28.861 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:28.861 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:28.962 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:28.962 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:28.962 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:28.962 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:28.962 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:29.062 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:29.062 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:29.062 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:29.062 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:29.063 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:29.163 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:29.163 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:29.163 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:29.163 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:29.163 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:29.264 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:29.264 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:29.264 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:29.264 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:29.264 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:29.364 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:29.364 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:29.364 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:29.364 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:29.364 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:29.465 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:29.465 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:29.465 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:29.465 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:29.465 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:29.565 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:29.565 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:29.565 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:29.565 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:29.566 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:29.666 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:29.666 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:29.666 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:29.666 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:29.667 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:29.767 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:29.767 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:29.767 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:29.767 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:29.767 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:29.868 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:29.868 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:29.868 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:29.868 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:29.868 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:29.968 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:29.968 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:29.968 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:29.968 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:29.970 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:30.070 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:30.070 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:30.070 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:30.070 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:30.071 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:30.171 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:30.171 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:30.171 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:30.171 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:30.171 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:30.271 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:30.271 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:30.271 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:30.271 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:30.272 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:30.372 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:30.372 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:30.372 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:30.372 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:30.372 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:30.473 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:30.473 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:30.473 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:30.473 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:30.473 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:30.573 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:30.573 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:30.573 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:30.573 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:30.574 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:30.674 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:30.674 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:30.674 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:30.674 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:30.674 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:30.774 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:30.774 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:30.774 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:30.775 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:30.775 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:30.875 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:30.875 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:30.875 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:30.875 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:30.875 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:30.976 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:30.976 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:30.976 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:30.976 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:30.976 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:31.076 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:31.076 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:31.076 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:31.076 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:31.076 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:31.177 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:31.177 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:31.177 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:31.177 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:31.177 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:31.277 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:31.277 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:31.277 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:31.277 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:31.279 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:31.379 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:31.379 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:31.379 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:31.379 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:31.379 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:31.479 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:31.479 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:31.480 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:31.480 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:31.480 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:31.580 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:31.580 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:31.580 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:31.580 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:31.580 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:31.681 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:31.681 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:31.681 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:31.681 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:31.681 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:31.781 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:31.781 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:31.781 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:31.781 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:31.782 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:31.882 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:31.882 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:31.882 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:31.882 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:31.882 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:31.982 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:31.982 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:31.982 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:31.982 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:31.983 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:32.083 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:32.083 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:32.083 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:32.083 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:32.083 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:32.184 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:32.184 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:32.184 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:32.184 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:32.184 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:32.284 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:32.284 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:32.284 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:32.284 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:32.284 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:32.385 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:32.385 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:32.385 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:32.385 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:32.385 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:32.485 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:32.485 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:32.485 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:32.485 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:32.486 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:32.586 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:32.586 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:32.586 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:32.586 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:32.586 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:32.687 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:32.687 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:32.687 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:32.687 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:32.687 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:32.788 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:32.788 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:32.788 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:32.788 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:32.788 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:32.888 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:32.888 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:32.888 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:32.888 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:32.888 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:32.989 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:32.989 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:32.989 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:32.989 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:32.989 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:33.089 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:33.089 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:33.089 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:33.089 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:33.090 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:33.190 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:33.190 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:33.190 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:33.190 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:33.190 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:33.291 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:33.291 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:33.291 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:33.291 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:33.291 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:33.391 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:33.391 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:33.391 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:33.391 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:33.391 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:33.492 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:33.492 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:33.492 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:33.492 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:33.492 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:33.592 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:33.592 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:33.592 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:33.592 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:33.593 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:33.693 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:33.693 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:33.693 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:33.693 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:33.693 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:33.793 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:33.793 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:33.794 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:33.794 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:33.794 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:33.894 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:33.894 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:33.894 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:33.894 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:33.894 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:33.995 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:33.995 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:33.995 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:33.995 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:33.995 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:34.095 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:34.095 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:34.095 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:34.095 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:34.096 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:34.196 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:34.196 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:34.196 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:34.196 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:34.196 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:34.296 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:34.296 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:34.296 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:34.296 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:34.297 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:34.397 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:34.397 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:34.397 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:34.397 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:34.397 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:34.498 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:34.498 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:34.498 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:34.498 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:34.498 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:34.598 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:34.598 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:34.598 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:34.598 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:34.599 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:34.699 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:34.699 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:34.699 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:34.699 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:34.699 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:34.799 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:34.799 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:34.799 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:34.799 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:34.800 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:34.900 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:34.900 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:34.900 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:34.900 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:34.900 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:35.000 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:35.001 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:35.001 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:35.001 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:35.001 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:35.101 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:35.101 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:35.101 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:35.101 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:35.101 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:35.202 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:35.202 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:35.202 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:35.202 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:35.202 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:35.302 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:35.302 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:35.302 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:35.302 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:35.303 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:35.403 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:35.403 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:35.403 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:35.403 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:35.403 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:35.503 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:35.503 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:35.503 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:35.503 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:35.504 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:35.604 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:35.604 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:35.604 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:35.604 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:35.604 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:35.705 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:35.705 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:35.705 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:35.705 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:35.705 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:35.805 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:35.805 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:35.805 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:35.805 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:35.805 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:35.906 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:35.906 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:35.906 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:35.906 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:35.906 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:36.006 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:36.006 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:36.006 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:36.006 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:36.007 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:36.107 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:36.107 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:36.107 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:36.107 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:36.107 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:36.208 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:36.208 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:36.208 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:36.208 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:36.208 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:36.308 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:36.308 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:36.308 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:36.308 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:36.308 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:36.409 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:36.409 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:36.409 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:36.409 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:36.409 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:36.509 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:36.509 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:36.509 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:36.509 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:36.510 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:36.610 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:36.610 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:36.610 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:36.610 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:36.610 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:36.710 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:36.711 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:36.711 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:36.711 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:36.711 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:36.811 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:36.811 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:36.811 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:36.811 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:36.811 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:36.912 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:36.912 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:36.912 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:36.912 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:36.912 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:37.012 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:37.012 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:37.012 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:37.012 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:37.013 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:37.113 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:37.113 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:37.113 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:37.113 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:37.113 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:37.214 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:37.214 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:37.214 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:37.214 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:37.214 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:37.314 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:37.315 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:37.315 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:37.315 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:37.315 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:37.415 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:37.415 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:37.415 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:37.415 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:37.415 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:37.516 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:37.516 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:37.516 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:37.516 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:37.516 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:37.616 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:37.616 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:37.616 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:37.616 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:37.617 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:37.717 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:37.717 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:37.717 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:37.717 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:37.717 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:37.817 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:37.817 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:37.817 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:37.817 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:37.818 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:37.918 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:37.918 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:37.918 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:37.918 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:37.918 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:38.019 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:38.019 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:38.019 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:38.019 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:38.019 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:38.119 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:38.119 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:38.119 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:38.119 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:38.119 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:38.220 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:38.220 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:38.220 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:38.220 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:38.220 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:38.320 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:38.320 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:38.320 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:38.320 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:38.321 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:38.421 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:38.421 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:38.421 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:38.421 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:38.421 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:38.522 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:38.522 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:38.522 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:38.522 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:38.522 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:38.622 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:38.622 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:38.622 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:38.622 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:38.623 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:38.723 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:38.723 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:38.723 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:38.723 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:38.723 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:38.824 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:38.824 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:38.824 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:38.824 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:38.824 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:38.925 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:38.925 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:38.925 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:38.925 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:38.925 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:39.025 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:39.025 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:39.025 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:39.025 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:39.026 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:39.126 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:39.126 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:39.126 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:39.126 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:39.126 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:39.227 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:39.227 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:39.227 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:39.227 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:39.227 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:39.327 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:39.327 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:39.327 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:39.327 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:39.328 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:39.428 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:39.428 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:39.428 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:39.428 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:39.428 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:39.528 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:39.528 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:39.528 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:39.528 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:39.529 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:39.629 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:39.629 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:39.629 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:39.629 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:39.629 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:39.730 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:39.731 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:39.731 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:39.731 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:39.731 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:39.831 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:39.831 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:39.831 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:39.831 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:39.831 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:39.932 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:39.932 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:39.932 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:39.932 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:39.932 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:40.032 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:40.032 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:40.032 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:40.032 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:40.033 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:40.133 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:40.133 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:40.133 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:40.133 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:40.133 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:40.233 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:40.234 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:40.234 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:40.234 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:40.234 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:40.334 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:40.334 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:40.334 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:40.334 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:40.334 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:40.435 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:40.435 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:40.435 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:40.435 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:40.435 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:40.535 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:40.535 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:40.535 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:40.535 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:40.536 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:40.636 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:40.636 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:40.636 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:40.636 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:40.636 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:40.736 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:40.736 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:40.736 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:40.736 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:40.737 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:40.837 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:40.837 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:40.837 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:40.837 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:40.837 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:40.938 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:40.938 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:40.938 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:40.938 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:40.938 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:41.038 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:41.038 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:41.038 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:41.038 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:41.038 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:41.139 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:41.139 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:41.139 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:41.139 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:41.139 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:41.239 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:41.239 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:41.239 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:41.239 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:41.240 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:41.340 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:41.340 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:41.340 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:41.340 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:41.340 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:41.441 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:41.441 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:41.441 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:41.441 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:41.441 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:41.541 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:41.541 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:41.541 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:41.541 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:41.541 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:41.642 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:41.642 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:41.642 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:41.642 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:41.642 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:41.742 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:41.742 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:41.742 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:41.742 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:41.743 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:41.843 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:41.843 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:41.843 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:41.843 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:41.843 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:41.943 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:41.943 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:41.943 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:41.944 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:41.944 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:42.044 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:42.044 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:42.044 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:42.044 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:42.044 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:42.145 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:42.145 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:42.145 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:42.145 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:42.145 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:42.246 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:42.246 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:42.246 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:42.246 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:42.246 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:42.346 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:42.346 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:42.346 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:42.346 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:42.347 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:42.447 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:42.447 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:42.447 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:42.447 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:42.447 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:42.547 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:42.547 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:42.548 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:42.548 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:42.548 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:42.648 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:42.648 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:42.648 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:42.648 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:42.648 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:42.749 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:42.749 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:42.749 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:42.749 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:42.749 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:42.849 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:42.849 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:42.849 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:42.849 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:42.850 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:42.950 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:42.950 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:42.950 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:42.950 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:42.950 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:43.050 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:43.050 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:43.050 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:43.050 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:43.051 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:43.151 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:43.151 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:43.151 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:43.151 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:43.152 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:43.252 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:43.252 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:43.252 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:43.252 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:43.252 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:43.353 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:43.353 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:43.353 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:43.353 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:43.353 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:43.453 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:43.453 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:43.453 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:43.453 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:43.454 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:43.554 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:43.554 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:43.554 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:43.554 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:43.554 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:43.655 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:43.655 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:43.655 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:43.655 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:43.655 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:43.755 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:43.756 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:43.756 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:43.756 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:43.756 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:43.856 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:43.856 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:43.856 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:43.856 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:43.856 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:43.957 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:43.957 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:43.957 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:43.957 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:43.957 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:44.057 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:44.057 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:44.057 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:44.057 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:44.058 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:44.158 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:44.158 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:44.158 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:44.158 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:44.158 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:44.258 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:44.258 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:44.258 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:44.258 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:44.259 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:44.359 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:44.359 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:44.359 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:44.359 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:44.359 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:44.460 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:44.460 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:44.460 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:44.460 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:44.460 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:44.560 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:44.560 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:44.560 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:44.560 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:44.561 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:44.661 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:44.661 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:44.661 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:44.661 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:44.661 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:44.761 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:44.761 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:44.761 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:44.761 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:44.762 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:44.862 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:44.862 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:44.862 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:44.862 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:44.862 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:44.964 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:44.964 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:44.964 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:44.964 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:44.964 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:45.064 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:45.064 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:45.064 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:45.064 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:45.064 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:45.165 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:45.165 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:45.165 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:45.165 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:45.165 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:45.265 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:45.266 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:45.266 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:45.266 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:45.266 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:45.366 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:45.366 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:45.366 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:45.366 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:45.367 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:45.467 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:45.467 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:45.467 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:45.467 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:45.467 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:45.568 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:45.568 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:45.568 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:45.568 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:45.568 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:45.668 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:45.668 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:45.668 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:45.668 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:45.668 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:45.769 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:45.769 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:45.769 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:45.769 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:45.769 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:45.869 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:45.869 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:45.869 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:45.869 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:45.870 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:45.970 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:45.970 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:45.970 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:45.970 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:45.970 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:46.070 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:46.071 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:46.071 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:46.071 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:46.071 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:46.171 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:46.171 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:46.171 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:46.171 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:46.171 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:46.272 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:46.272 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:46.272 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:46.272 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:46.272 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:46.372 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:46.372 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:46.372 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:46.372 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:46.373 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:46.473 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:46.473 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:46.473 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:46.473 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:46.473 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:46.573 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:46.573 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:46.573 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:46.573 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:46.574 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:46.674 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:46.674 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:46.674 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:46.674 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:46.674 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:46.775 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:46.775 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:46.775 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:46.775 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:46.775 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:46.875 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:46.875 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:46.876 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:46.876 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:46.876 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:46.976 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:46.976 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:46.976 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:46.976 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:46.977 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:47.077 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:47.077 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:47.077 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:47.077 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:47.077 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:47.178 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:47.178 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:47.178 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:47.178 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:47.178 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:47.279 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:47.279 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:47.279 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:47.279 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:47.279 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:47.379 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:47.379 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:47.379 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:47.379 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:47.380 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:47.480 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:47.480 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:47.480 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:47.480 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:47.480 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:47.580 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:47.580 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:47.580 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:47.580 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:47.581 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:47.681 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:47.681 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:47.681 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:47.681 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:47.681 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:47.781 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:47.782 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:47.782 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:47.782 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:47.782 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:47.883 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:47.883 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:47.883 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:47.883 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:47.883 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:47.983 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:47.983 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:47.983 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:47.983 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:47.983 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:48.084 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:48.084 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:48.084 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:48.084 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:48.084 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:48.184 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:48.184 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:48.184 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:48.184 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:48.185 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:48.285 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:48.285 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:48.285 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:48.285 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:48.285 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:48.385 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:48.386 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:48.386 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:48.386 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:48.386 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:48.486 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:48.486 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:48.486 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:48.486 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:48.486 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:48.587 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:48.587 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:48.587 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:48.587 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:48.587 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:48.687 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:48.687 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:48.687 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:48.687 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:48.688 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:48.788 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:48.788 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:48.788 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:48.788 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:48.788 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:48.888 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:48.890 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:48.890 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:48.890 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:48.890 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:48.990 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:48.990 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:48.990 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:48.990 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:48.990 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:49.091 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:49.091 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:49.091 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:49.091 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:49.091 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:49.191 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:49.191 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:49.191 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:49.191 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:49.191 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:49.292 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:49.292 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:49.292 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:49.292 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:49.292 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:49.392 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:49.392 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:49.392 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:49.392 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:49.393 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:49.493 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:49.493 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:49.493 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:49.493 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:49.493 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:49.594 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:49.594 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:49.594 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:49.594 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:49.594 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:49.694 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:49.694 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:49.694 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:49.694 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:49.694 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:49.795 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:49.795 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:49.795 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:49.795 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:49.795 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:49.895 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:49.895 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:49.895 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:49.895 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:49.896 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:49.996 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:49.996 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:49.996 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:49.996 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:49.996 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:50.096 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:50.096 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:50.096 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:50.096 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:50.097 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:50.197 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:50.197 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:50.197 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:50.197 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:50.198 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:50.298 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:50.298 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:50.298 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:50.298 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:50.299 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:50.399 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:50.399 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:50.399 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:50.399 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:50.399 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:50.499 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:50.499 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:50.499 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:50.499 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:50.500 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:50.600 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:50.600 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:50.600 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:50.600 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:50.600 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:50.700 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:50.701 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:50.701 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:50.701 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:50.701 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:50.801 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:50.801 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:50.801 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:50.801 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:50.801 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:50.902 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:50.902 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:50.902 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:50.902 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:50.902 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:51.002 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:51.002 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:51.002 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:51.002 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:51.003 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:51.103 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:51.103 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:51.103 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:51.103 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:51.103 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:51.203 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:51.203 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:51.204 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:51.204 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:51.204 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:51.304 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:51.304 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:51.304 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:51.304 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:51.304 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:51.405 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:51.405 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:51.405 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:51.405 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:51.405 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:51.505 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:51.505 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:51.505 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:51.505 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:51.505 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:51.606 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:51.606 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:51.606 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:51.606 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:51.606 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:51.706 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:51.706 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:51.706 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:51.706 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:51.707 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:51.807 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:51.807 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:51.807 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:51.807 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:51.807 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:51.908 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:51.908 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:51.908 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:51.908 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:51.908 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:52.008 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:52.008 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:52.008 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:52.008 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:52.008 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:52.109 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:52.109 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:52.109 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:52.109 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:52.109 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:52.209 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:52.209 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:52.209 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:52.209 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:52.210 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:52.310 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:52.310 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:52.310 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:52.310 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:52.310 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:52.410 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:52.410 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:52.410 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:52.410 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:52.411 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:52.511 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:52.511 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:52.511 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:52.511 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:52.511 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:52.612 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:52.612 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:52.612 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:52.612 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:52.612 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:52.712 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:52.712 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:52.712 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:52.712 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:52.713 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:52.813 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:52.813 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:52.813 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:52.813 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:52.813 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:52.913 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:52.913 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:52.913 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:52.913 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:52.914 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:53.014 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:53.014 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:53.014 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:53.014 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:53.014 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:53.115 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:53.115 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:53.115 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:53.115 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:53.115 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:53.215 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:53.215 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:53.215 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:53.215 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:53.215 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:53.316 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:53.339 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:53.339 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:53.339 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:53.339 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:53.440 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:53.440 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:53.440 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:53.440 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:53.440 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:53.540 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:53.540 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:53.540 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:53.540 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:53.541 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:53.641 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:53.641 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:53.641 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:53.641 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:53.641 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:53.742 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:53.742 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:53.742 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:53.742 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:53.742 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:53.842 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:53.842 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:53.842 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:53.842 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:53.843 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:53.943 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:53.943 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:53.943 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:53.943 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:53.943 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:54.043 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:54.043 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:54.043 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:54.043 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:54.044 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:54.144 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:54.144 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:54.144 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:54.144 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:54.144 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:54.245 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:54.245 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:54.245 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:54.245 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:54.245 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:54.345 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:54.345 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:54.345 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:54.345 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:54.345 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:54.446 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:54.446 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:54.446 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:54.446 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:54.446 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:54.546 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:54.546 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:54.546 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:54.546 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:54.547 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:54.647 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:54.647 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:54.647 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:54.647 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:54.647 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:54.747 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:54.748 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:54.748 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:54.748 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:54.748 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:54.848 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:54.848 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:54.848 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:54.848 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:54.848 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:54.949 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:55.026 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:55.026 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:55.026 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:55.026 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:55.126 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:55.126 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:55.126 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:55.126 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:55.127 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:55.227 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:55.227 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:55.227 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:55.227 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:55.227 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:55.327 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:55.327 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:55.327 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:55.328 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:55.328 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:55.428 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:55.428 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:55.428 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:55.428 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:55.428 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:55.529 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:55.529 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:55.529 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:55.529 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:55.529 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:55.629 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:55.629 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:55.629 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:55.629 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:55.630 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:55.730 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:55.730 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:55.730 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:55.730 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:55.730 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:55.830 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:55.830 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:55.830 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:55.830 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:55.831 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:55.931 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:55.931 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:55.931 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:55.931 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:55.931 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:56.032 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:56.032 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:56.032 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:56.032 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:56.032 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:56.133 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:56.133 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:56.133 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:56.133 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:56.133 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:56.233 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:56.233 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:56.233 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:56.233 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:56.234 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:56.334 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:56.334 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:56.334 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:56.334 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:56.334 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:56.434 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:56.434 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:56.434 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:56.434 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:56.435 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:56.535 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:56.535 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:56.535 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:56.535 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:56.535 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:56.636 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:56.636 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:56.636 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:56.636 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:56.636 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:56.736 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:56.736 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:56.736 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:56.736 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:56.736 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:56.837 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:56.837 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:56.837 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:56.837 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:56.837 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:56.937 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:56.937 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:56.937 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:56.937 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:56.938 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:57.038 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:57.038 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:57.038 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:57.038 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:57.038 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:57.139 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:57.139 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:57.139 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:57.139 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:57.139 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:57.239 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:57.239 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:57.239 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:57.239 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:57.240 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:57.340 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:57.340 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:57.340 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:57.340 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:57.340 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:57.440 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:57.440 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:57.440 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:57.440 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:57.441 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:57.541 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:57.541 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:57.541 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:57.541 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:57.541 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:57.641 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:57.643 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:57.643 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:57.643 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:57.643 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:57.743 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:57.743 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:57.743 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:57.743 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:57.743 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:57.844 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:57.844 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:57.844 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:57.844 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:57.844 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:57.944 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:57.944 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:57.944 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:57.944 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:57.945 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:58.045 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:58.045 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:58.045 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:58.045 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:58.045 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:58.145 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:58.145 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:58.145 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:58.145 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:58.146 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:58.246 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:58.246 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:58.246 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:58.246 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:58.247 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:58.347 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:58.347 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:58.347 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:58.347 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:58.347 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:58.448 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:58.448 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:58.448 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:58.448 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:58.448 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:58.548 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:58.548 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:58.548 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:58.548 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:58.549 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:58.649 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:58.649 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:58.649 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:58.649 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:58.649 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:58.749 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:58.749 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:58.749 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:58.749 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:58.750 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:58.850 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:58.850 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:58.850 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:58.850 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:58.851 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:58.951 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:58.951 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:58.951 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:58.951 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:58.951 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:59.052 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:59.052 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:59.052 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:59.052 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:59.052 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:59.152 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:59.152 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:59.152 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:59.152 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:59.153 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:59.253 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:59.253 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:59.253 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:59.253 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:59.253 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:59.353 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:59.353 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:59.353 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:59.353 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:59.354 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:59.454 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:59.454 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:59.454 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:59.454 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:59.454 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:59.555 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:59.555 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:59.555 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:59.555 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:59.555 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:59.655 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:59.655 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:59.655 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:59.655 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:59.656 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:59.756 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:59.756 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:59.756 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:59.756 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:59.756 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:59.856 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:59.856 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:59.856 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:59.856 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:59.857 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:08:59.958 - Main Thread -> Logging outstanding tasks 2025-03-11 14:08:59.958 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:59.958 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:08:59.958 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:08:59.958 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:00.059 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:00.059 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:00.059 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:00.059 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:00.059 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:00.160 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:00.160 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:00.160 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:00.160 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:00.160 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:00.260 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:00.260 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:00.260 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:00.260 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:00.261 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:00.361 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:00.361 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:00.361 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:00.361 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:00.361 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:00.461 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:00.461 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:00.461 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:00.461 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:00.462 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:00.562 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:00.562 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:00.562 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:00.562 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:00.562 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:00.663 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:00.663 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:00.663 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:00.663 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:00.663 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:00.763 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:00.763 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:00.763 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:00.763 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:00.763 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:00.864 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:00.864 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:00.864 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:00.864 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:00.864 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:00.964 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:00.964 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:00.964 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:00.964 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:00.965 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:01.065 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:01.065 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:01.065 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:01.065 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:01.065 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:01.165 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:01.166 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:01.166 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:01.166 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:01.166 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:01.266 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:01.266 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:01.266 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:01.266 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:01.266 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:01.367 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:01.367 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:01.367 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:01.367 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:01.367 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:01.467 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:01.467 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:01.467 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:01.467 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:01.468 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:01.568 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:01.568 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:01.568 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:01.568 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:01.568 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:01.668 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:01.668 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:01.668 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:01.668 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:01.669 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:01.769 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:01.769 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:01.769 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:01.769 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:01.769 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:01.870 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:01.870 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:01.870 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:01.870 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:01.870 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:01.970 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:01.970 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:01.970 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:01.970 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:01.971 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:02.071 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:02.071 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:02.071 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:02.071 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:02.071 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:02.171 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:02.171 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:02.171 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:02.171 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:02.172 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:02.272 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:02.272 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:02.272 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:02.272 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:02.272 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:02.372 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:02.373 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:02.373 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:02.373 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:02.373 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:02.473 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:02.473 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:02.473 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:02.473 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:02.473 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:02.574 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:02.574 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:02.574 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:02.574 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:02.574 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:02.674 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:02.674 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:02.674 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:02.674 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:02.675 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:02.775 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:02.775 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:02.775 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:02.775 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:02.775 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:02.875 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:02.875 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:02.875 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:02.875 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:02.876 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:02.976 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:02.976 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:02.976 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:02.976 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:02.976 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:03.077 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:03.077 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:03.077 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:03.077 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:03.077 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:03.177 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:03.177 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:03.177 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:03.177 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:03.178 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:03.278 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:03.278 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:03.278 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:03.278 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:03.278 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:03.378 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:03.378 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:03.378 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:03.378 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:03.379 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:03.479 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:03.479 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:03.479 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:03.479 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:03.479 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:03.580 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:03.580 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:03.580 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:03.580 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:03.580 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:03.680 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:03.680 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:03.680 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:03.680 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:03.680 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:03.781 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:03.781 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:03.781 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:03.781 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:03.781 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:03.881 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:03.881 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:03.881 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:03.881 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:03.882 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:03.982 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:03.982 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:03.982 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:03.982 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:03.982 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:04.082 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:04.083 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:04.083 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:04.083 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:04.083 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:04.183 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:04.183 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:04.183 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:04.183 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:04.183 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:04.284 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:04.284 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:04.284 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:04.284 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:04.284 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:04.384 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:04.384 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:04.384 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:04.384 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:04.385 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:04.485 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:04.485 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:04.485 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:04.485 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:04.485 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:04.585 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:04.585 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:04.585 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:04.585 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:04.586 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:04.686 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:04.686 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:04.686 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:04.686 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:04.686 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:04.787 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:04.787 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:04.787 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:04.787 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:04.787 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:04.887 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:04.887 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:04.887 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:04.887 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:04.887 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:04.988 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:04.988 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:04.988 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:04.988 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:04.988 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:05.088 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:05.088 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:05.088 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:05.088 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:05.089 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:05.189 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:05.189 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:05.189 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:05.189 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:05.189 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:05.289 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:05.290 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:05.290 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:05.290 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:05.290 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:05.390 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:05.390 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:05.390 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:05.390 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:05.390 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:05.491 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:05.491 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:05.491 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:05.491 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:05.491 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:05.591 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:05.591 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:05.591 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:05.591 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:05.592 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:05.692 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:05.692 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:05.692 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:05.692 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:05.692 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:05.792 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:05.792 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:05.792 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:05.792 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:05.793 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:05.893 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:05.893 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:05.893 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:05.893 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:05.893 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:05.994 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:05.994 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:05.994 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:05.994 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:05.994 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:06.095 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:06.095 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:06.095 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:06.095 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:06.095 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:06.195 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:06.195 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:06.195 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:06.195 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:06.196 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:06.296 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:06.296 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:06.296 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:06.296 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:06.296 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:06.396 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:06.396 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:06.397 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:06.397 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:06.397 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:06.497 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:06.497 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:06.497 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:06.497 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:06.497 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:06.598 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:06.598 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:06.598 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:06.598 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:06.598 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:06.698 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:06.698 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:06.698 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:06.698 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:06.699 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:06.799 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:06.799 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:06.799 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:06.799 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:06.799 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:06.899 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:06.899 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:06.899 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:06.899 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:06.900 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:07.000 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:07.000 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:07.000 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:07.000 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:07.000 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:07.101 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:07.101 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:07.101 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:07.101 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:07.101 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:07.201 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:07.201 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:07.201 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:07.201 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:07.201 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:07.302 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:07.302 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:07.302 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:07.302 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:07.302 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:07.402 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:07.402 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:07.402 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:07.402 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:07.403 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:07.503 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:07.503 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:07.503 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:07.503 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:07.503 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:07.603 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:07.604 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:07.604 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:07.604 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:07.604 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:07.704 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:07.704 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:07.704 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:07.704 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:07.705 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:07.805 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:07.805 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:07.805 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:07.805 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:07.805 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:07.906 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:07.906 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:07.906 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:07.906 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:07.906 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:08.006 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:08.006 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:08.006 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:08.006 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:08.007 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:08.107 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:08.107 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:08.107 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:08.107 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:08.107 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:08.208 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:08.208 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:08.208 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:08.208 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:08.208 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:08.308 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:08.308 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:08.308 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:08.308 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:08.308 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:08.409 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:08.409 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:08.409 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:08.409 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:08.409 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:08.509 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:08.509 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:08.509 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:08.509 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:08.510 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:08.610 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:08.610 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:08.610 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:08.610 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:08.610 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:08.710 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:08.710 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:08.710 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:08.710 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:08.711 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:08.811 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:08.811 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:08.811 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:08.811 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:08.811 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:08.912 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:08.912 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:08.912 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:08.912 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:08.912 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:09.012 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:09.012 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:09.012 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:09.012 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:09.013 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:09.113 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:09.113 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:09.113 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:09.113 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:09.113 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:09.213 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:09.213 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:09.213 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:09.213 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:09.214 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:09.314 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:09.314 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:09.314 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:09.314 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:09.314 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:09.415 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:09.415 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:09.415 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:09.415 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:09.415 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:09.515 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:09.515 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:09.515 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:09.515 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:09.516 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:09.616 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:09.616 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:09.616 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:09.616 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:09.616 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:09.716 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:09.716 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:09.716 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:09.716 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:09.717 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:09.817 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:09.817 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:09.817 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:09.817 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:09.817 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:09.917 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:09.918 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:09.918 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:09.918 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:09.918 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:10.018 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:10.018 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:10.018 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:10.018 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:10.018 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:10.119 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:10.119 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:10.119 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:10.119 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:10.119 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:10.219 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:10.219 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:10.219 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:10.219 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:10.220 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:10.320 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:10.320 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:10.320 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:10.320 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:10.320 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:10.421 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:10.421 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:10.421 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:10.421 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:10.421 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:10.521 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:10.522 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:10.522 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:10.522 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:10.522 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:10.622 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:10.622 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:10.622 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:10.622 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:10.622 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:10.723 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:10.723 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:10.723 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:10.723 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:10.723 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:10.823 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:10.823 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:10.823 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:10.823 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:10.824 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:10.924 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:10.924 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:10.924 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:10.924 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:10.924 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:11.024 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:11.024 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:11.024 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:11.024 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:11.025 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:11.125 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:11.125 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:11.125 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:11.125 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:11.125 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:11.226 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:11.226 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:11.226 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:11.226 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:11.226 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:11.326 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:11.326 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:11.326 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:11.326 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:11.326 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:11.427 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:11.427 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:11.427 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:11.427 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:11.427 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:11.527 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:11.527 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:11.527 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:11.527 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:11.528 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:11.628 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:11.628 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:11.628 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:11.628 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:11.628 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:11.729 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:11.729 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:11.729 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:11.729 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:11.730 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:11.831 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:11.831 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:11.831 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:11.831 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:11.831 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:11.931 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:11.931 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:11.931 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:11.931 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:11.932 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:12.032 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:12.032 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:12.032 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:12.032 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:12.032 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:12.132 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:12.132 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:12.132 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:12.132 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:12.133 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:12.233 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:12.233 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:12.233 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:12.233 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:12.233 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:12.334 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:12.334 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:12.334 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:12.334 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:12.334 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:12.434 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:12.434 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:12.434 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:12.434 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:12.434 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:12.535 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:12.535 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:12.535 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:12.535 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:12.535 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:12.635 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:12.635 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:12.635 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:12.635 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:12.636 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:12.736 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:12.736 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:12.736 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:12.736 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:12.736 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:12.836 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:12.837 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:12.837 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:12.837 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:12.837 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:12.937 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:12.937 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:12.937 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:12.937 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:12.937 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:13.038 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:13.038 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:13.038 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:13.038 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:13.039 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:13.140 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:13.140 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:13.140 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:13.140 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:13.140 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:13.240 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:13.240 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:13.240 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:13.240 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:13.241 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:13.341 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:13.341 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:13.341 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:13.341 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:13.341 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:13.442 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:13.442 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:13.442 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:13.442 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:13.442 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:13.542 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:13.542 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:13.542 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:13.542 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:13.542 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:13.643 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:13.643 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:13.643 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:13.643 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:13.643 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:13.744 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:13.744 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:13.744 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:13.744 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:13.744 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:13.844 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:13.844 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:13.844 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:13.844 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:13.845 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:13.945 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:13.945 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:13.945 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:13.945 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:13.945 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:14.046 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:14.046 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:14.046 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:14.046 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:14.046 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:14.146 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:14.146 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:14.146 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:14.146 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:14.146 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:14.247 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:14.247 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:14.247 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:14.247 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:14.247 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:14.347 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:14.348 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:14.348 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:14.348 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:14.348 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:14.448 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:14.448 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:14.448 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:14.448 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:14.449 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:14.549 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:14.549 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:14.549 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:14.549 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:14.549 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:14.650 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:14.650 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:14.650 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:14.650 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:14.650 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:14.750 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:14.750 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:14.750 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:14.750 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:14.750 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:14.851 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:14.851 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:14.851 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:14.851 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:14.851 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:14.951 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:14.951 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:14.951 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:14.951 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:14.952 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:15.052 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:15.052 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:15.052 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:15.052 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:15.053 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:15.153 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:15.153 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:15.153 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:15.153 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:15.153 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:15.254 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:15.254 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:15.254 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:15.254 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:15.254 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:15.354 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:15.354 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:15.354 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:15.354 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:15.354 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:15.455 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:15.455 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:15.455 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:15.455 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:15.455 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:15.555 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:15.555 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:15.555 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:15.555 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:15.556 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:15.656 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:15.656 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:15.656 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:15.656 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:15.656 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:15.756 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:15.757 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:15.757 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:15.757 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:15.757 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:15.857 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:15.857 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:15.857 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:15.857 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:15.857 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:15.958 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:15.958 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:15.958 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:15.958 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:15.958 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:16.058 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:16.058 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:16.058 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:16.058 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:16.059 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:16.159 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:16.159 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:16.159 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:16.159 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:16.159 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:16.259 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:16.259 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:16.259 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:16.259 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:16.260 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:16.360 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:16.360 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:16.360 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:16.360 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:16.360 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:16.461 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:16.461 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:16.461 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:16.461 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:16.461 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:16.561 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:16.562 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:16.562 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:16.562 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:16.562 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:16.662 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:16.662 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:16.662 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:16.662 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:16.663 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:16.763 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:16.763 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:16.763 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:16.763 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:16.763 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:16.863 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:16.863 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:16.863 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:16.864 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:16.864 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:16.964 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:16.964 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:16.964 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:16.964 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:16.964 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:17.065 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:17.065 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:17.065 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:17.065 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:17.065 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:17.165 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:17.165 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:17.165 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:17.165 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:17.167 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:17.267 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:17.267 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:17.267 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:17.267 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:17.268 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:17.368 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:17.368 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:17.368 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:17.368 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:17.368 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:17.468 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:17.468 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:17.469 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:17.469 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:17.469 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:17.569 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:17.569 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:17.569 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:17.569 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:17.569 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:17.670 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:17.670 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:17.670 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:17.670 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:17.670 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:17.770 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:17.770 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:17.770 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:17.770 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:17.771 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:17.871 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:17.871 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:17.871 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:17.871 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:17.871 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:17.971 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:17.971 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:17.971 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:17.971 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:17.972 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:18.072 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:18.072 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:18.072 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:18.072 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:18.072 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:18.173 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:18.173 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:18.173 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:18.173 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:18.173 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:18.273 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:18.273 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:18.273 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:18.273 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:18.273 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:18.374 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:18.374 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:18.374 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:18.374 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:18.374 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:18.474 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:18.474 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:18.474 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:18.474 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:18.475 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:18.575 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:18.575 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:18.575 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:18.575 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:18.575 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:18.677 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:18.677 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:18.677 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:18.677 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:18.677 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:18.777 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:18.777 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:18.777 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:18.777 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:18.777 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:18.878 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:18.878 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:18.878 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:18.878 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:18.878 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:18.978 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:18.978 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:18.978 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:18.978 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:18.979 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:19.079 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:19.079 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:19.079 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:19.079 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:19.079 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:19.179 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:19.179 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:19.179 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:19.179 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:19.180 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:19.280 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:19.280 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:19.280 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:19.280 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:19.280 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:19.381 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:19.381 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:19.381 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:19.381 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:19.381 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:19.481 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:19.481 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:19.481 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:19.481 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:19.481 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:19.582 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:19.582 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:19.582 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:19.582 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:19.582 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:19.683 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:19.683 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:19.683 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:19.683 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:19.683 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:19.783 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:19.783 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:19.783 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:19.784 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:19.784 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:19.884 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:19.884 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:19.884 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:19.884 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:19.884 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:19.985 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:19.985 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:19.985 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:19.985 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:19.985 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:20.085 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:20.085 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:20.085 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:20.085 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:20.086 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:20.186 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:20.186 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:20.186 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:20.186 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:20.186 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:20.286 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:20.287 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:20.287 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:20.287 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:20.287 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:20.387 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:20.387 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:20.387 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:20.387 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:20.387 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:20.488 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:20.488 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:20.488 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:20.488 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:20.488 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:20.588 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:20.588 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:20.588 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:20.588 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:20.589 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:20.689 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:20.689 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:20.689 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:20.689 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:20.689 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:20.789 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:20.790 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:20.790 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:20.790 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:20.790 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:20.890 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:20.890 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:20.890 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:20.890 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:20.891 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:20.991 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:20.991 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:20.991 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:20.991 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:20.991 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:21.092 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:21.092 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:21.092 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:21.092 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:21.092 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:21.192 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:21.192 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:21.192 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:21.192 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:21.193 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:21.293 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:21.293 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:21.293 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:21.293 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:21.294 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:21.394 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:21.394 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:21.394 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:21.394 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:21.394 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:21.494 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:21.494 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:21.494 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:21.494 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:21.495 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:21.595 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:21.595 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:21.595 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:21.595 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:21.595 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:21.696 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:21.696 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:21.696 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:21.696 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:21.696 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:21.796 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:21.796 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:21.796 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:21.796 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:21.797 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:21.897 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:21.897 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:21.897 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:21.897 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:21.897 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:21.997 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:21.997 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:21.997 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:21.997 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:21.998 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:22.098 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:22.098 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:22.098 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:22.098 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:22.098 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:22.199 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:22.199 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:22.199 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:22.199 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:22.199 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:22.300 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:22.300 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:22.300 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:22.300 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:22.300 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:22.400 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:22.400 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:22.400 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:22.400 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:22.401 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:22.501 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:22.501 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:22.501 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:22.501 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:22.501 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:22.601 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:22.601 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:22.601 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:22.601 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:22.602 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:22.702 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:22.702 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:22.702 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:22.702 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:22.702 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:22.803 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:22.803 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:22.803 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:22.803 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:22.803 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:22.903 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:22.903 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:22.903 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:22.903 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:22.903 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:23.004 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:23.004 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:23.004 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:23.004 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:23.004 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:23.104 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:23.104 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:23.104 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:23.104 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:23.105 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:23.205 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:23.205 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:23.205 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:23.205 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:23.205 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:23.305 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:23.306 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:23.306 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:23.306 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:23.306 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:23.406 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:23.406 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:23.406 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:23.406 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:23.406 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:23.507 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:23.507 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:23.507 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:23.507 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:23.507 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:23.607 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:23.607 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:23.607 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:23.607 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:23.608 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:23.708 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:23.708 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:23.708 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:23.708 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:23.708 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:23.808 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:23.808 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:23.808 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:23.808 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:23.809 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:23.909 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:23.909 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:23.909 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:23.909 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:23.909 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:24.010 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:24.010 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:24.010 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:24.010 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:24.010 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:24.110 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:24.110 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:24.110 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:24.110 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:24.111 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:24.211 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:24.211 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:24.211 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:24.211 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:24.212 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:24.312 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:24.312 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:24.312 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:24.312 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:24.312 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:24.412 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:24.412 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:24.412 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:24.412 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:24.413 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:24.513 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:24.513 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:24.513 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:24.513 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:24.514 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:24.614 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:24.614 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:24.614 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:24.614 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:24.614 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:24.714 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:24.714 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:24.714 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:24.714 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:24.715 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:24.815 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:24.815 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:24.815 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:24.815 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:24.815 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:24.915 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:24.915 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:24.915 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:24.915 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:24.916 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:25.016 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:25.016 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:25.016 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:25.016 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:25.016 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:25.117 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:25.117 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:25.117 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:25.117 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:25.117 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:25.217 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:25.217 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:25.217 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:25.217 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:25.217 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:25.318 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:25.318 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:25.318 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:25.318 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:25.318 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:25.418 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:25.418 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:25.418 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:25.418 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:25.419 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:25.519 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:25.519 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:25.519 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:25.519 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:25.519 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:25.619 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:25.620 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:25.620 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:25.620 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:25.620 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:25.720 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:25.720 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:25.720 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:25.720 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:25.720 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:25.821 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:25.821 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:25.821 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:25.821 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:25.821 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:25.921 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:25.921 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:25.921 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:25.921 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:25.922 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:26.022 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:26.022 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:26.022 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:26.022 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:26.022 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:26.122 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:26.122 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:26.122 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:26.122 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:26.123 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:26.223 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:26.223 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:26.223 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:26.223 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:26.223 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:26.324 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:26.324 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:26.324 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:26.324 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:26.324 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:26.424 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:26.424 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:26.424 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:26.424 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:26.424 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:26.525 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:26.525 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:26.525 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:26.525 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:26.525 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:26.625 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:26.625 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:26.625 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:26.625 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:26.626 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:26.726 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:26.726 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:26.726 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:26.726 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:26.726 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:26.826 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:26.827 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:26.827 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:26.827 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:26.828 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:26.929 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:26.929 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:26.929 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:26.929 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:26.929 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:27.029 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:27.029 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:27.029 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:27.029 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:27.030 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:27.130 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:27.130 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:27.130 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:27.130 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:27.130 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:27.230 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:27.230 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:27.230 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:27.230 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:27.231 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:27.331 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:27.331 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:27.331 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:27.331 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:27.331 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:27.432 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:27.432 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:27.432 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:27.432 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:27.432 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:27.532 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:27.532 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:27.532 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:27.532 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:27.533 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:27.633 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:27.633 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:27.633 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:27.633 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:27.633 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:27.733 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:27.733 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:27.733 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:27.733 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:27.734 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:27.834 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:27.834 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:27.834 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:27.834 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:27.834 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:27.934 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:27.935 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:27.935 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:27.935 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:27.935 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:28.035 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:28.035 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:28.035 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:28.035 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:28.035 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:28.136 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:28.136 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:28.136 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:28.136 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:28.136 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:28.236 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:28.236 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:28.236 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:28.236 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:28.237 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:28.337 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:28.337 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:28.337 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:28.337 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:28.338 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:28.439 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:28.439 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:28.439 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:28.439 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:28.439 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:28.539 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:28.540 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:28.540 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:28.540 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:28.540 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:28.640 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:28.640 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:28.640 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:28.640 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:28.640 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:28.741 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:28.741 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:28.741 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:28.741 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:28.741 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:28.841 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:28.841 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:28.841 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:28.841 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:28.842 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:28.942 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:28.942 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:28.942 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:28.942 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:28.942 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:29.042 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:29.042 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:29.042 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:29.042 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:29.043 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:29.143 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:29.143 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:29.143 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:29.143 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:29.143 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:29.244 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:29.244 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:29.244 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:29.244 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:29.244 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:29.344 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:29.344 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:29.344 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:29.344 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:29.345 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:29.445 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:29.445 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:29.445 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:29.445 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:29.445 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:29.545 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:29.545 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:29.545 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:29.545 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:29.546 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:29.646 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:29.646 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:29.646 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:29.646 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:29.646 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:29.747 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:29.747 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:29.747 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:29.747 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:29.747 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:29.847 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:29.848 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:29.848 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:29.848 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:29.848 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:29.948 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:29.948 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:29.948 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:29.948 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:29.949 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:30.049 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:30.049 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:30.049 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:30.049 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:30.050 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:30.150 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:30.150 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:30.150 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:30.150 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:30.150 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:30.250 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:30.251 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:30.251 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:30.251 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:30.251 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:30.352 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:30.352 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:30.352 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:30.352 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:30.352 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:30.452 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:30.452 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:30.452 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:30.452 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:30.452 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:30.553 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:30.553 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:30.553 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:30.553 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:30.553 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:30.653 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:30.653 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:30.653 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:30.653 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:30.654 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:30.754 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:30.754 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:30.754 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:30.754 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:30.754 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:30.854 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:30.854 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:30.855 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:30.855 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:30.855 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:30.955 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:30.955 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:30.955 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:30.955 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:30.955 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:31.056 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:31.056 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:31.056 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:31.056 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:31.056 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:31.156 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:31.157 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:31.157 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:31.157 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:31.157 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:31.257 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:31.257 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:31.257 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:31.257 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:31.258 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:31.358 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:31.358 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:31.358 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:31.358 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:31.358 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:31.458 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:31.459 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:31.459 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:31.459 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:31.459 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:31.560 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:31.560 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:31.560 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:31.560 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:31.560 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:31.660 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:31.660 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:31.660 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:31.660 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:31.660 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:31.761 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:31.761 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:31.761 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:31.761 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:31.761 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:31.861 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:31.861 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:31.861 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:31.861 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:31.862 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:31.963 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:31.963 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:31.963 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:31.963 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:31.963 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:32.063 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:32.064 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:32.064 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:32.064 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:32.064 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:32.164 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:32.164 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:32.164 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:32.164 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:32.164 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:32.265 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:32.265 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:32.265 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:32.265 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:32.265 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:32.365 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:32.365 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:32.365 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:32.365 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:32.366 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:32.466 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:32.466 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:32.466 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:32.466 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:32.466 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:32.566 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:32.566 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:32.566 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:32.566 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:32.567 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:32.667 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:32.667 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:32.667 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:32.667 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:32.667 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:32.768 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:32.768 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:32.768 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:32.768 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:32.768 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:32.868 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:32.868 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:32.868 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:32.868 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:32.869 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:32.969 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:32.969 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:32.969 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:32.969 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:32.969 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:33.069 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:33.069 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:33.069 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:33.069 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:33.070 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:33.170 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:33.170 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:33.170 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:33.170 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:33.170 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:33.271 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:33.271 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:33.271 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:33.271 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:33.271 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:33.371 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:33.371 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:33.371 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:33.371 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:33.371 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:33.472 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:33.472 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:33.472 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:33.472 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:33.472 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:33.572 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:33.572 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:33.572 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:33.572 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:33.573 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:33.673 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:33.673 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:33.673 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:33.673 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:33.673 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:33.773 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:33.774 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:33.774 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:33.774 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:33.774 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:33.874 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:33.874 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:33.874 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:33.874 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:33.874 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:33.975 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:33.975 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:33.975 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:33.975 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:33.975 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:34.075 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:34.075 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:34.075 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:34.075 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:34.076 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:34.176 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:34.176 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:34.176 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:34.176 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:34.176 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:34.276 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:34.276 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:34.276 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:34.276 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:34.277 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:34.377 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:34.377 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:34.377 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:34.377 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:34.377 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:34.478 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:34.478 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:34.478 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:34.478 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:34.478 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:34.579 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:34.579 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:34.579 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:34.579 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:34.579 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:34.679 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:34.679 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:34.679 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:34.679 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:34.680 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:34.780 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:34.780 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:34.780 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:34.780 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:34.780 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:34.880 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:34.880 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:34.880 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:34.880 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:34.881 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:34.981 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:34.981 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:34.981 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:34.981 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:34.981 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:35.082 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:35.082 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:35.082 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:35.082 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:35.082 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:35.183 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:35.183 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:35.183 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:35.183 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:35.183 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:35.284 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:35.284 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:35.284 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:35.284 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:35.284 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:35.384 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:35.384 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:35.384 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:35.384 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:35.385 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:35.485 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:35.485 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:35.485 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:35.485 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:35.485 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:35.586 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:35.586 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:35.586 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:35.586 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:35.586 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:35.686 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:35.686 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:35.686 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:35.686 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:35.686 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:35.787 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:35.787 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:35.787 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:35.787 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:35.787 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:35.887 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:35.887 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:35.887 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:35.887 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:35.888 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:35.988 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:35.988 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:35.988 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:35.988 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:35.988 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:36.088 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:36.089 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:36.089 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:36.089 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:36.089 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:36.189 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:36.189 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:36.189 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:36.189 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:36.189 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:36.290 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:36.290 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:36.290 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:36.290 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:36.290 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:36.390 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:36.390 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:36.390 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:36.390 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:36.391 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:36.491 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:36.491 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:36.491 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:36.491 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:36.491 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:36.591 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:36.591 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:36.591 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:36.591 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:36.592 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:36.692 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:36.692 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:36.692 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:36.692 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:36.694 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:36.794 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:36.794 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:36.794 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:36.794 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:36.794 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:36.895 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:36.895 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:36.895 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:36.895 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:36.895 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:36.995 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:36.995 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:36.995 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:36.995 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:36.996 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:37.096 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:37.096 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:37.096 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:37.096 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:37.096 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:37.197 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:37.197 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:37.197 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:37.197 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:37.197 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:37.297 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:37.298 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:37.298 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:37.298 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:37.298 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:37.398 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:37.398 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:37.398 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:37.398 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:37.399 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:37.499 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:37.499 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:37.499 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:37.499 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:37.500 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:37.600 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:37.600 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:37.600 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:37.600 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:37.600 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:37.700 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:37.700 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:37.700 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:37.700 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:37.701 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:37.801 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:37.801 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:37.801 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:37.801 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:37.801 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:37.902 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:37.902 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:37.902 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:37.902 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:37.902 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:38.002 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:38.002 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:38.002 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:38.002 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:38.002 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:38.103 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:38.103 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:38.104 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:38.104 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:38.104 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:38.204 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:38.204 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:38.204 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:38.204 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:38.205 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:38.305 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:38.305 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:38.305 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:38.305 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:38.305 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:38.406 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:38.406 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:38.406 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:38.406 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:38.406 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:38.507 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:38.507 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:38.507 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:38.507 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:38.507 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:38.607 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:38.607 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:38.607 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:38.607 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:38.607 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:38.708 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:38.708 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:38.708 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:38.708 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:38.708 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:38.808 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:38.808 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:38.808 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:38.808 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:38.809 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:38.909 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:38.909 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:38.909 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:38.909 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:38.909 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:39.009 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:39.010 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:39.010 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:39.010 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:39.010 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:39.110 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:39.110 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:39.110 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:39.110 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:39.110 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:39.211 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:39.211 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:39.211 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:39.211 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:39.211 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:39.311 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:39.311 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:39.311 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:39.311 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:39.312 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:39.412 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:39.412 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:39.412 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:39.412 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:39.412 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:39.512 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:39.512 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:39.512 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:39.512 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:39.513 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:39.613 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:39.613 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:39.613 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:39.613 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:39.613 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:39.714 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:39.714 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:39.714 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:39.714 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:39.714 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:39.814 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:39.814 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:39.814 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:39.814 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:39.815 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:39.915 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:39.915 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:39.915 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:39.915 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:39.915 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:40.015 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:40.015 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:40.015 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:40.015 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:40.016 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:40.116 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:40.116 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:40.116 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:40.116 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:40.116 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:40.217 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:40.217 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:40.217 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:40.217 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:40.217 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:40.318 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:40.318 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:40.318 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:40.318 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:40.318 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:40.418 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:40.418 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:40.418 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:40.418 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:40.418 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:40.519 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:40.519 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:40.519 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:40.519 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:40.519 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:40.619 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:40.619 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:40.619 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:40.619 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:40.620 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:40.720 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:40.720 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:40.720 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:40.720 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:40.720 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:40.821 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:40.821 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:40.821 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:40.821 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:40.821 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:40.921 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:40.921 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:40.921 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:40.921 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:40.921 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:41.022 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:41.022 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:41.022 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:41.022 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:41.022 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:41.122 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:41.122 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:41.122 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:41.122 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:41.123 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:41.223 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:41.223 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:41.223 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:41.223 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:41.223 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:41.323 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:41.323 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:41.323 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:41.323 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:41.324 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:41.424 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:41.424 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:41.424 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:41.424 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:41.424 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:41.525 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:41.525 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:41.525 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:41.525 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:41.525 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:41.626 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:41.626 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:41.626 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:41.626 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:41.626 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:41.727 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:41.727 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:41.727 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:41.727 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:41.727 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:41.827 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:41.827 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:41.827 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:41.827 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:41.828 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:41.928 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:41.928 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:41.928 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:41.928 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:41.928 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:42.029 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:42.029 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:42.029 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:42.029 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:42.029 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:42.129 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:42.129 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:42.129 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:42.129 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:42.130 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:42.230 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:42.230 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:42.230 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:42.230 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:42.230 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:42.330 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:42.330 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:42.330 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:42.330 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:42.331 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:42.431 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:42.431 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:42.431 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:42.431 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:42.431 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:42.531 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:42.532 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:42.532 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:42.532 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:42.532 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:42.632 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:42.632 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:42.632 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:42.632 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:42.633 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:42.733 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:42.733 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:42.733 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:42.733 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:42.733 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:42.833 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:42.833 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:42.833 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:42.833 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:42.834 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:42.934 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:42.934 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:42.934 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:42.934 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:42.934 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:43.034 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:43.034 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:43.034 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:43.034 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:43.035 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:43.135 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:43.135 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:43.135 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:43.135 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:43.137 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:43.237 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:43.237 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:43.237 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:43.237 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:43.237 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:43.337 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:43.337 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:43.337 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:43.337 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:43.338 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:43.438 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:43.438 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:43.438 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:43.438 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:43.438 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:43.538 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:43.538 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:43.538 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:43.538 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:43.539 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:43.639 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:43.639 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:43.639 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:43.639 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:43.639 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:43.740 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:43.740 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:43.740 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:43.740 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:43.740 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:43.840 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:43.840 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:43.840 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:43.840 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:43.840 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:43.941 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:43.941 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:43.941 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:43.941 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:43.941 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:44.041 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:44.041 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:44.041 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:44.041 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:44.042 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:44.142 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:44.142 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:44.142 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:44.142 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:44.142 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:44.242 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:44.243 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:44.243 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:44.243 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:44.243 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:44.343 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:44.343 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:44.343 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:44.343 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:44.343 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:44.444 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:44.444 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:44.444 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:44.444 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:44.444 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:44.544 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:44.544 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:44.544 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:44.544 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:44.545 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:44.645 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:44.645 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:44.645 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:44.645 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:44.645 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:44.745 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:44.745 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:44.745 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:44.745 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:44.746 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:44.846 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:44.846 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:44.846 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:44.846 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:44.846 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:44.947 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:44.947 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:44.947 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:44.947 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:44.947 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:45.047 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:45.047 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:45.047 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:45.047 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:45.047 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:45.148 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:45.148 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:45.148 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:45.148 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:45.148 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:45.248 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:45.248 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:45.248 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:45.248 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:45.249 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:45.349 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:45.349 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:45.349 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:45.349 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:45.349 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:45.449 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:45.450 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:45.450 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:45.450 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:45.450 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:45.550 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:45.550 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:45.550 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:45.550 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:45.550 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:45.651 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:45.651 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:45.651 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:45.651 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:45.651 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:45.751 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:45.751 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:45.751 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:45.751 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:45.752 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:45.852 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:45.852 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:45.852 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:45.852 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:45.852 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:45.952 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:45.952 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:45.952 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:45.952 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:45.953 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:46.053 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:46.053 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:46.053 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:46.053 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:46.053 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:46.154 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:46.154 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:46.154 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:46.154 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:46.154 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:46.254 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:46.254 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:46.254 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:46.254 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:46.255 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:46.355 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:46.355 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:46.355 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:46.355 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:46.355 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:46.455 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:46.455 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:46.455 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:46.455 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:46.456 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:46.556 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:46.556 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:46.556 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:46.556 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:46.556 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:46.657 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:46.657 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:46.657 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:46.657 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:46.657 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:46.757 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:46.757 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:46.757 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:46.757 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:46.757 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:46.858 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:46.858 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:46.858 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:46.858 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:46.858 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:46.958 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:46.958 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:46.958 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:46.958 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:46.959 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:47.059 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:47.059 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:47.059 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:47.059 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:47.059 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:47.159 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:47.160 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:47.160 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:47.160 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:47.160 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:47.260 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:47.260 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:47.260 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:47.260 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:47.260 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:47.361 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:47.361 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:47.361 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:47.361 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:47.361 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:47.461 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:47.461 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:47.461 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:47.461 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:47.462 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:47.562 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:47.562 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:47.562 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:47.562 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:47.562 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:47.662 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:47.662 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:47.662 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:47.662 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:47.663 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:47.763 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:47.763 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:47.763 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:47.763 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:47.763 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:47.864 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:47.864 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:47.864 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:47.864 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:47.864 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:47.964 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:47.964 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:47.964 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:47.964 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:47.964 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:48.065 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:48.065 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:48.065 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:48.065 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:48.065 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:48.165 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:48.165 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:48.165 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:48.165 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:48.166 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:48.266 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:48.266 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:48.266 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:48.266 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:48.266 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:48.367 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:48.367 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:48.367 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:48.367 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:48.367 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:48.467 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:48.467 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:48.467 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:48.467 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:48.467 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:48.568 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:48.568 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:48.568 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:48.568 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:48.568 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:48.668 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:48.668 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:48.668 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:48.668 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:48.669 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:48.769 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:48.769 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:48.769 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:48.769 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:48.769 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:48.869 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:48.869 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:48.869 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:48.869 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:48.870 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:48.970 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:48.970 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:48.970 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:48.970 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:48.970 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:49.071 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:49.071 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:49.071 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:49.071 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:49.071 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:49.171 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:49.171 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:49.171 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:49.171 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:49.172 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:49.272 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:49.272 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:49.272 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:49.272 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:49.272 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:49.372 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:49.372 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:49.372 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:49.372 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:49.373 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:49.473 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:49.473 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:49.473 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:49.473 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:49.473 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:49.574 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:49.574 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:49.574 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:49.574 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:49.574 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:49.674 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:49.674 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:49.674 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:49.674 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:49.675 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:49.775 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:49.775 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:49.775 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:49.775 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:49.775 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:49.875 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:49.875 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:49.875 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:49.875 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:49.876 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:49.976 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:49.976 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:49.976 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:49.976 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:49.976 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:50.076 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:50.077 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:50.077 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:50.077 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:50.077 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:50.177 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:50.177 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:50.177 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:50.177 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:50.177 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:50.278 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:50.278 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:50.278 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:50.278 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:50.278 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:50.378 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:50.378 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:50.378 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:50.378 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:50.379 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:50.479 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:50.479 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:50.479 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:50.479 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:50.479 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:50.580 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:50.580 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:50.580 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:50.580 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:50.580 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:50.680 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:50.681 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:50.681 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:50.681 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:50.681 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:50.781 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:50.781 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:50.781 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:50.781 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:50.781 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:50.882 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:50.882 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:50.882 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:50.882 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:50.882 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:50.983 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:50.983 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:50.983 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:50.983 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:50.983 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:51.083 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:51.084 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:51.084 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:51.084 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:51.084 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:51.184 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:51.184 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:51.184 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:51.184 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:51.184 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:51.285 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:51.285 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:51.285 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:51.285 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:51.285 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:51.385 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:51.385 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:51.385 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:51.385 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:51.385 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:51.486 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:51.486 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:51.486 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:51.486 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:51.486 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:51.586 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:51.586 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:51.586 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:51.586 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:51.587 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:51.687 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:51.687 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:51.687 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:51.687 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:51.687 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:51.787 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:51.787 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:51.787 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:51.787 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:51.788 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:51.888 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:51.888 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:51.888 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:51.888 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:51.888 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:51.989 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:51.989 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:51.989 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:51.989 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:51.989 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:52.089 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:52.089 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:52.089 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:52.089 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:52.090 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:52.190 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:52.190 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:52.190 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:52.190 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:52.190 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:52.290 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:52.290 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:52.290 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:52.290 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:52.291 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:52.391 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:52.391 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:52.391 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:52.391 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:52.391 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:52.492 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:52.492 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:52.492 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:52.492 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:52.492 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:52.592 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:52.592 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:52.592 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:52.592 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:52.592 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:52.693 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:52.693 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:52.693 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:52.693 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:52.693 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:52.793 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:52.793 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:52.793 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:52.793 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:52.794 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:52.894 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:52.894 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:52.894 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:52.894 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:52.894 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:52.994 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:52.995 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:52.995 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:52.995 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:52.995 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:53.095 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:53.095 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:53.095 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:53.095 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:53.095 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:53.196 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:53.196 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:53.196 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:53.196 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:53.196 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:53.296 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:53.296 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:53.296 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:53.296 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:53.297 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:53.397 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:53.397 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:53.397 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:53.397 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:53.397 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:53.497 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:53.497 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:53.497 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:53.497 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:53.498 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:53.598 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:53.598 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:53.598 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:53.598 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:53.598 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:53.699 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:53.699 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:53.699 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:53.699 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:53.699 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:53.799 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:53.799 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:53.799 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:53.799 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:53.800 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:53.900 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:53.900 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:53.900 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:53.900 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:53.900 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:54.000 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:54.000 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:54.000 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:54.000 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:54.001 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:54.101 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:54.101 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:54.101 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:54.101 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:54.101 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:54.202 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:54.202 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:54.202 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:54.202 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:54.202 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:54.302 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:54.302 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:54.302 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:54.302 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:54.302 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:54.403 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:54.403 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:54.403 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:54.403 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:54.403 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:54.503 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:54.503 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:54.503 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:54.503 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:54.504 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:54.604 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:54.604 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:54.604 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:54.604 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:54.604 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:54.704 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:54.704 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:54.704 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:54.704 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:54.705 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:54.805 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:54.805 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:54.805 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:54.805 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:54.805 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:54.906 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:54.906 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:54.906 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:54.906 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:54.906 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:55.007 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:55.007 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:55.007 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:55.007 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:55.007 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:55.107 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:55.107 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:55.107 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:55.107 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:55.108 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:55.208 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:55.208 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:55.208 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:55.208 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:55.208 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:55.308 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:55.309 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:55.309 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:55.309 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:55.309 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:55.409 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:55.409 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:55.409 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:55.409 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:55.409 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:55.510 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:55.510 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:55.510 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:55.510 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:55.510 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:55.610 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:55.610 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:55.610 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:55.610 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:55.611 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:55.711 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:55.711 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:55.711 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:55.711 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:55.711 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:55.811 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:55.811 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:55.811 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:55.811 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:55.812 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:55.912 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:55.912 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:55.912 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:55.912 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:55.912 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:56.013 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:56.013 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:56.013 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:56.013 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:56.013 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:56.113 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:56.113 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:56.113 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:56.113 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:56.113 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:56.214 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:56.214 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:56.214 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:56.214 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:56.214 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:56.314 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:56.314 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:56.314 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:56.314 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:56.315 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:56.415 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:56.415 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:56.415 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:56.415 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:56.415 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:56.515 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:56.516 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:56.516 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:56.516 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:56.516 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:56.617 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:56.617 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:56.617 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:56.617 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:56.617 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:56.717 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:56.717 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:56.717 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:56.717 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:56.718 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:56.818 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:56.818 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:56.818 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:56.818 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:56.818 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:56.918 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:56.918 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:56.918 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:56.918 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:56.919 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:57.019 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:57.019 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:57.019 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:57.019 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:57.019 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:57.120 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:57.120 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:57.120 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:57.120 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:57.120 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:57.220 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:57.220 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:57.220 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:57.220 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:57.220 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:57.321 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:57.321 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:57.321 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:57.321 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:57.321 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:57.421 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:57.421 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:57.421 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:57.421 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:57.422 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:57.522 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:57.522 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:57.522 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:57.522 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:57.523 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:57.623 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:57.623 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:57.623 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:57.623 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:57.623 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:57.724 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:57.724 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:57.724 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:57.724 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:57.724 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:57.824 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:57.824 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:57.824 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:57.824 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:57.824 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:57.925 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:57.925 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:57.925 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:57.925 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:57.925 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:58.025 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:58.025 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:58.025 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:58.025 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:58.026 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:58.126 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:58.126 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:58.126 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:58.126 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:58.126 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:58.226 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:58.227 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:58.227 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:58.227 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:58.227 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:58.327 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:58.327 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:58.327 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:58.327 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:58.327 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:58.428 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:58.428 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:58.428 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:58.428 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:58.428 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:58.528 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:58.528 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:58.528 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:58.528 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:58.529 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:58.629 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:58.629 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:58.629 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:58.629 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:58.629 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:58.729 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:58.729 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:58.729 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:58.729 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:58.730 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:58.830 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:58.830 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:58.830 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:58.830 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:58.830 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:58.931 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:58.931 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:58.931 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:58.931 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:58.931 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:59.031 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:59.031 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:59.031 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:59.031 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:59.032 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:59.132 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:59.132 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:59.132 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:59.132 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:59.132 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:59.232 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:59.232 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:59.232 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:59.232 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:59.233 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:59.333 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:59.333 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:59.333 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:59.333 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:59.333 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:59.434 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:59.434 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:59.434 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:59.434 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:59.434 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:59.534 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:59.534 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:59.534 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:59.534 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:59.534 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:59.635 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:59.635 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:59.635 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:59.635 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:59.635 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:59.735 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:59.735 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:59.735 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:59.735 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:59.736 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:59.836 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:59.836 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:59.836 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:59.836 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:59.836 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:09:59.936 - Main Thread -> Logging outstanding tasks 2025-03-11 14:09:59.936 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:59.936 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:09:59.936 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:09:59.937 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:00.038 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:00.038 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:00.038 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:00.038 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:00.038 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:00.139 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:00.139 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:00.139 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:00.139 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:00.139 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:00.239 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:00.239 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:00.239 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:00.239 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:00.240 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:00.340 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:00.340 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:00.340 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:00.340 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:00.341 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:00.441 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:00.441 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:00.441 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:00.441 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:00.441 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:00.541 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:00.541 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:00.542 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:00.542 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:00.542 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:00.642 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:00.642 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:00.642 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:00.642 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:00.642 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:00.743 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:00.743 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:00.743 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:00.743 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:00.743 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:00.843 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:00.843 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:00.843 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:00.843 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:00.844 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:00.944 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:00.944 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:00.944 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:00.944 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:00.944 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:01.044 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:01.044 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:01.044 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:01.044 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:01.045 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:01.145 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:01.145 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:01.145 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:01.145 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:01.145 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:01.246 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:01.246 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:01.246 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:01.246 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:01.246 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:01.346 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:01.346 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:01.346 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:01.346 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:01.346 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:01.447 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:01.447 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:01.447 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:01.447 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:01.447 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:01.547 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:01.547 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:01.547 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:01.547 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:01.548 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:01.648 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:01.648 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:01.648 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:01.648 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:01.650 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:01.750 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:01.750 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:01.750 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:01.750 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:01.750 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:01.851 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:01.851 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:01.851 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:01.851 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:01.851 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:01.951 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:01.951 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:01.951 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:01.951 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:01.952 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:02.052 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:02.052 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:02.052 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:02.052 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:02.052 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:02.152 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:02.152 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:02.152 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:02.152 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:02.153 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:02.253 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:02.253 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:02.253 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:02.253 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:02.253 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:02.354 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:02.354 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:02.354 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:02.354 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:02.354 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:02.454 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:02.454 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:02.454 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:02.454 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:02.454 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:02.555 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:02.555 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:02.555 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:02.555 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:02.555 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:02.655 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:02.655 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:02.655 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:02.655 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:02.656 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:02.756 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:02.756 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:02.756 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:02.756 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:02.756 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:02.856 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:02.857 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:02.857 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:02.857 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:02.857 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:02.958 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:02.958 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:02.958 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:02.958 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:02.958 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:03.059 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:03.059 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:03.059 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:03.059 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:03.059 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:03.159 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:03.159 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:03.159 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:03.159 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:03.160 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:03.260 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:03.260 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:03.260 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:03.260 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:03.260 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:03.360 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:03.360 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:03.360 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:03.360 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:03.361 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:03.461 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:03.461 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:03.461 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:03.461 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:03.461 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:03.562 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:03.562 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:03.562 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:03.562 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:03.562 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:03.662 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:03.662 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:03.662 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:03.662 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:03.662 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:03.763 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:03.763 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:03.763 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:03.763 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:03.763 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:03.863 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:03.863 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:03.863 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:03.863 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:03.864 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:03.964 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:03.964 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:03.964 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:03.964 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:03.964 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:04.064 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:04.065 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:04.065 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:04.065 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:04.065 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:04.165 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:04.165 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:04.165 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:04.165 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:04.165 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:04.266 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:04.266 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:04.266 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:04.266 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:04.266 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:04.367 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:04.367 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:04.367 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:04.367 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:04.367 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:04.467 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:04.467 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:04.467 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:04.467 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:04.468 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:04.568 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:04.568 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:04.568 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:04.568 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:04.568 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:04.669 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:04.669 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:04.669 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:04.669 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:04.669 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:04.769 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:04.769 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:04.769 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:04.769 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:04.769 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:04.870 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:04.870 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:04.870 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:04.870 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:04.870 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:04.970 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:04.970 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:04.970 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:04.970 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:04.971 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:05.071 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:05.071 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:05.071 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:05.071 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:05.071 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:05.171 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:05.171 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:05.172 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:05.172 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:05.172 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:05.272 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:05.272 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:05.272 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:05.272 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:05.272 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:05.373 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:05.373 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:05.373 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:05.373 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:05.373 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:05.473 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:05.473 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:05.473 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:05.473 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:05.474 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:05.574 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:05.574 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:05.574 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:05.574 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:05.575 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:05.675 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:05.675 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:05.675 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:05.675 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:05.675 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:05.775 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:05.775 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:05.776 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:05.776 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:05.776 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:05.876 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:05.876 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:05.876 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:05.876 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:05.876 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:05.977 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:05.977 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:05.977 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:05.977 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:05.977 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:06.077 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:06.077 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:06.077 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:06.077 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:06.078 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:06.178 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:06.178 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:06.178 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:06.178 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:06.178 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:06.278 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:06.279 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:06.279 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:06.279 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:06.279 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:06.379 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:06.379 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:06.379 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:06.379 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:06.379 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:06.480 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:06.480 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:06.480 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:06.480 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:06.480 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:06.580 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:06.580 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:06.580 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:06.580 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:06.580 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:06.681 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:06.681 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:06.681 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:06.681 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:06.681 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:06.781 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:06.781 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:06.781 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:06.781 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:06.782 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:06.882 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:06.882 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:06.882 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:06.882 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:06.882 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:06.982 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:06.983 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:06.983 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:06.983 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:06.983 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:07.083 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:07.083 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:07.083 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:07.083 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:07.083 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:07.184 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:07.184 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:07.184 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:07.184 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:07.184 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:07.284 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:07.284 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:07.284 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:07.284 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:07.285 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:07.385 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:07.385 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:07.385 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:07.385 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:07.385 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:07.485 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:07.485 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:07.485 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:07.485 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:07.486 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:07.586 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:07.586 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:07.586 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:07.586 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:07.586 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:07.687 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:07.687 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:07.687 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:07.687 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:07.687 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:07.788 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:07.788 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:07.788 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:07.788 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:07.788 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:07.888 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:07.888 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:07.888 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:07.888 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:07.889 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:07.989 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:07.989 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:07.989 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:07.989 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:07.989 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:08.089 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:08.089 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:08.089 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:08.089 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:08.090 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:08.190 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:08.190 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:08.190 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:08.190 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:08.190 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:08.291 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:08.291 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:08.291 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:08.291 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:08.291 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:08.392 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:08.392 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:08.392 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:08.392 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:08.392 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:08.492 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:08.492 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:08.492 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:08.492 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:08.493 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:08.593 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:08.593 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:08.593 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:08.593 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:08.593 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:08.693 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:08.694 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:08.694 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:08.694 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:08.694 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:08.794 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:08.794 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:08.794 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:08.794 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:08.794 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:08.895 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:08.895 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:08.895 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:08.895 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:08.895 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:08.995 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:08.995 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:08.995 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:08.995 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:08.996 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:09.096 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:09.096 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:09.096 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:09.096 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:09.097 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:09.197 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:09.197 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:09.197 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:09.197 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:09.197 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:09.297 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:09.298 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:09.298 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:09.298 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:09.298 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:09.398 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:09.398 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:09.398 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:09.398 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:09.398 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:09.499 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:09.499 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:09.499 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:09.499 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:09.499 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:09.599 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:09.599 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:09.599 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:09.599 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:09.600 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:09.700 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:09.700 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:09.700 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:09.700 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:09.700 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:09.800 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:09.800 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:09.800 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:09.800 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:09.801 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:09.901 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:09.901 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:09.901 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:09.901 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:09.901 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:10.002 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:10.002 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:10.002 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:10.002 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:10.002 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:10.102 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:10.102 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:10.102 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:10.102 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:10.102 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:10.203 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:10.203 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:10.203 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:10.203 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:10.203 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:10.303 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:10.303 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:10.303 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:10.303 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:10.304 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:10.404 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:10.404 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:10.404 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:10.404 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:10.404 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:10.505 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:10.505 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:10.505 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:10.505 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:10.505 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:10.605 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:10.605 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:10.605 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:10.605 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:10.605 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:10.706 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:10.706 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:10.706 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:10.706 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:10.706 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:10.806 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:10.806 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:10.806 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:10.806 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:10.807 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:10.907 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:10.907 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:10.907 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:10.907 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:10.907 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:11.007 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:11.007 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:11.008 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:11.008 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:11.008 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:11.108 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:11.108 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:11.108 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:11.108 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:11.108 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:11.209 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:11.209 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:11.209 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:11.209 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:11.209 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:11.309 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:11.309 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:11.309 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:11.309 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:11.310 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:11.410 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:11.410 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:11.410 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:11.410 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:11.410 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:11.510 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:11.510 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:11.510 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:11.510 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:11.511 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:11.611 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:11.611 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:11.611 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:11.611 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:11.611 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:11.712 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:11.712 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:11.712 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:11.712 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:11.712 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:11.812 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:11.812 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:11.812 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:11.812 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:11.812 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:11.913 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:11.913 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:11.913 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:11.913 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:11.913 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:12.013 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:12.013 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:12.013 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:12.013 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:12.014 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:12.114 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:12.114 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:12.114 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:12.114 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:12.114 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:12.215 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:12.215 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:12.215 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:12.215 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:12.215 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:12.316 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:12.316 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:12.316 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:12.316 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:12.316 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:12.416 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:12.416 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:12.416 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:12.416 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:12.416 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:12.517 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:12.517 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:12.517 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:12.517 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:12.517 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:12.617 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:12.617 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:12.617 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:12.617 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:12.618 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:12.718 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:12.718 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:12.718 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:12.718 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:12.718 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:12.819 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:12.819 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:12.819 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:12.819 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:12.819 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:12.919 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:12.919 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:12.919 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:12.919 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:12.919 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:13.020 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:13.020 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:13.020 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:13.020 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:13.020 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:13.120 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:13.120 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:13.120 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:13.120 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:13.121 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:13.222 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:13.222 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:13.222 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:13.222 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:13.222 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:13.322 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:13.322 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:13.322 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:13.322 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:13.323 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:13.423 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:13.423 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:13.423 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:13.423 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:13.423 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:13.524 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:13.524 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:13.524 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:13.524 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:13.524 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:13.624 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:13.624 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:13.624 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:13.624 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:13.625 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:13.725 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:13.725 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:13.725 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:13.725 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:13.725 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:13.825 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:13.825 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:13.825 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:13.825 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:13.826 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:13.926 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:13.926 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:13.926 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:13.926 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:13.926 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:14.027 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:14.027 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:14.027 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:14.027 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:14.027 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:14.127 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:14.127 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:14.127 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:14.127 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:14.127 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:14.228 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:14.228 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:14.228 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:14.228 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:14.228 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:14.328 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:14.328 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:14.328 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:14.328 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:14.329 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:14.429 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:14.429 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:14.429 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:14.429 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:14.429 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:14.529 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:14.530 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:14.530 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:14.530 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:14.530 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:14.630 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:14.630 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:14.630 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:14.630 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:14.630 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:14.731 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:14.731 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:14.731 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:14.731 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:14.731 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:14.831 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:14.831 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:14.831 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:14.831 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:14.832 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:14.932 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:14.932 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:14.932 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:14.932 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:14.932 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:15.032 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:15.032 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:15.032 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:15.032 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:15.033 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:15.133 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:15.133 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:15.133 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:15.133 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:15.133 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:15.234 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:15.234 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:15.234 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:15.234 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:15.234 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:15.334 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:15.334 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:15.334 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:15.334 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:15.334 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:15.435 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:15.435 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:15.435 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:15.435 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:15.435 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:15.535 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:15.535 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:15.535 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:15.535 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:15.536 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:15.636 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:15.636 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:15.636 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:15.636 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:15.636 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:15.737 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:15.737 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:15.737 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:15.737 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:15.737 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:15.837 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:15.837 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:15.837 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:15.837 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:15.837 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:15.938 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:15.938 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:15.938 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:15.938 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:15.938 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:16.038 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:16.038 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:16.038 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:16.038 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:16.039 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:16.139 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:16.139 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:16.139 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:16.139 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:16.139 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:16.239 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:16.239 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:16.240 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:16.240 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:16.240 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:16.340 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:16.340 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:16.340 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:16.340 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:16.340 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:16.441 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:16.441 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:16.441 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:16.441 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:16.441 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:16.541 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:16.541 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:16.541 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:16.541 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:16.542 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:16.642 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:16.642 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:16.642 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:16.642 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:16.642 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:16.742 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:16.742 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:16.742 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:16.742 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:16.743 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:16.843 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:16.843 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:16.843 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:16.843 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:16.843 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:16.944 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:16.944 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:16.944 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:16.944 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:16.944 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:17.044 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:17.044 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:17.044 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:17.044 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:17.044 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:17.145 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:17.145 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:17.145 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:17.145 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:17.145 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:17.245 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:17.245 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:17.245 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:17.245 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:17.246 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:17.346 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:17.346 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:17.346 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:17.346 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:17.346 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:17.447 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:17.447 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:17.447 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:17.447 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:17.447 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:17.547 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:17.547 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:17.547 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:17.547 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:17.547 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:17.648 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:17.648 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:17.648 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:17.648 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:17.648 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:17.748 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:17.748 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:17.748 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:17.748 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:17.749 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:17.849 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:17.849 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:17.849 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:17.849 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:17.849 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:17.949 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:17.949 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:17.949 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:17.949 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:17.950 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:18.050 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:18.050 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:18.050 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:18.050 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:18.050 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:18.151 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:18.151 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:18.151 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:18.151 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:18.151 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:18.251 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:18.251 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:18.251 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:18.251 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:18.252 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:18.352 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:18.352 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:18.352 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:18.352 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:18.352 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:18.452 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:18.452 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:18.452 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:18.452 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:18.453 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:18.553 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:18.553 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:18.553 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:18.553 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:18.553 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:18.654 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:18.654 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:18.654 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:18.654 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:18.654 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:18.754 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:18.754 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:18.754 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:18.754 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:18.754 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:18.855 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:18.856 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:18.856 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:18.856 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:18.856 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:18.956 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:18.956 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:18.957 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:18.957 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:18.957 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:19.057 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:19.057 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:19.057 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:19.057 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:19.058 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:19.158 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:19.158 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:19.158 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:19.158 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:19.158 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:19.259 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:19.259 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:19.259 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:19.259 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:19.259 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:19.359 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:19.359 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:19.359 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:19.359 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:19.360 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:19.460 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:19.460 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:19.460 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:19.460 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:19.460 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:19.560 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:19.560 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:19.560 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:19.560 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:19.561 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:19.661 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:19.661 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:19.661 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:19.661 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:19.661 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:19.761 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:19.762 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:19.762 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:19.762 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:19.762 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:19.862 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:19.862 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:19.862 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:19.862 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:19.862 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:19.963 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:19.963 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:19.963 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:19.963 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:19.963 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:20.063 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:20.063 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:20.063 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:20.063 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:20.064 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:20.164 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:20.164 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:20.164 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:20.164 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:20.165 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:20.265 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:20.265 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:20.265 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:20.265 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:20.265 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:20.365 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:20.366 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:20.366 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:20.366 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:20.366 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:20.466 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:20.466 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:20.466 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:20.466 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:20.466 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:20.567 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:20.567 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:20.567 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:20.567 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:20.567 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:20.667 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:20.667 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:20.667 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:20.667 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:20.668 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:20.768 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:20.768 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:20.768 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:20.768 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:20.768 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:20.868 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:20.868 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:20.868 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:20.868 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:20.869 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:20.969 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:20.969 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:20.969 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:20.969 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:20.969 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:21.070 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:21.070 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:21.070 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:21.070 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:21.070 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:21.170 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:21.170 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:21.170 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:21.170 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:21.171 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:21.271 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:21.271 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:21.271 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:21.271 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:21.271 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:21.371 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:21.371 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:21.371 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:21.371 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:21.372 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:21.472 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:21.472 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:21.472 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:21.472 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:21.472 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:21.573 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:21.573 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:21.573 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:21.573 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:21.573 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:21.673 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:21.673 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:21.673 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:21.673 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:21.673 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:21.774 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:21.774 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:21.774 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:21.774 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:21.774 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:21.874 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:21.874 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:21.874 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:21.874 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:21.875 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:21.975 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:21.975 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:21.975 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:21.975 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:21.975 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:22.075 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:22.076 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:22.076 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:22.076 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:22.076 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:22.176 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:22.176 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:22.176 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:22.176 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:22.176 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:22.277 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:22.277 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:22.277 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:22.277 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:22.277 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:22.377 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:22.377 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:22.377 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:22.377 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:22.378 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:22.478 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:22.478 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:22.478 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:22.478 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:22.478 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:22.578 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:22.580 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:22.580 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:22.580 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:22.580 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:22.680 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:22.680 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:22.680 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:22.680 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:22.680 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:22.781 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:22.781 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:22.781 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:22.781 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:22.781 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:22.881 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:22.881 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:22.881 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:22.881 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:22.881 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:22.982 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:22.982 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:22.982 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:22.982 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:22.982 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:23.082 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:23.082 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:23.082 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:23.082 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:23.083 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:23.183 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:23.183 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:23.183 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:23.183 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:23.183 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:23.283 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:23.284 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:23.284 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:23.284 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:23.284 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:23.384 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:23.384 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:23.384 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:23.384 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:23.384 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:23.485 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:23.485 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:23.485 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:23.485 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:23.485 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:23.585 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:23.585 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:23.585 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:23.585 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:23.586 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:23.686 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:23.686 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:23.686 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:23.686 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:23.686 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:23.786 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:23.786 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:23.786 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:23.786 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:23.787 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:23.887 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:23.887 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:23.887 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:23.887 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:23.887 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:23.988 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:23.988 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:23.988 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:23.988 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:23.988 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:24.088 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:24.088 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:24.088 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:24.088 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:24.089 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:24.189 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:24.189 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:24.189 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:24.189 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:24.189 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:24.289 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:24.289 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:24.289 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:24.289 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:24.290 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:24.390 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:24.390 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:24.390 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:24.390 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:24.390 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:24.491 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:24.491 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:24.491 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:24.491 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:24.491 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:24.591 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:24.591 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:24.591 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:24.591 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:24.592 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:24.692 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:24.692 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:24.692 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:24.692 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:24.692 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:24.792 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:24.792 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:24.792 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:24.792 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:24.793 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:24.893 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:24.893 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:24.893 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:24.893 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:24.893 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:24.993 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:24.994 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:24.994 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:24.994 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:24.994 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:25.094 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:25.094 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:25.094 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:25.094 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:25.095 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:25.195 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:25.195 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:25.195 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:25.195 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:25.195 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:25.295 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:25.295 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:25.295 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:25.295 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:25.296 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:25.396 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:25.396 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:25.396 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:25.396 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:25.396 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:25.496 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:25.496 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:25.496 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:25.496 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:25.497 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:25.597 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:25.597 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:25.597 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:25.597 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:25.597 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:25.698 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:25.698 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:25.698 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:25.698 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:25.698 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:25.798 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:25.798 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:25.798 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:25.798 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:25.798 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:25.899 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:25.899 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:25.899 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:25.899 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:25.899 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:25.999 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:25.999 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:25.999 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:25.999 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:26.000 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:26.100 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:26.100 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:26.100 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:26.100 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:26.100 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:26.201 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:26.201 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:26.201 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:26.201 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:26.201 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:26.301 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:26.301 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:26.301 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:26.301 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:26.301 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:26.402 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:26.402 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:26.402 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:26.402 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:26.402 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:26.502 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:26.502 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:26.502 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:26.502 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:26.503 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:26.603 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:26.603 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:26.603 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:26.603 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:26.603 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:26.703 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:26.703 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:26.703 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:26.703 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:26.704 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:26.804 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:26.804 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:26.804 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:26.804 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:26.804 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:26.905 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:26.905 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:26.905 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:26.905 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:26.905 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:27.006 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:27.006 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:27.006 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:27.006 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:27.006 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:27.106 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:27.106 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:27.106 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:27.106 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:27.107 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:27.207 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:27.207 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:27.207 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:27.207 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:27.207 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:27.307 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:27.308 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:27.308 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:27.308 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:27.308 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:27.408 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:27.408 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:27.408 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:27.408 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:27.408 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:27.509 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:27.509 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:27.509 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:27.509 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:27.509 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:27.609 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:27.609 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:27.609 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:27.609 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:27.610 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:27.710 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:27.710 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:27.710 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:27.710 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:27.710 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:27.810 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:27.810 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:27.810 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:27.810 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:27.811 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:27.911 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:27.911 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:27.911 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:27.911 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:27.911 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:28.012 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:28.012 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:28.012 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:28.012 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:28.012 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:28.112 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:28.112 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:28.112 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:28.112 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:28.113 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:28.213 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:28.213 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:28.213 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:28.213 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:28.213 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:28.313 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:28.313 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:28.313 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:28.313 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:28.314 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:28.414 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:28.414 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:28.414 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:28.414 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:28.414 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:28.514 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:28.515 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:28.515 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:28.515 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:28.515 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:28.615 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:28.615 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:28.615 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:28.615 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:28.615 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:28.716 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:28.716 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:28.716 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:28.716 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:28.716 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:28.816 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:28.816 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:28.816 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:28.816 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:28.817 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:28.917 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:28.917 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:28.917 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:28.917 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:28.917 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:29.017 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:29.017 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:29.018 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:29.018 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:29.018 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:29.118 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:29.118 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:29.118 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:29.118 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:29.118 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:29.219 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:29.219 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:29.219 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:29.219 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:29.219 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:29.319 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:29.319 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:29.319 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:29.319 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:29.321 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:29.421 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:29.421 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:29.421 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:29.421 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:29.422 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:29.522 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:29.522 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:29.522 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:29.522 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:29.522 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:29.622 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:29.622 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:29.622 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:29.622 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:29.623 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:29.723 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:29.723 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:29.723 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:29.723 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:29.723 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:29.824 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:29.824 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:29.824 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:29.824 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:29.824 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:29.924 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:29.924 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:29.924 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:29.924 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:29.925 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:30.025 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:30.025 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:30.025 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:30.025 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:30.025 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:30.125 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:30.125 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:30.125 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:30.125 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:30.126 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:30.226 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:30.226 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:30.226 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:30.226 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:30.226 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:30.327 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:30.327 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:30.327 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:30.327 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:30.327 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:30.427 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:30.427 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:30.427 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:30.427 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:30.428 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:30.528 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:30.528 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:30.528 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:30.528 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:30.528 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:30.628 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:30.628 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:30.629 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:30.629 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:30.629 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:30.729 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:30.729 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:30.729 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:30.729 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:30.729 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:30.829 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:30.830 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:30.830 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:30.830 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:30.830 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:30.930 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:30.930 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:30.930 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:30.930 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:30.930 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:31.031 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:31.031 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:31.031 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:31.031 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:31.031 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:31.131 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:31.131 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:31.131 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:31.131 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:31.132 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:31.232 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:31.232 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:31.232 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:31.232 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:31.232 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:31.332 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:31.332 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:31.332 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:31.332 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:31.333 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:31.433 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:31.433 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:31.433 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:31.433 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:31.433 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:31.534 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:31.534 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:31.534 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:31.534 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:31.534 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:31.634 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:31.634 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:31.634 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:31.634 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:31.634 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:31.735 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:31.735 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:31.735 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:31.735 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:31.735 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:31.835 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:31.835 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:31.835 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:31.835 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:31.836 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:31.936 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:31.936 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:31.936 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:31.936 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:31.936 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:32.037 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:32.037 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:32.037 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:32.037 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:32.037 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:32.137 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:32.137 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:32.137 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:32.137 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:32.137 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:32.238 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:32.238 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:32.238 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:32.238 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:32.238 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:32.338 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:32.338 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:32.338 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:32.338 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:32.339 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:32.439 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:32.439 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:32.439 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:32.439 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:32.439 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:32.539 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:32.539 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:32.539 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:32.539 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:32.540 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:32.640 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:32.640 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:32.640 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:32.640 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:32.640 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:32.741 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:32.741 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:32.741 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:32.741 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:32.741 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:32.841 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:32.841 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:32.841 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:32.841 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:32.842 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:32.942 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:32.942 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:32.942 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:32.942 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:32.942 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:33.042 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:33.042 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:33.042 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:33.042 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:33.043 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:33.143 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:33.143 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:33.143 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:33.143 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:33.143 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:33.244 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:33.244 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:33.244 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:33.244 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:33.244 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:33.344 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:33.344 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:33.344 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:33.344 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:33.344 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:33.445 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:33.445 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:33.445 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:33.445 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:33.446 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:33.546 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:33.546 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:33.546 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:33.546 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:33.547 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:33.647 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:33.647 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:33.647 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:33.647 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:33.647 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:33.747 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:33.748 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:33.748 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:33.748 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:33.748 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:33.848 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:33.848 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:33.848 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:33.848 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:33.848 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:33.949 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:33.949 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:33.949 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:33.949 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:33.949 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:34.049 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:34.049 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:34.049 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:34.049 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:34.050 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:34.150 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:34.177 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:34.177 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:34.177 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:34.177 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:34.277 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:34.277 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:34.277 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:34.277 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:34.278 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:34.378 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:34.378 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:34.378 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:34.378 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:34.378 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:34.479 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:34.479 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:34.479 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:34.479 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:34.479 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:34.579 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:34.579 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:34.579 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:34.579 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:34.580 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:34.680 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:34.680 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:34.680 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:34.680 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:34.680 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:34.780 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:34.780 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:34.780 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:34.780 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:34.781 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:34.881 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:34.881 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:34.881 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:34.881 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:34.881 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:34.982 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:34.982 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:34.982 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:34.982 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:34.982 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:35.082 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:35.082 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:35.082 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:35.082 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:35.082 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:35.183 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:35.183 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:35.183 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:35.183 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:35.183 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:35.283 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:35.283 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:35.283 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:35.283 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:35.284 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:35.384 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:35.384 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:35.384 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:35.384 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:35.384 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:35.484 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:35.485 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:35.485 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:35.485 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:35.485 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:35.585 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:35.585 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:35.585 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:35.585 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:35.585 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:35.686 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:35.686 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:35.686 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:35.686 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:35.686 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:35.786 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:35.786 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:35.786 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:35.786 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:35.787 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:35.887 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:35.887 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:35.887 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:35.887 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:35.887 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:35.987 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:35.987 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:35.987 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:35.987 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:35.988 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:36.088 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:36.088 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:36.088 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:36.088 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:36.088 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:36.189 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:36.189 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:36.189 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:36.189 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:36.189 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:36.289 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:36.289 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:36.289 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:36.289 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:36.289 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:36.390 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:36.390 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:36.390 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:36.390 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:36.390 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:36.490 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:36.490 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:36.490 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:36.490 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:36.491 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:36.591 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:36.591 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:36.591 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:36.591 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:36.591 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:36.692 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:36.692 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:36.692 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:36.692 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:36.692 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:36.792 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:36.792 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:36.792 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:36.792 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:36.792 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:36.893 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:36.893 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:36.893 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:36.893 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:36.893 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:36.993 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:36.993 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:36.993 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:36.993 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:36.994 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:37.094 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:37.094 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:37.094 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:37.094 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:37.094 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:37.194 - Main Thread -> Logging outstanding tasks 2025-03-11 14:10:37.194 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:37.194 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:10:37.194 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:10:37.195 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:10:37.285 - Render thread -> Game Form Closing. Reason: UserClosing 2025-03-11 14:10:37.285 - Render thread -> [Crash Handler]: User invoked proc kill while process is frozen.